The basic goal is to recreate the original Doom and Doom 2 in the idTech4 engine with all the engine eye candy ID Software has provided us with so we can recreate the game for a classic Doom player to remember and enjoy the memories of the classics in a modernized way, but keeping the old Doom spirit well in the game. We hope that you enjoy playing Doom Reborn as much as we have enjoyed making it for you, Have Fun!

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E2M2 (>>GameHacKeR<<) E2M2 (>>GameHacKeR<<) E2M2 (>>GameHacKeR<<)
Blog RSS Feed Report abuse Latest News: Doom Reborn Pre-Beta Version 1.2

0 comments by gamehacker on Dec 9th, 2014

Update: 30/12/2014

Just a quick update I've started E2M2 and I hope to get a couple of screen shots soon I'll keep everyone up to date as I continue :)

I also noticed GX Gaming done a new play through of just E2M2 using Version 1.2 and Playing at 2560x1440

I'm downloading the video now and got my self a cup of tea and i'm getting ready to get back to work at E2M2 before bed :)

(Better to download the video at the moment because rebuffering will just kill at download limt we have at the moment at the new house)

Anyway I've shared the video below and if you want to watch a full playthrough (with some of the easter egg spoilers but not all ;) )

check out the video below it :)

Message from Brent about the release of 1.2 :)

Although we announced the release of version 1.1 just a few days ago, we are releasing Pre-Beta v1.2. I felt there was a few minor things I needed to address rather than put them on hold till we have created new content for our next milestone release.

There are many new features that have been introduced since Pre-Beta v1.0, for more information checkout our development section in the forums.

Without further ado, here is the download for Pre-Beta v1.2.

Doom Reborn Pre-Beta Version 1.2
Doom Reborn Pre-Beta Version 1.2

Download Pre-Beta Version 1.2 from www.DoomRebornGame.com

Fan Videos

Greyish_Jocker

GxGaming\Simo K

GxGaiming has done a play through of all of Pre-Beta 1.2

(Note there is easter egg spoilers in the video)

Also

Map04 in pre-beta 1.2 is actually a older version of Map04 than what is seen in Pre-Beta V1.1
this is sort of my fault (Michael >>GameHacKeR<<)
I hadn't Updated mine and brents master file with all the last minute changes I made for V1.1
when we put it out

So when we put out V1.2 and brent used our master file he didn't quite have my last changes
to the map and actually the textures
(Only 1 is mainly noticeably different in Map04 than anywhere else You can actually see the new map in the screen shot at the bottom of the page)

soo... my bad sorry :(

I intend on putting out a guide on how you can update 1.2 quite quickly if anyone wants to
(changes aren't overly big but you remove the ugly test texture in Map04 that doesn't match everything lol)

Anyway going to watch Simo K's play through, Haven't actually watched it myself yet lol
Just watched and heading to bed,
Simply Awesome ending :D

KITT171

KITT171 does a awesome spoken review on the mod :)

I need to point this out because
I don't think me or brent have pointed this out anywhere recently
(We should put it in the read me for next release and so on)
Difficulties haven't been set up yet, so for the time being all levels
are built for "hurt me plenty"

Maybe for the release for a complete episode 2 (Probably pre-beta 2.0)
I'll get the difficulties (Besides nightmare since we'll probably not have resurrecting monsters setup yet) sorted for all the levels that are done at that point

I've also noticed a couple or other things i'll need to sort out for the next release
thanks to KITT171's video
(one thing I sorted was a clip that was accidentally placed in E1M2 back in probably 2006 which can't be used since we don't use the machine gun in Doom Reborn since it wasn't in doom lol
But I do need to check if a magazine for the pistol needs to be placed there instead now :) )

GxGaming\Simo K

Monster Fight Part 2 with his own custom tweaks

If you want to try it out yourself check the "about" of his video on youtube
for the console commands :)

GxGaming\Simo K

Monster Fight Part 1 with his own custom tweaks

If you want to try it out yourself check the "about" of his video on youtube
for the console commands :)

GxGaming\Simo K

Doom Reborn Pre-Beta Version 1.1
Doom Reborn Pre-Beta Version 1.1

DoomDB - The official Doom WAD Sharing group
DoomDb - The official Doom WAD sharing group!

