Elite's Conflict Mod, developed by HEROIC Studios, is a fresh and innovative mod that focuses on The Galactic Civil War. New models, textures, units, planets, maps, music, balance, mechanics, and lore keep this classic Star Wars game feeling unique and remarkable.

Report RSS Elite's Conflict Mod: Update Three - 01/07/2016

Elite's Conflict Mod v1.0 is being wrapped up. Progress on the mod has unfortunately been hit or miss due to real life complications, but know that the mod is not dead! Here is an update of what we have been working on, what else we plan to accomplish before release, and what we now plan to do for the v1.1 release that will occur quickly after the release of v1.0. Thank you all for the support, it is what keeps me going, {HEROIC}Elite.

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  • Elite's Conflict Mod v1.0 Information
    • Please review the previous two Articles posted on this mod's page for information pertaining to what this mod will do for Star Wars: Empire at War: Forces of Corruption and you. Their links are listed below:
    • This is Elite's Conflict Mod: Update Two...
    • This is Elite's Conflict Mod: Update One...
    • This is Expanding The Elite's Conflict Mod Team...
    • If you have any further questions, feel free to post on the mod page or personally message me.
  • What Elite's Conflict Mod Has Accomplished So Far
    • Unfortunately due to my family complications (relatives being committed to hospitals) the amount of completed content has not changed much since the last update.
    • There are however some updates and the work on the Rebellion is in full swing! There will be more information on this below.
  • What Elite's Conflict Mod Will Accomplish Before The v1.0 Release
    • Not only have we done what I from time to time think is and was impossible, but we continue to surprise ourselves with ideas and opportunities we didn't know would show themselves.
      • Reformatting the XML files of this game to allow nearly any player to adjust the mod how they feel fits them best. (This has taken a lot of time and it not complete, but it is a work in progress that will be partially available at the launch of v1.0)
        • A WORK IN PROGRESS
      • We recently fixed the 2 largest bugs facing this mod, both of which turned out to be small but they had a large impact on the game. At this point, there are no "bugs" in this mod that will cause crashing or any errors! (This is a huge achievement for me personally. I can't stand when I mod crashes, especially if I didn't save the game recently. I'll get angry enough to not play the game for days and that's not acceptable in any game or any mod)
        • COMPLETE
      • We continue to add new units to this game, meaning new icons, new names, new descriptions, and new abilities. (This is one of the most fun aspects of modding for me and I really hope you all enjoy what we have in store for you)
        • A WORK IN PROGRESS
      • Replacing unnecessary units and buildings with ones that are more interesting and have longevity in game-play. The Imperial Research Facility for example, was completely useless after Tech 5 was achieved. Now, this building is required for the production of a handful of units and is only buildable on a select few planets.
        • COMPLETE
      • Maintaining the balance of this game will be a lifelong challenge, but so far we are doing very well in this aspect. Overall, there are stronger units than ever before in this mod, but they balance each other out. This adds to the excitement and surprise factor of the game.
        • A WORK IN PROGRESS
      • A promotional video, installation instructions, and credits are all being created as well for the v1.0 release of this mod.
        • NEARLY COMPLETE

IF YOU HAVE READ "Update One" AND "Update Two" MOST OF THE BELOW TWO SECTIONS WILL BE REVIEW

  • What Elite's Conflict Mod Plans To Accomplish Before The v1.1 Release
    • Honestly, I hope there isn't much in this mod that needs to be done for v1.1, but of course there will be. The entire idea behind v1.1 is to get players the patch they need quickly.
      • Fixing bugs, errors, typos, any anything else I or anyone in the community finds after the release of v1.0.
      • Completing any content that was intended to be complete but turns out to be incomplete from v1.0.
      • Possibly adding a little content as well. I don't want to spoil anything, but here is a list of what kind of additional content you may be able to expect from v1.1.
        • New units. CONFIRMED
        • New unit abilities on existing units.
        • Redone space station hardpoints.
        • New planets. CONFIRMED
        • Completely revamped planet descriptions and effects on game-play.
        • New music options.
        • A new Galactic Conquest map.
        • More XML file reformatting and guides on how to locate things. CONFIRMED
  • The Future Of Elite's Conflict Mod v2.0 And Beyond
    • For v2.0 of Elite's Conflict Mod, we are looking into a lot of ideas and concepts.
      • Completing the Zann Consortium faction by adding and balancing units, structures, and heroes. CONFIRMED
      • Looking into a larger faction to overtake the roll of the Zann Consortium, for example the Black Sun, Hutt Cartel, CIS Remnant, Hapes Consortium, or Corporate Sector. CONFIRMED
      • Searching campaign files and seeing if there is any possibility of any way we could create a campaign.
      • Recoloring even more of the game to be less yellow. (Though this has already partially been done in this mod, it would be great to finish it)
      • Possibly allowing the color options available in Skirmish mode to be available in Galactic Conquest mode too.
      • And the list continues to grow...

NEW CONTENT

  • Apology To The Elite's Conflict Mod Fans
    • Before you see some of the content I have been able to pull together for this update, I would like to apologize for the delayed release of this mod. It was planned for late December of 2015 and I was not able to deliver what I had promised.
    • Both of my grandfathers were committed to hospitals over the last 3 weeks, one had a series of strokes and the other with thyroid cancer. Things are looking grim for them and I felt I should travel across the country to visit them.
    • The effects of that mean this mod will be released at a later date, but I hope you all understand and will forgive me. Please don't lose hope for this mod or this game, I wouldn't be able to finish it if it wasn't for you.
  • Back To A Good Note
    • This mod is alive. Hell, it might be stronger than ever! Today, a longtime glitch in the mod was resolved and a large part of the Rebellion's units were redone.
  • Below Are Some Screenshots Of Our Most Recent Accomplishments
    • Rebel Trooper Company.
    • Rebel Pathfinder Squad.
    • Rebel Ranger Squad.
    • Rebel Forces Special Operations Command.
    • Rebel Grand Tournament Arena.

Rebel Trooper Company

Rebel Pathfinder Squad

Rebel Ranger Squad

Rebel Forces Special Operations

Rebel Grand Tournament Arena

  • Like What You See...? Elite's Conflict Mod

Thank you for reading. I hope you are excited for this mod!

Have a nice day,

{HEROIC}Elite

Comments
Ghostsniper1701
Ghostsniper1701

This will be a fun mod to play, can't wait for release. Great job so far, only concern (but it can be easily written off) is if some of the unit descriptions are too similar like the Rebels Troopers Company, Rangers, and Pathfinders.

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{HEROIC}Elite Author
{HEROIC}Elite

Ghostsniper1701,

I really do appreciate your concern over the similarity of a few unit descriptions.

This is definitely something I would be willing to edit for the v1.1 release, but currently I want to work on content quickly to get v1.0 out as soon as possible.

If you have any other concerns, please let me know! :)

Yours,

{HEROIC}Elite

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Guest
Guest

Hello !

I just wanted to show you my support, and I can't wait to see this mod release ! Hope you are keeping it real and thanks for it !

Starck

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{HEROIC}Elite Author
{HEROIC}Elite

Guest-Starck,

Thank you!

{HEROIC}Elite

Reply Good karma+1 vote
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