Dragon Age 2: Re-Imagined is how the game should have been done. Personally I am focusing on a Re-Texture of as much of the game as I have time for. With the landscape done (and tested), I am working on male armor. I am ready to release the landscape in a Beta form right now. I am also going to post the male armor (clothing is categorized as armor in DA2) as an open Alpha Test. Anyone downloading this will be volunteering to be an Alpha tester - so if you see problems you have to take a screen shot and send it to me (so I can fix it).

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

4Aces DA2: Re-Imagined - RegRes Armor

4Aces DA2: Re-Imagined - RegRes Armor

Full Version 1 comment

This is the Regular Resolution version of my HiRes Armor mod for Dragon Age 2. This optimizes and normalizes the file sizes so that it not only improves...

4Aces DA2: HiRes Armor Re-Tex

4Aces DA2: HiRes Armor Re-Tex

Full Version 1 comment

All Human Armor ReTextured and ALL made to HiRes standards instead of just the few that Bioware did. See readme for full details. The non-human armor...

4Aces DA2: Re-Imagined - Landscape Re-Tex V 1.0

4Aces DA2: Re-Imagined - Landscape Re-Tex V 1.0

Full Version 0 comments

This is no longer in Beta. This Re-Textures all the landscape (both inside and outside of town). The GUI was causing issues on some systems (probably...

Comments  (0 - 10 of 22)
Sveinn81
Sveinn81

What i have bin looking for thank you, One queston you guys have any idea if there is a Fix for DirectX 11 problems anywhere for the game?

Reply Good karma Bad karma+1 vote
Guest
Guest

I wanted to ask, sometimes the textures from some NPCs don't have hands or legs. Sometimes I get NPCs that have that weird polyglitch where the textures are all jumbled up like yarn. But just their bodies. The keeper, or instance has a part of her torso missing.

Reply Good karma Bad karma0 votes
WingedDestroyer
WingedDestroyer

Disable the DirectX 11 on the In-Game menu under Options>Video>Render select DirectX 9.

Reply Good karma Bad karma+1 vote
Darth_Lopez
Darth_Lopez

Can you fix some of the faces?

Reply Good karma Bad karma+4 votes
fruitgnome
fruitgnome

Very nice work! THX
(Only registered to write this ;)

Reply Good karma Bad karma+4 votes
ildechedi
ildechedi

Wow, this stuff is incredible!, I even registered to comment this, lol. I really like this textures and even think I've improved my fps a little. Also, good job, this is definitely worth it, don't listen to your members XD

Reply Good karma Bad karma+3 votes
MiniDude
MiniDude

Can you make an "Before - After" Image?

Reply Good karma Bad karma+3 votes
4Aces Creator
4Aces

I had to go away for Easter so I am just going to make the comparison shots now. They should be up in another hour or so.

Reply Good karma+3 votes
MiniDude
MiniDude

Looks nice, u use 3ds max for this?

Reply Good karma Bad karma+2 votes
4Aces Creator
4Aces

Without the official toolset I did not want to invest the time deciphering the Bioware meshes given how complicated they made the ERF files (lack of file names). So this was all done using Photoshop and a Normal Mapping tool. It covers the the Diffuse, Specular, and Normal Maps for complimentary results. The extra detail is mostly from the Normal Maps which do not cost any extra polys, so this is efficient in both development time and how much extra system resources it will cost you. Considering that each Normal Map is actually made of two, and I generate each of them specifically, it results in better detail than most of the originals.

Doing all this in Max would have probably taken longer, but would have resulted in even better results since I could have used my own lighting rigs and made sure everything was done properly (I think there are problems with the normals on the guard armor mesh). That would have taken much longer though, so I would not have finished as much as I did. When I start with the indie game company I will be doing this in Max first then CS5 to combine and put the cosmetic touches on it.

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Dragon Age II
Creator
Contact
Send Message
Homepage
Sites.google.com
Release date
Mod watch
Start tracking
Share
Community Rating

Average

6.8

13 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Embed Buttons
Link to Dragon Age 2: Re-Imagined by selecting a button and using the embed code provided more...
Dragon Age 2: Re-Imagined
Statistics
Last Update
Watchers
33 members
Files
3
Reviews
1