Doom Reborn is a total conversion mod for Doom3 of the original Doom Series. Our goal is to recreate the original Doom & Doom 2 in the Doom3 engine with new textures and new models of the original weapons and monsters with the maps redone and retextured. We also want to bring back the orignal doom hud but retextured and with a 3d model of doom guys head in the center (simlar to q3 & et). we will have a look a remaking the orignal music along with the sounds. I hope that you will enjoy the project as much as we will enjoy making it for you.

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Blog RSS Feed Report abuse Latest News: Doom Reborn Alpha Version 0.83

1 comment by gamehacker on Feb 19th, 2014

E1M7 Game Play Test Version 1

>>ModDB Link Is Now Active<<
Doom Reborn E1M7 Game Play Test Version 1


About The Test Version:

This is the Full Playable Level
All Items, Monsters, Etc

 
There is also a seperate E1M7_Test.pk4 for Ultra Violence
Which only has the monsters from the very start (still has all the Items etc)

File Factory Link (If For Some Reason You Still Want To Use It Instead)

Filefactory.com
(E1M7_GamePlay_Test_Version1.zip - 5.01MB)

E1M7 Test Version 3

E1M7 Test Version 3

E1M7 Test Version 2

E1M7 Test Version 2


E1M7 Test Version 1

E1M7 Test Version 1 

Alpha Version 0.83 

Doom Reborn Alpha Version 0.83  



Fan Videos of Version 0.83
NancyRBurns inHell

Graphical Errors Seen in NancyRBurns InHell Video (Noticeable at the start of E1M2) is most likely caused by "image_UseNormalCompression" 
This can be fixed by opening the Doom 3 Console and typing "Set Image_usenormalcompression 0" press enter then type "Vid_restart" if the change does not take effect you Most likely have a autoexec.cfg file in your Doomreborn folder

You Can Ether Open It With Notepad Or Wordpad and make the changes to Normal Comression There Or
Delete\Move the AutoExeC.cfg and Run DoomReborn again and make the change using the console

If you want compression to help your Framerate use "Image_UseCompression 1"
When Setting it in game use all these commands to ensure everything is set right

(step by step guide)

I recommend you do this at the Doom Reborn Menu to reduce the wait of Vid_Restart

(Open Console)
set image_usenormalcompression 0 (press enter)
set image_usecompression 1 (press enter)
vid_restart (press enter)

(screen goes back to desktop)
(Doom 3 loads back to full screen with grey screen or flickers)
(Doom Reborn Music Starts again or monster sounds and music, Screen remains grey or flickering)
(Game Should be Back Now after a short wait to re-render)
(Change should have taken effect)
   




Gamesmaster899

Part1

Part 2

GX Gaming

RangerLump

Original Doom Play Through With John Romero By IGN

This Was Made For The 20th Anniversary of Doom on 10th December
Thought it would be a good idea to show it here because you'll be able to compare the mod to the original
 

Download:
Doom Reborn Alpha Version 0.83(173MB)

Help:

- Creating a shortcut to Doom Reborn:

If you want to create a shortcut to Doom Reborn use the following commands in a normal
Doom 3 shortcut C:\Program Files\Doom 3\DOOM3.exe" +set fs_game doomreborn

What's New:
E1M6 Many Fixes some more noticeable than others
But to many to list in this little time I have

Missing Secrets from E1M1 have been added
Secrets counters have been fixed but haven't been able to fully play test this

E1M6 Has a higher quality version which can be used for higher end computers

Performance improvements have been added

E1M5 stats screen shows correct level ending (But does not dispaly you are here)

I've made  "Video Ram Config.zip" which contains a few "DoomConfig.cfg" which you can use
Doom3 doesn't always detect the correct amount of Ram your graphics card has to work with

Theres folders from 3072-512 everything from low as 64-256MB should be detected correctly

You could also change these settings in game using commands "com_videoram 2048" then press enter and then use command "vid_restart"

------------------------
Bug with installer
------------------------

If you get a error saying corrupted file.

Clear you temp files

Make sure Show hidden files is on.
 Click organize in any folder, And click Folder and search options, Click View tab, Under Hidden file and folders, Click "show hidden files" Then go to "C:\Users\(what ever user you are\AppData\Local\Temp"

Go into the temp folder and delete everything. If you try and delete the folder it'll delete nothing. Anything in another folder in the temp folder you'll need to go into it as well because it'll also delete nothing otherwise.
You will find that not everything can be deleted in the end. You should end up with only 1 or 2 files depending on what all you have running.After deleting your temporary files try the install again. It should work now. This error should only happen if you install a version one after another

Downloads RSS Feed Latest Downloads
Doom Reborn E1M7 Game Play Test Version 1

Doom Reborn E1M7 Game Play Test Version 1

Apr 2, 2014 Patch 0 comments

About The Test Version: This is the Full level all items, Monsters, switchs, etc Work left to do: secret counts, polish of lights, and a few adjustments...

