The basic goal is to recreate the original Doom and Doom 2 in the idTech4 engine with all the engine eye candy ID Software has provided us with so we can recreate the game for a classic Doom player to remember and enjoy the memories of the classics in a modernized way, but keeping the old Doom spirit well in the game. We hope that you enjoy playing Doom Reborn as much as we have enjoyed making it for you, Have Fun!

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Updated: 22/05/2017


Dedisktor Nighter

A look back at Alpha Version 0.80 I just came across this video today which I decided to share here

because it's quite nostalgic to see how far the project has come over the past 6 years since I picked up my place as a mapper after we all left the project behind at Alpha Version 0.80 a few people have contributed a couple of things here and there over the past 6 years i've been working on it again, it's still nice to see where it had gotten to then and where it has gotten to now.

Without the support of the community this project wouldn't be where it is today.

Thank you all so much :)



Just a quick update for everyone, I've been studying alot lately on other things, which

should be useful for the project in the future,

3Ds Max, C++, UE4, UE4C++

And on top of that Japanese

cause I intend on going to Japan next year,

The reason i'm doing alot of studying is because I need more modern skills

and mostly I need a better job, I'm broke, i'm always broke and have been for years

i'm 28 and still living with my parents and relaying on them for help to even pay

for the car to get me too work.


I'm not giving up on the project but my studies will be coming first now rather than second,


Also remember Doom Reborn is a community project for the community and by the community,

we always can do with more help, I "Michael" am pretty much only a mapper but i've dabbled in pretty much every aspect of the project over the past 5-6years since I picked the project up again and continued at least where I left off with Map02.

Tea Monster is currently working on the monsters really for his other project but is trying to get a export into idTech4 for Doom Reborn & nbohr1more on ModDB from The Dark Mod team has pointed out that if you are working with Blender then you should

"Stop by The Dark Mod forums. We have a few modelers who've tangled with Blender issues. :)"

which should be helpful for quite a few people working with Blender for idTech4 since i've heard they don't mix too well. But if you'd like to help out leave comment here or at the Doom Reborn Forum :)


Just wanted to keep everyone updated on what's going on, and I hope you's are all keeping well

god bless.


Doom Reborn Engine Source Code

Me and Jonny have now made the Engine source code available from github

if your a c++ programmer and would like to help out take a copy :)


Doom Reborn Pre-Beta Version 1.6 - ModDB Link

Doom Reborn Pre-Beta Version 1.6


Doom Reborn Pre-Beta Version 1.6 - www.DoomWadStation.net Link

Download


Dafama2k7's Pre-Beta Version 1.6 Unoffical Mod Patch

Join us at the forum if you want to leave some feedback :)


I recommend using Dafama2k7's Unoffical Mod Patch

it will correct the issue with the stats screen and health vials

as well as adding quite a few improvements

Download


If you want to set a custom resolution like 1920X1080

You can follow the tuturial on www.DoomRebornGame.com or ModDB

Also use the command "r_aspectratio 1" for 16:9 (0 = 4:3 1 = 16:9 2 = 16:10)

New resolution options will be added to the main menu in a future release


John Romero's E1M8 Wad

John Romero's E1M8 Wad


John Romero's E1M4 Wad

John Romero's E1M4b


John Romero's & Adrian Carmack's BLACKROOM

BLACKROOM


- Copy of Read Me

------------------------------------------------------------
Doom Reborn Mod
Pre-Beta Version 1.6
www.DoomRebornGame.com
www.Moddb.com/mods/DoomReborn
www.DoomWadStation.net
Blueantsoftware.com
------------------------------------------------------------


- Setup

Using the installer simply just select your Doom 3 folder and click next
Example "C:\Program files\Doom 3"

After the install has finished you'll have the option to place a shortcut to the "DoomReborn.exe" on your desktop


- Launching the Mod

Brent&Jonny have made many code fixes and changes that will only work with the new DoomReborn.exe
and gamex86.dll

