4Aces DA2: Re-Imagined - RegRes Armor
Apr 21, 2011 Full Version 1 commentThis is the Regular Resolution version of my HiRes Armor mod for Dragon Age 2. This optimizes and normalizes the file sizes so that it not only improves...
Dragon Age 2: Re-Imagined is how the game should have been done. Personally I am focusing on a Re-Texture of as much of the game as I have time for. With the landscape done (and tested), I am working on male armor. I am ready to release the landscape in a Beta form right now. I am also going to post the male armor (clothing is categorized as armor in DA2) as an open Alpha Test. Anyone downloading this will be volunteering to be an Alpha tester - so if you see problems you have to take a screen shot and send it to me (so I can fix it).
This is the Regular Resolution version of my HiRes Armor mod for Dragon Age 2. This optimizes and normalizes the file sizes so that it not only improves...
All Human Armor ReTextured and ALL made to HiRes standards instead of just the few that Bioware did. See readme for full details. The non-human armor...
This is no longer in Beta. This Re-Textures all the landscape (both inside and outside of town). The GUI was causing issues on some systems (probably...
Can you fix some of the faces?
Very nice work! THX
(Only registered to write this ;)
Wow, this stuff is incredible!, I even registered to comment this, lol. I really like this textures and even think I've improved my fps a little. Also, good job, this is definitely worth it, don't listen to your members XD
Can you make an "Before - After" Image?
I had to go away for Easter so I am just going to make the comparison shots now. They should be up in another hour or so.
Looks nice, u use 3ds max for this?
Without the official toolset I did not want to invest the time deciphering the Bioware meshes given how complicated they made the ERF files (lack of file names). So this was all done using Photoshop and a Normal Mapping tool. It covers the the Diffuse, Specular, and Normal Maps for complimentary results. The extra detail is mostly from the Normal Maps which do not cost any extra polys, so this is efficient in both development time and how much extra system resources it will cost you. Considering that each Normal Map is actually made of two, and I generate each of them specifically, it results in better detail than most of the originals.
Doing all this in Max would have probably taken longer, but would have resulted in even better results since I could have used my own lighting rigs and made sure everything was done properly (I think there are problems with the normals on the guard armor mesh). That would have taken much longer though, so I would not have finished as much as I did. When I start with the indie game company I will be doing this in Max first then CS5 to combine and put the cosmetic touches on it.
Dragon age 2 is just a shadow of Dragon age 1 regarding the feeling of the game: on normal diff the combat is a joke in my op.I think Da2 was released a bit in hurry or the testers was a bunch of ..... , the game is also a bit a little to much gay friendly (no offense 4 the gay player but we are a bunch of straight player out there also).Bottom line this game need a major overhauling so keep modding the game please.
I agree. DA2 was decent but it's not Origins. Still, the story contains many surprises, something Origins didn't have so it's good in its own way. Good luck with this mod BTW 4Aces.
Sounds good to me.
Thank you for all your hard work you're putting into this mod - it really brings up the value of playing a game when the community does such extensive and quality modwork.