The basic goal is to recreate the original Doom and Doom 2 in the idTech4 engine with all the engine eye candy ID Software has provided us with so we can recreate the game for a classic Doom player to remember and enjoy the memories of the classics in a modernized way, but keeping the old Doom spirit well in the game. We hope that you enjoy playing Doom Reborn as much as we have enjoyed making it for you, Have Fun!

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Blog RSS Feed Report abuse Latest News: Doom Reborn Pre-Beta Version 1.2

0 comments by gamehacker on Dec 9th, 2014

Update: 02/03/2014

I've been busy taking extra hours at work,
I haven't had the time to keep the news up updated as often lately,
But I have been doing alot of work on the project,

I have got the week off now starting from now :)
Don't know when i'm working again next week but I will be using this time off to hopefully finish E2M2 and start Map05
With E2M2 i've almost finish placing all the monsters and items etc world triggers etc
Need to add final missing textures
AndJust need to set all lights and final tweaks to areas
Should get this done in a good day

Things i've tweaked as well
Hell Knight Health, Cacodemon Health, Pinky Health
Weapon key binds now match hud, Double Barrel shotgun is currently "8" since we can't use "3" for 2 weapons yet
I've also hopefully fully resolved the random wrong weapon image pop during weapon switches and pickups,
Haven't noticed a problem yet.

I also slightly increased player movement speeds

Think I tweaked a couple of other things but can't remember them at the moment

Message from Brent about the release of 1.2 :)

Although we announced the release of version 1.1 just a few days ago, we are releasing Pre-Beta v1.2. I felt there was a few minor things I needed to address rather than put them on hold till we have created new content for our next milestone release.

There are many new features that have been introduced since Pre-Beta v1.0, for more information checkout our development section in the forums.

Without further ado, here is the download for Pre-Beta v1.2.

Doom Reborn Pre-Beta Version 1.2
Doom Reborn Pre-Beta Version 1.2

Download Pre-Beta Version 1.2 from www.DoomRebornGame.com

DoomDB - The official Doom WAD Sharing group
DoomDb - The official Doom WAD sharing group!

Fan Videos

GxGaming\Simo K

You can check out this video in 2560x1440
Good watch :)

Simo K video message:

"Full play one level: Deimos Anomaly

Test play: 2560x1440 Mode"

Greyish_Jocker


GxGaming\Simo K

GxGaiming has done a play through of all of Pre-Beta 1.2

(Note there is easter egg spoilers in the video)


Also

Map04 in pre-beta 1.2 is actually a older version of Map04 than what is seen in Pre-Beta V1.1
this is sort of my fault (Michael >>GameHacKeR<<)
I hadn't Updated mine and brents master file with all the last minute changes I made for V1.1
when we put it out

So when we put out V1.2 and brent used our master file he didn't quite have my last changes
to the map and actually the textures
(Only 1 is mainly noticeably different in Map04 than anywhere else You can actually see the new map in the screen shot at the bottom of the page)

Sorry about that

Simply Awesome ending in the video :D

KITT171

KITT171 does a awesome spoken review on the mod :)

I need to point this out because
I don't think me or brent have pointed this out anywhere recently
(We should put it in the read me for next release and so on)
Difficulties haven't been set up yet, so for the time being all levels
are built for "hurt me plenty"

Maybe for the release for a complete episode 2 (Probably pre-beta 2.0)
I'll get the difficulties (Besides nightmare since we'll probably not have resurrecting monsters setup yet) sorted for all the levels that are done at that point

I've also noticed a couple or other things i'll need to sort out for the next release
thanks to KITT171's video
(one thing I sorted was a clip that was accidentally placed in E1M2 back in probably 2006 which can't be used since we don't use the machine gun in Doom Reborn since it wasn't in doom lol
But I do need to check if a magazine for the pistol needs to be placed there instead now :) )


GxGaming\Simo K

Monster Fight Part 2 with his own custom tweaks

If you want to try it out yourself check the "about" of his video on youtube
for the console commands :)