You should always use the DoomReborn.exe found in the Doom 3 folder

Example "C:\Program Files\Doom 3\"

DO NOT USE THE DOOM3.exe


- Saves

To use saves you will need to use the provided patch, It will replace Brent's DoomReborn.exe & Gamex86.dll
With Jonny's.
Jonny is redoing some of Brent's earlier work and this is still work in progress, so for now this is a optional extra

- Known Issues When Using The Saves Patch (Jonny's New work in progress .exe&.dll)

Weapons don't carry over after completing a level

Stats screen music doesn't play

Doom 1 episode 2's stats screen is episode 1's screen

Doom 2's stat's screen is Doom 1's episode 1 screen

Music slider doesn't exist

Stat's screen counters don't calculate correctly

(If you's find other issues please report them to us)

- Known Issues With Pre-Beta Version 1.6 Non Saves Patch (Brent's Old .exe&.dll)

Using Brents old DoomReborn.exe&Gamex86.dll with Pre-Beta Version 1.6 will allow weapons carry over as normal after completing a level this is why i've provided it as default still but it has these issues now unfortunately

prevents stats screen displaying after completing a level,

will prevent the knockback\blob removal from working meaning it'll still be present

Health Vials will no longer work above 100health (They Will Work Properly Using The Saves Patch Jonny's .exe&.dll)

This may not be the case for everyone so please let us know

- What's New

New Levels E2M5, Map09, E1M4b
(To get to E1M4b you have to find the easter egg in E1M3 or cheat by entering "Map e1m4b" in the command console)
(To get to E1M8b you have to find the easter egg in E1M7 or cheat by entering "Map e1m8b" in the command console)

I've (>>GameHacKeR<<) added new textures for the new levels and have removed alot of unused textures and old duplicates, i've also created parallax maps for various other textures and duplicated a couple of reinchards for
other wall textures where they can be used, I've also scaled up various models to make them more noticeable.

Alot of performance&detail improvements have been made in many areas but further improvements will be made in future releases

Various gameplay improvements\tweaks.

Jonny has fixed saves for this release but in this early stage of development you can only use quick saves (F5 quick save | F9 quick load)
Jonny has also been redoing alot of the code and has also added the red flash for when you get hurt but this is also still work in progress

Kept some changes from Dafama's mod for Doom Reborn Pre Beta Version 1.5 I don't know who I need to credit for the Doom 1+2 sound pack but
I do need to open the ".sndshd" sound files I suspect the sample rate is off because there is reported errors in the command console and the sound for
picking up armor shards doesn't work at the moment.

you can toggle between dafama's shader and WolfenTexure pack shader by pressing "R" at any time.

I've done alot of work to earlier levels, i'm not going to list all of them here, but the changes consist of various
light, texture, structure, performance, Changes.

E1M5 had a couple of structure changes and I (>>GameHacKeR<<) simulated the light goggles, most other levels had a couple of light&performance improvements and various texture changes.

There's probably even more things i've forgotten to include.

New original Doom updated midi's from Koitsu7 for E1M9 & E2M1

Updated normal and specular maps on a couple of textures by Robert Mccallister (aka R.G.M)

Knockback&Blob when being hit removed when using Jonny's .exe&.dll (Saves patch)


- Enabling Parallax Occlusion Mapping

I've disabled Parallax Occlusion Mapping by default
To enable it again open the command console by pressing left "ctrl" left "alt" and "`" at the same time and type
"image_usecompression 0" and then press enter.
Then type "vid_restart" and then press enter.
The screen will go black then come back grey for a few seconds while it reloads, don't worry that's normal.

After the screen reloads (takes longer if you make the change mid level) that's you all done, press escape or "`"
to close the command line console.

