The basic goal is to recreate the original Doom and Doom 2 in the idTech4 engine with all the engine eye candy ID Software has provided us with so we can recreate the game for a classic Doom player to remember and enjoy the memories of the classics in a modernized way, but keeping the old Doom spirit well in the game. We hope that you enjoy playing Doom Reborn as much as we have enjoyed making it for you, Have Fun!

Image RSS Feed Latest Screens
Map06 Development Map05 Development Map05 Development
Blog RSS Feed Report abuse Latest News: Doom Reborn Pre-Beta Version 1.2

0 comments by gamehacker on Dec 9th, 2014

Update: 02/04/2015

I'm just doing a quick update before I head to bed, E2M2 and Map05 are finishedFor now i'll be tiding up and play testing, to find other changes that need to be made for the next release :)
Message from Brent about the release of 1.2 :)

Although we announced the release of version 1.1 just a few days ago, we are releasing Pre-Beta v1.2. I felt there was a few minor things I needed to address rather than put them on hold till we have created new content for our next milestone release.

There are many new features that have been introduced since Pre-Beta v1.0, for more information checkout our development section in the forums.

Without further ado, here is the download for Pre-Beta v1.2.

Doom Reborn Pre-Beta Version 1.2
Doom Reborn Pre-Beta Version 1.2

Download Pre-Beta Version 1.2 from www.DoomRebornGame.com

DoomDB - The official Doom WAD Sharing group
DoomDb - The official Doom WAD sharing group!

Fan Videos

GxGaming\Simo K

You can check out this video in 2560x1440
Good watch :)

Simo K video message:

"Full play one level: Deimos Anomaly

Test play: 2560x1440 Mode"

Greyish_Jocker


GxGaming\Simo K

GxGaiming has done a play through of all of Pre-Beta 1.2

(Note there is easter egg spoilers in the video)


Also

Map04 in pre-beta 1.2 is actually a older version of Map04 than what is seen in Pre-Beta V1.1
this is sort of my fault (Michael >>GameHacKeR<<)
I hadn't Updated mine and brents master file with all the last minute changes I made for V1.1
when we put it out

So when we put out V1.2 and brent used our master file he didn't quite have my last changes
to the map and actually the textures
(Only 1 is mainly noticeably different in Map04 than anywhere else You can actually see the new map in the screen shot at the bottom of the page)

Sorry about that

Simply Awesome ending in the video :D

KITT171

KITT171 does a awesome spoken review on the mod :)

I need to point this out because
I don't think me or brent have pointed this out anywhere recently
(We should put it in the read me for next release and so on)
Difficulties haven't been set up yet, so for the time being all levels
are built for "hurt me plenty"

Maybe for the release for a complete episode 2 (Probably pre-beta 2.0)
I'll get the difficulties (Besides nightmare since we'll probably not have resurrecting monsters setup yet) sorted for all the levels that are done at that point

I've also noticed a couple or other things i'll need to sort out for the next release
thanks to KITT171's video
(one thing I sorted was a clip that was accidentally placed in E1M2 back in probably 2006 which can't be used since we don't use the machine gun in Doom Reborn since it wasn't in doom lol
But I do need to check if a magazine for the pistol needs to be placed there instead now :) )


GxGaming\Simo K

Monster Fight Part 2 with his own custom tweaks

If you want to try it out yourself check the "about" of his video on youtube
for the console commands :)



GxGaming\Simo K

Monster Fight Part 1 with his own custom tweaks

If you want to try it out yourself check the "about" of his video on youtube
for the console commands :)



Doom Reborn Pre-Beta Version 1.1
Doom Reborn Pre-Beta Version 1.1


Fan Videos


GxGaming\Simo K

--------------------------------------------------
Doom Reborn Mod
Pre-Beta v1.1
www.DoomRebornGame.com
www.Moddb.com/mods/DoomReborn