GxGaming\Simo K

Monster Fight Part 1 with his own custom tweaks

If you want to try it out yourself check the "about" of his video on youtube
for the console commands :)



Doom Reborn Pre-Beta Version 1.1
Doom Reborn Pre-Beta Version 1.1


Fan Videos


GxGaming\Simo K

--------------------------------------------------
Doom Reborn Mod
Pre-Beta v1.1
www.DoomRebornGame.com
www.Moddb.com/mods/DoomReborn

--------------------------------------------------

- Setup

Using our new installer simply just select your Doom 3 folder and click next
Example "C:\Program files\Doom 3"

After the install has finished you'll have the option to place a shortcut to the "DoomReborn.exe" on your desktop

- Launching the Mod

Brent has made many code fixes and changes that will only work with the new DoomReborn.exe
and gamex86.dll

Like last time this is the new method to launching the mod and for now on

You should always been using the DoomReborn.exe found in the Doom 3 folder

Example "C:\Program Files\Doom 3\"

- What's New:

The Chaingun can now be picked up for ammo
Small corrections to E1M6
Small corrections and update to a easter egg area in E1M7
Updates to a Easter egg in E1M5
Updates to a Easter egg in E1M8
Small corrections to Map31
Corrections to Map03 pinky area near end of level
Added some shadow lines in E1M2
Added some shadow lines in E1M9
Think there was a little more if I remember them i'll add them later lol :)
Some textures have been updated and a new Lava shader has been added based off the nukeage\water shaders
2 new levels E2M1 And Map04
Most levels have had Polishes made to them and various fixes\changes

Backpacks now work

The Double Barrel Shotgun from Doom 3 Ressurrection of Evil has been ported over and tweaked
(But will be replaced later as will the rest of the Doom 3 weapons)

Hellknights have had a health increase more closely related to the originals

And probably a couple more things :)

- Found a bug:

If you have found a bug in the mod please let Us know so we can fix it, Contact us at
www.DoomRebornGame.com
or
www.Moddb.com/mods/DoomReborn

Credits:

Michael Hanlon (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Other Odd Jobs)

Brent de Carteret - (Project Founder\Co-Leader, Coder, Web design, Object modeler, Mapper)

Past Contributors:

Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner)

Pablo_messier - (Mapper)

Neurological_1 - (Music)

Lab_Rat - (Mapper)

Stine - (GFX Artest)

Gazz - (Managing Support)

Striderdm1 - (Tester) Old Member

Cristiano Salvati - (Music) E1M5 Sample

Disclaimer: You may not use this mod for your own designs with out permission from the Doom
Reborn dev team.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Doom Reborn Pre-Beta Version 1.2

Doom Reborn Pre-Beta Version 1.2

Dec 13, 2014 Full Version 5 comments

Although we announced the release of version 1.1 just a few days ago, we are releasing Pre-Beta v1.2. I felt there was a few minor things I needed to...

Doom Reborn Pre-Beta Version 1.1

Doom Reborn Pre-Beta Version 1.1

Dec 10, 2014 Full Version 0 comments

- What's New: Some textures have been updated and a new Lava shader has been added based off the nukeage\water shaders 2 new levels E2M1 And Map04 Most...

Doom Reborn Pre-Beta Version 1.0

Doom Reborn Pre-Beta Version 1.0

Sep 10, 2014 Full Version 7 comments

Doom Reborn Mod Pre-Beta v1.0 www.DoomRebornGame.com www.Moddb.com/mods/DoomReborn

Doom Reborn Alpha Version 0.841

Doom Reborn Alpha Version 0.841

May 19, 2014 Full Version 2 comments

New Method Too Launching the Mod Place the new DoomReborn.exe next to the Doom3.exe And Use The DoomReborn.exe What else is new Added Wind effects too...

Doom Reborn Alpha Version 0.84 E1M7 Audio Fix

Doom Reborn Alpha Version 0.84 E1M7 Audio Fix

May 15, 2014 Patch 0 comments

When uploading 0.84 I forgot to include the e1m7's music "e1m7.ogg" I actually did do a re-upload before the file was public But then I forgot to change...