Doom Reborn E1M7 Test Version 3

Doom Reborn E1M7 Test Version 3

Mar 21, 2014 Patch 2 comments

In this version you'll have alot more of the area to explore than the previous 2 test versions I've also included a test performance tweak

Doom Reborn E1M7 Test Version 2

Doom Reborn E1M7 Test Version 2

Mar 4, 2014 Patch 0 comments

E1M7 Test Version 2 New Easter Egg Included which will work in any version of the Doom Reborn Mod Hint it's not in E1M7

Doom Reborn E1M7 Test Version 1

Doom Reborn E1M7 Test Version 1

Feb 21, 2014 Patch 0 comments

Features E1M7 WIP (Work In Progress) The Rage Project Concept Tweaks to allow the player to go to E1M7 After completeing E1M6 Also to allow the player...

Doom Reborn Alpha Version 0.83

Doom Reborn Alpha Version 0.83

Feb 6, 2014 Full Version 11 comments

Includes a New Easter Egg and a few smaller changes that should have been done last night too Many New Fixes and changes E1M5 improved the blue key room...

Doom Reborn Alpha Version 0.82

Doom Reborn Alpha Version 0.82

Jan 6, 2014 Full Version 5 comments

Alpha Version 0.82 Was Released In November 2013 Includes E1M5 More Easter Eggs and Improved lighting in all levels

Post comment Comments  (0 - 10 of 181)
Schizops
Schizops Apr 11 2014, 11:17am says:

Doom Reborn is just great ! ; , *

+2 votes     reply to comment
Guest
Guest Apr 4 2014, 10:39pm replied:

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ceioptions
ceioptions Apr 5 2014, 9:53pm replied:

reinstall mod working like a charm all ok now...

+2 votes     reply to comment
gamehacker
gamehacker Apr 6 2014, 2:57am replied:

Awesome :), I'm Really Glad To Hear It :)

Still curious about what all had been done to the other installation :L

+1 vote     reply to comment
ceioptions
ceioptions Apr 6 2014, 8:27pm replied:

"Still curious about what all had been done to the other installation"

what do you mean?, I noticed that this mod it's not compatible with Doom 3 Absolute HD mod (the one that I use that doesn't need any install or bother with gamex86.dll)

+1 vote     reply to comment
gamehacker
gamehacker Apr 7 2014, 11:20am replied:

Sorry I didn't mean any offence. :(

Im aware now because you brought it to my attention
It's not compatable with Doom 3 Absolute HD But also I wasn't 100% sure it was even you that left the Guest Message Saying "Doom 3 Absolute HD" Because there was a Hour Difference between the time of the other messages lol

But what I meant when i said
"I'm Still curious about what all had been done to the other installation"

Was I want to dig into the nit and gritty part of there mod to see what what all had been changed with the Machine gun etc to cause the errors

But the sorry fact is it may never be compatable with there mod due to the MANY MANY alterations they make to the Doom 3 installion it's self

It's not a mod i'd reccomend to anyone that is looking to use other mods with Doom 3

But it's defently a mod i'd reccomend to people looking to play Doom 3 it's self, What i'd do is take a full copy of Doom 3 and keep it to the said just for the Doom 3 Absolute HD

+1 vote     reply to comment
ceioptions
ceioptions Apr 7 2014, 12:58pm replied:

ok no offence it just that you should revise to make thw mod comp with doom3 hd because it is a bit bored that you need 2 installs to play diff mods... for example i have grimm mod for d3 and not bothers at all.

+1 vote     reply to comment
gamehacker
gamehacker Apr 7 2014, 2:50pm replied:

Im going to see what I can do when I have a chance.

But you have to understand the reason I suggested keeping a second installion for Doom 3 Absolute HD alone is because
It could cause problems to so many different mods that Use Doom 3's Weapons, Monsters,

I have some of the High Detail mods on my Doom 3 that are listed in the Doom 3 Absolute HD package

- High-poly models meshes (Sikkpin)
- High-poly weapons (Rockmong)
- 1024x1024 textures (Dafama2K7)
- D3 Fullshadows (Dafama2K7)

The addons I suspect to cause problems

- Improved A.I. (Realism Mod by Strelok);
- New weapon animations (S.T.A.R. 1088 by Chimueloeldragon2011);
- Double Barrel Shotgun from RoE.

Also if you take into considersion for example If i was to patch the machinegun to work with what ever was done by Absolute HD
Then for anyone that doesn't have Absolute HD would require it

But as I said I'm going to see what I can do. :)

+2 votes     reply to comment
ceioptions
ceioptions Apr 7 2014, 9:32pm replied:

all right I understand and ok thanks it will be good to have only one installation than two or three

+2 votes     reply to comment
gamehacker
gamehacker Apr 8 2014, 8:27am replied:

Yeah I agree, You should see how many copies of Doom 3 I have lol, But Mine are for back ups and for Testing, But I've also never ran into problems,

But I will have a look into making them compatible sometime, when I have a bit more free time :)

+1 vote     reply to comment
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Platform
Windows
Game
Doom III
Developed By
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Official Page
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Release Date
Released Feb 6, 2014
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