Dragon Age 2: Re-Imagined is how the game should have been done. Personally I am focusing on a Re-Texture of as much of the game as I have time for. With the landscape done (and tested), I am working on male armor. I am ready to release the landscape in a Beta form right now. I am also going to post the male armor (clothing is categorized as armor in DA2) as an open Alpha Test. Anyone downloading this will be volunteering to be an Alpha tester - so if you see problems you have to take a screen shot and send it to me (so I can fix it).

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4Aces DA2: Re-Imagined - RegRes Armor

4Aces DA2: Re-Imagined - RegRes Armor

4 years ago Full Version 1 comment

This is the Regular Resolution version of my HiRes Armor mod for Dragon Age 2. This optimizes and normalizes the file sizes so that it not only improves...

4Aces DA2: HiRes Armor Re-Tex

4Aces DA2: HiRes Armor Re-Tex

4 years ago Full Version 1 comment

All Human Armor ReTextured and ALL made to HiRes standards instead of just the few that Bioware did. See readme for full details. The non-human armor...

4Aces DA2: Re-Imagined - Landscape Re-Tex V 1.0

4Aces DA2: Re-Imagined - Landscape Re-Tex V 1.0

4 years ago Full Version 0 comments

This is no longer in Beta. This Re-Textures all the landscape (both inside and outside of town). The GUI was causing issues on some systems (probably...

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Sveinn81 Sep 12 2015 says:

What i have bin looking for thank you, One queston you guys have any idea if there is a Fix for DirectX 11 problems anywhere for the game?

+1 vote     reply to comment
Guest May 25 2015 says:

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WingedDestroyer May 31 2015 replied:

Disable the DirectX 11 on the In-Game menu under Options>Video>Render select DirectX 9.

+1 vote     reply to comment
Darth_Lopez Jul 20 2011 says:

Can you fix some of the faces?

+4 votes     reply to comment
fruitgnome Jul 14 2011 says:

Very nice work! THX
(Only registered to write this ;)

+4 votes     reply to comment
ildechedi Apr 30 2011 says:

Wow, this stuff is incredible!, I even registered to comment this, lol. I really like this textures and even think I've improved my fps a little. Also, good job, this is definitely worth it, don't listen to your members XD

+3 votes     reply to comment
MiniDude Apr 24 2011 says:

Can you make an "Before - After" Image?

+3 votes     reply to comment
4Aces Creator
4Aces Apr 25 2011 replied:

I had to go away for Easter so I am just going to make the comparison shots now. They should be up in another hour or so.

+3 votes   reply to comment
MiniDude Apr 26 2011 replied:

Looks nice, u use 3ds max for this?

+2 votes     reply to comment
4Aces Creator
4Aces Apr 29 2011 replied:

Without the official toolset I did not want to invest the time deciphering the Bioware meshes given how complicated they made the ERF files (lack of file names). So this was all done using Photoshop and a Normal Mapping tool. It covers the the Diffuse, Specular, and Normal Maps for complimentary results. The extra detail is mostly from the Normal Maps which do not cost any extra polys, so this is efficient in both development time and how much extra system resources it will cost you. Considering that each Normal Map is actually made of two, and I generate each of them specifically, it results in better detail than most of the originals.

Doing all this in Max would have probably taken longer, but would have resulted in even better results since I could have used my own lighting rigs and made sure everything was done properly (I think there are problems with the normals on the guard armor mesh). That would have taken much longer though, so I would not have finished as much as I did. When I start with the indie game company I will be doing this in Max first then CS5 to combine and put the cosmetic touches on it.

+2 votes   reply to comment
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Dragon Age II
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Released 2011
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