To disable Parallax Occlusion Mapping again follow this same process except use this command instead "image_usecompression 1"


- Found a bug

If you have found a bug in the mod please Let Us know so we can fix it, Contact us at
Blueantsoftware.com
Or at
www.DoomRebornGame.com
www.Moddb.com/mods/DoomReborn



- Credits

Michael Hanlon (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Other Odd Jobs)

Brent de Carteret - (Project Founder\Co-Leader, Coder, Web design, Object modeler, Mapper)

Reinchard - (Creator of remade Doom Guy face in the hud and some of his remade textures and new menu buttons and skull face)

Jonny - (New coder has redone some of Brents older code and added alot of cool things, I can't thank him enough for his help)

Koitsu7 - Remixed midi tracks for e1m9 & e2m1

Dafama2k7 - (Creator of the Doom Reborn Pre-beta Version 1.5 mod which some of the changes have made it into Pre-beta version 1.6)


- Pre release testers

Dr_Penquinatrix

Christopher Hazzlet

Grimori

Innomen

Lucasgodzilla

Mwcool

TeaMonster


- Past Contributors

Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner)

Pablo_messier - (Mapper)

Neurological_1 - (Music)

Lab_Rat - (Mapper)

Stine - (GFX Artest)

Gazz - (Managing Support)

Striderdm1 - (Tester) Old Member

Cristiano Salvati - (Music) E1M5 Sample

Disclaimer: You may not use this mod for your own designs with out permission from the Doom
Reborn dev team.

Screen Shots


Pre Beta Version 1.6 Comparison


Pre Beta Version 1.6 Comparison


Pre Beta Version 1.6 Comparison


Pre Beta Version 1.6 Comparison


Pre Beta Version 1.6 Comparison


More screen shots to come in the near future


Dedisktor Nighter

Alpha Version 0.80 Play Through


Doctor Penguin

Playing using Dafama2k7's Pre-Beta Version 1.6 Mod Update (Using the Brents default .exe&.dll)


Yellowswift3

Includes a guide on how to setup and adjust settings, along with a quick review

1. setting I did leave out in my previous guide,

"r_aspectratio 0" 4:3

"r_aspectratio 1" 16:9

"r_aspectratio 2" 16:10


Groups You Should Check Out For Other Doom Related Stuff

DoomDB - The official Doom WAD Sharing group
DoomDb - The official Doom WAD sharing group!


idTech4 Modders

ID Tech 4 Modders


Doom Italia Group Page (www.DoomItalia.it)

DooM Italia


Also check out Medev's user page he shares alot of other cool mods

EAT AT MEDEVS

- Shenmue 3 PayPal Donations Final

I would also like to do a post about Shenmue 3

PayPal Donations are still on going, for an unknown period of time and i've backed it with $220 (£148 for 2 $100 pledges 1 for me and 1 for my nephew $10 each for postage)

To get a Physical copy for the playstation 4 and a trial version for the pc and our names in the credits


If you think you'd be interested in buying the game when it's finished why don't you at least buy the digital version through the pay pal donations it'll be cheaper than it would be when it's released and Your money that you'd spend will completely go to the developers and will help make the game better for all of us


So If you'd like to donate to help the project out click the link below

Shenmue 3 PayPal Donations


Riccardo Favara


Riccardo Favara





Shenmue 3 Game Footage (27/02/2016)


Information about the Shenmue games and The Kickstarter


-


Doom Reborn Pre-Beta Version 1.5

Doom Reborn Pre-Beta Version 1.5

News

Doom Reborn Pre-Beta Version 1.5 New Maps E2M3 E2M4 E1M8b New Textures From Reinchard Parallax Occlusion Mapping From Wulfen Texture Pack for Doom 3

Doom Reborn Pre-Beta Version 1.4

Doom Reborn Pre-Beta Version 1.4

News 2 comments

Pre-Beta Version 1.4 Features Map08 Tricks and Traps and Various changes to health\damage of weapons and monsters but to view all changes check the news...

Doom Reborn Pre-Beta Version 1.3

Doom Reborn Pre-Beta Version 1.3

News 3 comments

Doom Reborn Pre-Beta Version 1.3 Features 4 new levels many fixes\changes to episode 1 and every other level Many new easter eggs Rebalanced Health\Damages...