--------------------------------------------------

- Setup

Using our new installer simply just select your Doom 3 folder and click next
Example "C:\Program files\Doom 3"

After the install has finished you'll have the option to place a shortcut to the "DoomReborn.exe" on your desktop

- Launching the Mod

Brent has made many code fixes and changes that will only work with the new DoomReborn.exe
and gamex86.dll

Like last time this is the new method to launching the mod and for now on

You should always been using the DoomReborn.exe found in the Doom 3 folder

Example "C:\Program Files\Doom 3\"

- What's New:

The Chaingun can now be picked up for ammo
Small corrections to E1M6
Small corrections and update to a easter egg area in E1M7
Updates to a Easter egg in E1M5
Updates to a Easter egg in E1M8
Small corrections to Map31
Corrections to Map03 pinky area near end of level
Added some shadow lines in E1M2
Added some shadow lines in E1M9
Think there was a little more if I remember them i'll add them later lol :)
Some textures have been updated and a new Lava shader has been added based off the nukeage\water shaders
2 new levels E2M1 And Map04
Most levels have had Polishes made to them and various fixes\changes

Backpacks now work

The Double Barrel Shotgun from Doom 3 Ressurrection of Evil has been ported over and tweaked
(But will be replaced later as will the rest of the Doom 3 weapons)

Hellknights have had a health increase more closely related to the originals

And probably a couple more things :)

- Found a bug:

If you have found a bug in the mod please let Us know so we can fix it, Contact us at
www.DoomRebornGame.com
or
www.Moddb.com/mods/DoomReborn

Credits:

Michael Hanlon (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Other Odd Jobs)

Brent de Carteret - (Project Founder\Co-Leader, Coder, Web design, Object modeler, Mapper)

Past Contributors:

Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner)

Pablo_messier - (Mapper)

Neurological_1 - (Music)

Lab_Rat - (Mapper)

Stine - (GFX Artest)

Gazz - (Managing Support)

Striderdm1 - (Tester) Old Member

Cristiano Salvati - (Music) E1M5 Sample

Disclaimer: You may not use this mod for your own designs with out permission from the Doom
Reborn dev team.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Doom Reborn Pre-Beta Version 1.2

Doom Reborn Pre-Beta Version 1.2

Dec 13, 2014 Full Version 4 comments

Although we announced the release of version 1.1 just a few days ago, we are releasing Pre-Beta v1.2. I felt there was a few minor things I needed to...

Doom Reborn Pre-Beta Version 1.1

Doom Reborn Pre-Beta Version 1.1

Dec 10, 2014 Full Version 0 comments

- What's New: Some textures have been updated and a new Lava shader has been added based off the nukeage\water shaders 2 new levels E2M1 And Map04 Most...

Doom Reborn Pre-Beta Version 1.0

Doom Reborn Pre-Beta Version 1.0

Sep 10, 2014 Full Version 7 comments

Doom Reborn Mod Pre-Beta v1.0 www.DoomRebornGame.com www.Moddb.com/mods/DoomReborn

Doom Reborn Alpha Version 0.841

Doom Reborn Alpha Version 0.841

May 19, 2014 Full Version 2 comments

New Method Too Launching the Mod Place the new DoomReborn.exe next to the Doom3.exe And Use The DoomReborn.exe What else is new Added Wind effects too...

Doom Reborn Alpha Version 0.84 E1M7 Audio Fix

Doom Reborn Alpha Version 0.84 E1M7 Audio Fix

May 15, 2014 Patch 0 comments

When uploading 0.84 I forgot to include the e1m7's music "e1m7.ogg" I actually did do a re-upload before the file was public But then I forgot to change...

Doom Reborn Alpha Version 0.84

Doom Reborn Alpha Version 0.84

May 14, 2014 Full Version 3 comments

What's New: New Music Samples From Cristiano Salvati And Christopher Shanks Performance Improvements in E1M6 There is now 3 versions of E1M6 Low Normal(Default...

