Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
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Constant damage to ships structures in owned gravity wells | Locked | |
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Dec 19 2020 Anchor | ||
Not sure if it's a bug or not but I have found that during my playthroughs some of my planets that are attacked have their structures and any ships in the gravity well with take a constant 25 dam/sec. I've only found it occur in the mod and not base game so I don't think it's a specific faction ability. Edited by: MulberryDeer |
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Jan 18 2021 Anchor | |
That is probably from space mines. They now deal damage over time instead of exploding for one large amount of damage. More information on that can be found here. |
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