Doom Reborn Pre-Beta Version 1.2

Doom Reborn Pre-Beta Version 1.2

News

- What's New: Some textures have been updated and a new Lava shader has been added based off the nukeage\water shaders 2 new levels E2M1 And Map04 Most...

RSS Files
Doom Reborn Pre-Beta Version 1.6

Doom Reborn Pre-Beta Version 1.6

Full Version

Doom Reborn Pre-Beta Version 1.6 - What's New: New Levels E2M5, Map09, E1M4b (To get to E1M4b you have to find the easter egg in E1M3 or cheat by entering...

Doom Reborn Pre-Beta Version 1.5

Doom Reborn Pre-Beta Version 1.5

Full Version 17 comments

Doom Reborn Pre-Beta Version 1.5 New Maps E2M3 E2M4 E1M8b New Textures From Reinchard Parallax Occlusion Mapping From Wulfen Texture Pack for Doom 3

Doom Reborn Pre-Beta Version 1.4

Doom Reborn Pre-Beta Version 1.4

Full Version 6 comments

Pre-Beta Version 1.4 may only feature 1 new level "Map08 Tricks And Traps" but what i've changed this time should alter gameplay and result in a much...

Doom Reborn Pre-Beta Version 1.3

Doom Reborn Pre-Beta Version 1.3

Full Version 12 comments

1.3 Features 4 new levels many fixes\changes to episode 1 and every other level Many new easter eggs Rebalanced Health\Damages of monsters Corrections...

Doom Reborn Pre-Beta Version 1.2

Doom Reborn Pre-Beta Version 1.2

Full Version 3 comments

Although we announced the release of version 1.1 just a few days ago, we are releasing Pre-Beta v1.2. I felt there was a few minor things I needed to...

Doom Reborn Pre-Beta Version 1.1

Doom Reborn Pre-Beta Version 1.1

Full Version

- What's New: Some textures have been updated and a new Lava shader has been added based off the nukeage\water shaders 2 new levels E2M1 And Map04 Most...

Comments  (0 - 10 of 474)
gamesmaster899
gamesmaster899

well here's the 3rd video

also could you get, some better music for the shores of hell,
it doesn't fix doom that and gave me head pane,
anyway the 2nd video for Doom 2, I'm going to take my time

parallax mapping is that needed? also thanks about the music part

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gamehacker Creator
gamehacker

Heya thanks for sharing :)

Well I can't do anything music related myself and I wouldn't pinch someone else's music. koitsu7 did create a couple of tunes for 1.6 which I used but has since went silent around last September.
But as of right now i'm basicly the only active member recently I did hear from reinchard for the first time in almost a year, He's been working on some really awesome modular design assets which wouldn't really work in idtech4 in a conventional manner, You could make them work but it'd be slower to build a level that way in idtech4 than it would
be in a engine built for that kind of design :(
You can view his work on the Doom reborn forums

Parallax mapping:
Well it's not needed but it's a very nice graphical effect that your computer would seem capable of running quite well, Reinchard first shared some nice improved texture around the time I was working on Pre Beta version 1.4 when making his textures he generated a height map for some of his textures which is used for a parallax effect creating depth on a 2d surface for Pre beta version 1.5,
I included the Wulfen Texture pack shader which enabled parallax mapping for Pre Beta Version 1.5 and I modified some of reinchard's textures to use some of his height maps in alpha channels on some of his other textures that they would've been suited for along with some of the other jdoom textures as well. For 1.6 I heavily adjusted the textures by removing old unused and duplicated textures that had be laying around since 2006/07 then adjusted over sized textures for small areas and created multiple add layers for constant lit textures, While doing all these changes to free up memory and loading in real time, I created various other height maps using photoshop for textures for 1.6, The height maps I made are not done correctly like reinchards which are generated off 3d models probably in substance painter.