Post comment Comments  (0 - 10 of 280)
darkyuri
darkyuri Apr 15 2015, 11:41am says:

Can you add old demon?

+1 vote     reply to comment
darkyuri
darkyuri Mar 26 2015, 12:14pm says:

Can you add coop?

+2 votes     reply to comment
gamehacker Creator
gamehacker Mar 26 2015, 2:01pm replied:

We intend on adding it in the future :),
At the moment we aren't focusing on multiplayer
Me and Brent our focusing on a couple of other things first.

+2 votes   reply to comment
Clonest
Clonest Apr 4 2015, 2:33am replied:

Original Doom 3 has multiplayer, how hard is for your team to go back into the editor and just add a few valid spawn points for player 2 and 3? i'm about ready to just play Co-op in the "Doomsday Engine" Instead, least that has classic Doom maps/monsters in 3D! Seriously how hard can it be?, i've gotten your Monsters skins working in Normal Doom 3 before by editing the pk3 files, just don't know how to disable the reloading of weapons.

+1 vote     reply to comment
gamehacker Creator
gamehacker Apr 4 2015, 7:23am replied:

Well there is a few different things you haven't taken into consideration, besides the fact that me and Brent aren't focusing on multiplayer at all yet,

Brent needs to write the multiplayer part of his main menu.
We also need a server to link to for true online play
A work around for online play that I've thought of is,
Use software like Tunngle and Hamachi for online lan play until we get a server to use
But even then like I said,
We're not focusing on Online play at the moment

Brent is extremely busy with other things at the moment,
And I wont be doing any multiplayer maps, Until Brent is looking at the multiplayer section of the menu

And I wouldn't even be asking him to focus on the multiplayer section
Until at least the Load and Save section is functional :)

And btw, It wouldn't matter how hard it is to do, We're still going to get this project done

+3 votes   reply to comment
gamehacker Creator
gamehacker Apr 4 2015, 7:33am replied:

Oh sorry meant to add,

If you want to disable reloading on the weapons
You need to modify the weapon scripts.

+2 votes   reply to comment
darkyuri
darkyuri Mar 18 2015, 11:32am says:

I have got problem with run doomreborn.exe

+2 votes     reply to comment
gamehacker Creator
gamehacker Mar 18 2015, 3:07pm replied:

Heya, I'm just back from work now, I noticed your message from earlier
I see your using Windows XP and have Doom 3 patched to 1.3.1 (Update button in Doom 3 will only get you 1.3 just to note that for anyone else)

I was also looking to know what Graphics card your using
since it is listed as the main issue

You can find this out by clicking start and then clicking run at the bottom,
And type "Dxdiag.exe" and press enter or click ok

After Direct X loads click the "Display" tab at the top and in the top left you'll the cards name and model

You'll be able to get your latest display driver from ether www.Nvidia.com or www.Amd.com (www.ati.com same site but will redirect you to www.amd.com due to amd buying ATi out back in like 2007-2008)
You may also be using onboard graphics which could be a issue
In which case you may have to seek drivers from ether intel or SIS,

Also I'd like you to take a look at my setup tutorial just to ensure you followed it correctly

Moddb.com

+2 votes   reply to comment
darkyuri
darkyuri Mar 18 2015, 4:01pm replied:

my graphics card is nvidia 7600.

+2 votes     reply to comment
gamehacker Creator
gamehacker Mar 18 2015, 4:59pm replied:

This is the link to the latest and last driver for your card for windows xp 32bit home or professional edition

Geforce.co.uk

Also did you check my setup tutorial to ensure you installed the mod correctly?

+2 votes   reply to comment
darkyuri
darkyuri Mar 19 2015, 11:34am replied:

Thanks.

+2 votes     reply to comment
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Icon
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Platform
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Game
Doom III
Developed By
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Official Page
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Release Date
Released Dec 12, 2014
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