Doom Reborn Alpha Version 0.84

Doom Reborn Alpha Version 0.84

May 14, 2014 Full Version 3 comments

What's New: New Music Samples From Cristiano Salvati And Christopher Shanks Performance Improvements in E1M6 There is now 3 versions of E1M6 Low Normal(Default...

Post comment Comments  (0 - 10 of 258)
xlordh
xlordh Feb 28 2015, 1:21am says:

d3Reborn is SuperLative style of Doom ; , *

+2 votes     reply to comment
Guest
Guest Feb 22 2015, 8:32pm says:

HOW TO DOWNLOAD

+1 vote     reply to comment
TheOneMuffin
TheOneMuffin Feb 6 2015, 11:00pm says:

I think a in helmet style hud would be nice.

Something LIKE this:
Media.moddb.com

+2 votes     reply to comment
gamehacker Creator
gamehacker Feb 8 2015, 3:24pm replied:

It would be cool to get a option in the menu to do a helmet hud

But if we where to do this i'd be more tempted to go for the hud that was in the first alpha of the original doom

but remove some of the stuff that isn't need (things that never existed that the hud was suppose to display)

1.bp.blogspot.com

+1 vote   reply to comment
reeboker
reeboker Feb 2 2015, 10:28am says:

Well it seems that it doesn't like BFG edition, getting default material not foud error message. Was really looking forward to this. :'(

+2 votes     reply to comment
gamehacker Creator
gamehacker Feb 2 2015, 2:47pm replied:

Yeah i'm sorry about that, :(
We are working towards a standalone version,
If any of your friends have a copy of the original doom 3 patched to version 1.3.1
Take a copy of just there base folder
and put the "doomreborn" folder and the "DoomReborn.exe" next to it in a folder on its own and you'll be ready to play :)

+1 vote   reply to comment
bm_killer10
bm_killer10 Jan 26 2015, 1:51pm says:

I think this mod would look cooler with a retextured Doom HUD, just mod it a little, keep the same keep but make it look fresher or up the resolution on it. I think u already have done some of that, just the guys face and the fonts on The HUD need new icons, and that would make it look cooler, just from screen shots, get that old Doom I/II feeling, its kinda good but if it looked a little newer it would stand out more I think.

+2 votes     reply to comment
gamehacker Creator
gamehacker Feb 2 2015, 2:51pm replied:

Thanks for your recommendation :)
Brent had mentioned originally when he started the project that he wanted to try and get a Quake 3 style 3D head in the hud
we'll probably still give it a shot some day :)

I'll talk about this with Brent when we next have the chance :)

+1 vote   reply to comment
cpldingo1987
cpldingo1987 Jan 23 2015, 3:16pm says:

I think I may be dumb, but how d o i set this to 1920x1080 and 16:9?

+2 votes     reply to comment
gamehacker Creator
gamehacker Jan 23 2015, 3:45pm replied:

your alright, your not dumb :D
open the console by pressing "`" first button on the left of 1 and above tab, anywhere in the game but probably best just at the menu at the start of the game because the "vid_restart" wont take as long to complete
but anyway

type
"r_customwidth 1920" press enter
type again
"r_customheight 1080" press enter
type again
"r_mode -1" press enter
finely type
"vid_restart" press enter

the screen will game blank and possibly show the desktop
but just wait, You'll then get a grey screen but you'll hear the menu music (if done during the menu) for a bit before you get the game back
This usually just takes about 10-15seconds to complete

+2 votes   reply to comment
cpldingo1987
cpldingo1987 Feb 4 2015, 10:49am replied:

Thanks man, great job on the mod btw.

+2 votes     reply to comment
gamehacker Creator
gamehacker Feb 9 2015, 10:12pm replied:

Sorry just noticed your reply :(

No Problem :)
And thanks very much means alot, glad you liked it :D

+1 vote   reply to comment
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Platform
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Release Date
Released Dec 12, 2014
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