Anyway the choice is up to yourself there's a guide on ModDB here and in the read me on how to enable it.
If you try it out let me know what you think :)

Reply Good karma+2 votes
gamesmaster899
gamesmaster899

Well I know what Parallax mapping is but, I asked is it needed for the video?, or better said would you like to see it?.

to top it off use this music for, The Shores of Hell - level 1 - Deimos Anomaly,link

anyways give a like to, the video if you have you tube,
Also say something on my last video, because when I do videos for a mod, I try to get the modder on there,
it just make the videos that much better.

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gamehacker Creator
gamehacker

Heya sorry for the late reply, The music is awesome but as I stated in the last message I won't be using anyone's music without there permission and not every doom fan wants to just openly share there stuff. If I can get permission from this person then i'd be more than happy to share there work in this project :)

Reply Good karma+2 votes
gamesmaster899
gamesmaster899

would you like me to ask for ya?

also I haven't had the time to do dat video,
life ya know

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gamesmaster899
gamesmaster899

now for the shores of hell

link

also this is the old one I did back in 2014 see the views. ;|=}
Youtube.com

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gamehacker Creator
gamehacker

Good watch :D
And I remember that video XD

Reply Good karma+2 votes
gamesmaster899
gamesmaster899

well here's one of the 3 videos

subscribe if you like this video

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gamehacker Creator
gamehacker

heya I just noticed the first one on youtube, I scrolled down to check for new comments and just noticed this now, I only saw the first now i'll need to check the next too :D

Reply Good karma+2 votes
gamesmaster899
gamesmaster899

yeah sorry about that, and the bit where I go to fast .

but there coming, next is the shores of hell,
like before it may be a bit fast, do to me playing brutal doom. ; }

I may do two videos about Doom 2, but that's up to you.

also I put bugs and needed fix's in my youtube vid

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gamesmaster899
gamesmaster899

o yeah I do like that music at ,knee deep in the dead,
um where did you get it, just asking incase I'm asked

also sorry if there, not as long as they could be,
it's just ,my job came up, and the more work I get the, better

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gamehacker Creator
gamehacker

That's alright it's meant to be played as fast as possible.
I'll have a look at your bug fixes, The health vials and stats screen should've been working unless your using the saves patch
and if using the saves patch along with dafama2k7's mod of the mod you'll have the issues I had in my video on the moddb page which i've listed.

But yeah do as many video's as you like it's actually up to you :)
Videos are always a good watch

You could also use parallax mapping but you may prefer image_usecompression on for the recording?

Anyway I really enjoyed the video 60fps recording is nice to watch :)

Reply Good karma+2 votes
gamehacker Creator
gamehacker

Sorry I forgot to say as well, That the music was done my Neurological for Doom Reborn back in 2005-06 when he first started working on the project, his final work for the project was last seen in 0.80 when we all originally left the project due to life which is a bit of a ballocks, but we all have to put up with it. I released one of his final pieces he luckily sent back in the day E2M4-Scorn it was a sample and not fully finished but I had to get it out there because it deserved to be heard, He probably had other tracks in development back in the day but that was the only one I was sent besides for a few other awesome tracks that he worked on which some of them can be found on his and Cristiano Salvati site Neurolabs.
When I was picking up the project again I attempted to contact everyone again on old email addresses Neurological, I asked Nicola if he'd be willing to pick up where he left off and if he had any of the original source files available as well so we could use a even higher quality file for in game if possible and to release the audio for the fans as a soundtrack download but all was lost to history unfortunately. Unless they are found on a old computer or back up cd or drive somewhere. Fingers crossed, Maybe time would free up for him and he decides to join again :D

Reply Good karma+2 votes
gamesmaster899
gamesmaster899

parallax mapping is that needed? also thanks about the music part

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Highest Rated (3 agree) 10/10

This is AWESOME MOD! Im very happy after this stuff. Good luck in development

Oct 1 2016 by DOOMGABR[RU]

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