Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
|Fortress Constructor issue||Locked|
|Jul 13 2012, 11:18pm Anchor|
The Fortress Constructor
|Jul 14 2012, 4:45am Anchor|
Sain346 wrote:The Fortress Constructor
It does not work for me. plain and simple...
I have captured it...I have the artifact to use it. But I cannot for the all the life in me get it to deploy.
At first I thought maybe I'd have to research the starbase for the apropriate faction but that does not help one bit.
(such a shame , it worked in the diplomacy version of E4X)
I get this too, thanks for reporting it! It seems to be a starbase related issue so at least the other ancient structures should be fine. I will put up a fix once I can sit down and figure out what's wrong with it.
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