Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.
A new minimod uploaded for early testing. This one increases the amount of tactical slots on all planets. Usable with both E4X and Star Wars: Interregnum. Like other minimods, make sure to enable it above the E4X/Interregnum main mods.
and the advent become the most powerful defence faction ever. :P that range on beams added in the huge defence bonus now will be overpowered
Minimods are offered as is; we don't really attempt to balance them at all.
Do any of the minimods prevent the mandalorian planet types from appearing? because they aren't appearing for me
I would really love to see a More tactical slots++ version that adds even more tactical slots. I feel like It's still not enough! Can we please have more?
Can we please also have a mod that will allow us to have more logistics slots? If I wanted to modify my game myself, where would I find these values so that I could just put them in myself?