Fan Videos

GxGaming\Simo K

--------------------------------------------------
Doom Reborn Mod
Pre-Beta v1.1
www.DoomRebornGame.com
www.Moddb.com/mods/DoomReborn

--------------------------------------------------

- Setup

Using our new installer simply just select your Doom 3 folder and click next
Example "C:\Program files\Doom 3"

After the install has finished you'll have the option to place a shortcut to the "DoomReborn.exe" on your desktop

- Launching the Mod

Brent has made many code fixes and changes that will only work with the new DoomReborn.exe
and gamex86.dll

Like last time this is the new method to launching the mod and for now on

You should always been using the DoomReborn.exe found in the Doom 3 folder

Example "C:\Program Files\Doom 3\"

- What's New:

The Chaingun can now be picked up for ammo
Small corrections to E1M6
Small corrections and update to a easter egg area in E1M7
Updates to a Easter egg in E1M5
Updates to a Easter egg in E1M8
Small corrections to Map31
Corrections to Map03 pinky area near end of level
Added some shadow lines in E1M2
Added some shadow lines in E1M9
Think there was a little more if I remember them i'll add them later lol :)
Some textures have been updated and a new Lava shader has been added based off the nukeage\water shaders
2 new levels E2M1 And Map04
Most levels have had Polishes made to them and various fixes\changes

Backpacks now work

The Double Barrel Shotgun from Doom 3 Ressurrection of Evil has been ported over and tweaked
(But will be replaced later as will the rest of the Doom 3 weapons)

Hellknights have had a health increase more closely related to the originals

And probably a couple more things :)

- Found a bug:

If you have found a bug in the mod please let Us know so we can fix it, Contact us at
www.DoomRebornGame.com
or
www.Moddb.com/mods/DoomReborn

Credits:

Michael Hanlon (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Other Odd Jobs)

Brent de Carteret - (Project Founder\Co-Leader, Coder, Web design, Object modeler, Mapper)

Past Contributors:

Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner)

Pablo_messier - (Mapper)

Neurological_1 - (Music)

Lab_Rat - (Mapper)

Stine - (GFX Artest)

Gazz - (Managing Support)

Striderdm1 - (Tester) Old Member

Cristiano Salvati - (Music) E1M5 Sample

Disclaimer: You may not use this mod for your own designs with out permission from the Doom
Reborn dev team.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Doom Reborn Pre-Beta Version 1.2

Doom Reborn Pre-Beta Version 1.2

Dec 13, 2014 Full Version 0 comments

Although we announced the release of version 1.1 just a few days ago, we are releasing Pre-Beta v1.2. I felt there was a few minor things I needed to...

Doom Reborn Pre-Beta Version 1.1

Doom Reborn Pre-Beta Version 1.1

Dec 10, 2014 Full Version 0 comments

- What's New: Some textures have been updated and a new Lava shader has been added based off the nukeage\water shaders 2 new levels E2M1 And Map04 Most...

Doom Reborn Pre-Beta Version 1.0

Doom Reborn Pre-Beta Version 1.0

Sep 10, 2014 Full Version 6 comments

Doom Reborn Mod Pre-Beta v1.0 www.DoomRebornGame.com www.Moddb.com/mods/DoomReborn

Doom Reborn Alpha Version 0.841

Doom Reborn Alpha Version 0.841

May 19, 2014 Full Version 2 comments

New Method Too Launching the Mod Place the new DoomReborn.exe next to the Doom3.exe And Use The DoomReborn.exe What else is new Added Wind effects too...

Doom Reborn Alpha Version 0.84 E1M7 Audio Fix

Doom Reborn Alpha Version 0.84 E1M7 Audio Fix

May 15, 2014 Patch 0 comments

When uploading 0.84 I forgot to include the e1m7's music "e1m7.ogg" I actually did do a re-upload before the file was public But then I forgot to change...

Doom Reborn Alpha Version 0.84

Doom Reborn Alpha Version 0.84

May 14, 2014 Full Version 3 comments

What's New: New Music Samples From Cristiano Salvati And Christopher Shanks Performance Improvements in E1M6 There is now 3 versions of E1M6 Low Normal(Default...

Post comment Comments  (0 - 10 of 250)
bm_killer10
bm_killer10 Jan 26 2015, 1:51pm says:

I think this mod would look cooler with a retextured Doom HUD, just mod it a little, keep the same keep but make it look fresher or up the resolution on it. I think u already have done some of that, just the guys face and the fonts on The HUD need new icons, and that would make it look cooler, just from screen shots, get that old Doom I/II feeling, its kinda good but if it looked a little newer it would stand out more I think.

+1 vote     reply to comment
cpldingo1987
cpldingo1987 Jan 23 2015, 3:16pm says:

I think I may be dumb, but how d o i set this to 1920x1080 and 16:9?

+2 votes     reply to comment
gamehacker Creator
gamehacker Jan 23 2015, 3:45pm replied:

your alright, your not dumb :D
open the console by pressing "`" first button on the left of 1 and above tab, anywhere in the game but probably best just at the menu at the start of the game because the "vid_restart" wont take as long to complete
but anyway

type
"r_customwidth 1920" press enter
type again
"r_customheight 1080" press enter
type again
"r_mode -1" press enter
finely type
"vid_restart" press enter

the screen will game blank and possibly show the desktop
but just wait, You'll then get a grey screen but you'll hear the menu music (if done during the menu) for a bit before you get the game back
This usually just takes about 10-15seconds to complete

+1 vote   reply to comment
bladeghost
bladeghost Jan 15 2015, 8:19pm says:

Great job! I love the green hair!

+3 votes     reply to comment
gamehacker Creator
gamehacker Jan 23 2015, 9:30pm replied:

Thanks, sorry for the late reply, would've replied sooner but I didn't really want to flood the message board with me saying thanks to everyone everytime, and the "+" on the comment doesn't seem enough really,
And I want to thank everyone because they took the time to message me lol

And they Apz-Freak did a awesome job on the skins can't get a hold of him now, He probably changed his email address years ago :(
Wouldn't be surprised if he got a job for at EA or somewhere now :)

I remember being shocked how quick he got the world models, weapon skins, monsters skins, items etc done, everyday he had like 3-4 things done lol
Man's got mad skills ;)

+1 vote   reply to comment
Hardcore_81
Hardcore_81 Dec 19 2014, 8:18pm says:

Very nice. Keep it up!

+3 votes     reply to comment
gamehacker Creator
gamehacker Jan 23 2015, 9:33pm replied:

Thanks very much and i'll try, sorry for the late reply as well btw

+1 vote   reply to comment
Guest
Guest Dec 12 2014, 4:58pm says:

Just wanna start off saying how amazing I think this mod is!! (literally what I've been waiting for since Doom 3 was FIRST released!) Already played through 1st Chapter and love the extras (brings the scary feel back into it as I know the original maps/surprises well).

Is there any timescale on when a save function will be available? Because I can't wait to start on Doom 2, but not in one sitting lol

Also, is there any way of playing this in 1080p?

+3 votes     reply to comment
RooBeard
RooBeard Dec 12 2014, 5:19pm replied:

Never mind about the 1080p, I n00bed that one (as I did making the previous comment without signing up!) So only a save function missing and then this will be 100% the best mod ever made :D

+3 votes     reply to comment
gamehacker Creator
gamehacker Dec 12 2014, 11:56pm replied:

Thanks for all the complements, Means alot :)

Me and Brent will be doing Version 1.2 very shortly actually,
Brent wasn't able to get any of his new stuff in this release at all over the last couple of days, Only the backpack fix which was actually outdated on this release, He had a couple of other things which I couldn't get a hold of
Because of his training at his new job :(

He wants to get a new release out very shortly,
So hopefully saves could be available over christmas all being well :D

+2 votes   reply to comment
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Released Dec 12, 2014
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