The basic goal is to recreate the original Doom and Doom 2 in the idTech4 engine with all the engine eye candy ID Software has provided us with so we can recreate the game for a classic Doom player to remember and enjoy the memories of the classics in a modernized way, but keeping the old Doom spirit well in the game. We hope that you enjoy playing Doom Reborn as much as we have enjoyed making it for you, Have Fun!

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Map04 Map04 Map04
Blog RSS Feed Report abuse Latest News: Doom Reborn Pre Beta Version 1.0

13 comments by gamehacker on Sep 11th, 2014

Update: 18/09/2014

I've uploaded a couple of new screen shots but I was hoping to get a bit more done before
I took them, But im working at 8am tomorrow and people our coming to view the house
tomorrow as well,
So I had too rap things up quickly,

But I'll keep the screen shots coming, as things get done :)

(Please note the lighting is no where near finished)

The new release is finally here

We really hope yous enjoy :)

But i've put a how to fix guide for the precompressed texture graphical issue that people have had in videos of current versions in the past, It hasn't been enforced off but I believe it maybe should be, I've never found the idtech4 feature helpful not even in the past (2004)

It's a Picture guide of how to fix in game and long term fix even if you delete your DoomConfig.cfg for any reason

You can also few the full changelog for the release from the progress section on the forum

Doom Reborn Pre-Beta Version 1.0 (Filesize 224MB)
Doom Reborn Pre-Beta Version 1.0
Don't forget if your looking for other Doom Related mods check out DoomDB Group Page :)
DoomDB - The Official Doom WAD Sharing Group!

DoomDb - The official Doom WAD sharing group!

Fan Videos

SimoK has done another awesome video and i'm glad I came across it
so early :)

I need to point out that SimoK has done his own tweaks in the video (As he states himself, small update)
Hes added coloured highlights to the fonts, Tweaked key cards,
Not played using the "DoomReborn.exe" and what appears to be
a few other little things to player feel to suit his style,
I encourage tweaking settings to suit yourself, And im glad Brent hard-codded the
console to always be allowed which is handy for this :) 
But just so everyone knows, some of what you see our not new changes
in this version and some are left out

Message from video
"Doom Reborn [Pre-Beta v1.0] Full Game-play

4 Levels of (DooM 2)
9 Levels of (DooM)

Mod Download Link -

i made a very small update for Doom Reborn Pre Beta v1.0
Download GX Update"

Just found another video from


Unfortunately I don't speak his language but it is funny :D
It's a shame he didn't do a full playthrough
I would've loved to have seen that :D

Michal DST
Quick play through E1M1

Jon Schneider
Quick play through E1M1

More Centre Tests

Doom Reborn Pre Beta Image

Copy of Read Me

Doom Reborn Mod
Pre-Beta v1.0

- Setup
Using our new installer simply just select your Doom 3 folder and click next

Example "C:\Program files\Doom 3"

After the install has finished you'll have the option to place a shortcut to the "DoomReborn.exe" on your desktop

- Launching the Mod
Brent has made many code fixes and changes that will only work with the new DoomReborn.exe
and gamex86.dll
Like last time this is the new method to launching the mod and for now on
You should always been using the DoomReborn.exe found in the Doom 3 folder
Example "C:\Program Files\Doom 3\"

- What's New:
All textures have been updated and a new water shader has been added based off the nukeage shader
2 new levels E1M9 And Map31
Missing secret in Map01
All levels have had Polishes made to them and various fixes
New easter eggs in E1M7-8-9 Map01 and Map03 Weapons have been slightly more centred
Blood, Bodies, and bullets marks now stay
Most weapons have been updated in various ways
Shotguners no longer shoot you across the room if standing right in front of them
Imps and pinkies no longer drastically knock the player back when swipe\biting No Fall Damage
And probably a couple more things :)
Menu fixes\updates
Music volume control fixed
Restart Menu updated
Restart after you die fixed
New mouse for the menu
And probably a couple more things :)

- Found a bug:

If you have found a bug in the mod please let Us know so we can fix it, Contact us at



Michael Hanlon (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Other Odd Jobs)

Brent de Carteret - (Project Founder\Co-Leader, Coder, Web design, Object modeler, Mapper)

Play Testers:

Past Contributors:
Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner)
Pablo_messier - (Mapper)
Neurological_1 - (Music)
Lab_Rat - (Mapper)
Stine - (GFX Artest)
Gazz - (Managing Support)
Striderdm1  - (Tester) Old Member
Cristiano Salvati - (Music) E1M5 Sample

Disclaimer: You may not use this mod for your own designs with out permission from the Doom
Reborn dev team.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Doom Reborn Pre-Beta Version 1.0

Doom Reborn Pre-Beta Version 1.0

Sep 10, 2014 Full Version 7 comments

Doom Reborn Mod Pre-Beta v1.0

Doom Reborn Alpha Version 0.841

Doom Reborn Alpha Version 0.841

May 19, 2014 Full Version 2 comments

New Method Too Launching the Mod Place the new DoomReborn.exe next to the Doom3.exe And Use The DoomReborn.exe What else is new Added Wind effects too...

Doom Reborn Alpha Version 0.84 E1M7 Audio Fix

Doom Reborn Alpha Version 0.84 E1M7 Audio Fix

May 15, 2014 Patch 0 comments

When uploading 0.84 I forgot to include the e1m7's music "e1m7.ogg" I actually did do a re-upload before the file was public But then I forgot to change...

Doom Reborn Alpha Version 0.84

Doom Reborn Alpha Version 0.84

May 14, 2014 Full Version 3 comments

What's New: New Music Samples From Cristiano Salvati And Christopher Shanks Performance Improvements in E1M6 There is now 3 versions of E1M6 Low Normal(Default...

Doom Reborn E1M7 Game Play Test Version 1

Doom Reborn E1M7 Game Play Test Version 1

Apr 2, 2014 Patch 0 comments

About The Test Version: This is the Full level all items, Monsters, switchs, etc Work left to do: secret counts, polish of lights, and a few adjustments...

Doom Reborn E1M7 Test Version 3

Doom Reborn E1M7 Test Version 3

Mar 21, 2014 Patch 2 comments

In this version you'll have alot more of the area to explore than the previous 2 test versions I've also included a test performance tweak

Post comment Comments  (0 - 10 of 219)
Ronnie42 11hours 35mins ago says:

Just thought mention the icons on the menu seems to need cleaning since I can see Photoshop white lines around them.

Also noticed sound issues where there doesn't seem to be option to change sounds like menu's, an example the main menu has a very quiet background track while clicking on any menu plays a loud 'firing' sound.

Also I have noticed is the textures tend to act strange when getting close to walls, like lines or something similar. Nothing that completely ruins the textures but hard to explain, it's more like a bit of a flicker with line in weird places.

1 more thing that's been kind of bugging me is when I'm moving fast with my player it seems to angle like it's trying to peak sideways, like someone is standing at a wall, is leaning side-ways to look around a wall.

Anyway hope the feedback helps, I'm loving the music by the way. If it helps I'm using Beta 1.0

+1 vote     reply to comment
Brevi 14hours 25mins ago says:

Looks cool! To improve it further, it would be nice if the AI reacted faster, it takes really long for the marines to fire their weapons in some cases. Perhaps the HUD could be also remade a little higher detail instead of the pure oldschool version, oh and the shotgun spread could be tighter still. That's all, great stuff!

+2 votes     reply to comment
Guest 14hours 37mins ago says:

is it right that loading quicksaves freezes the game?

+1 vote     reply to comment
gamehacker 6hours 33mins ago replied:

yeah quick saves aren't quite working yet,
I have had a quick save work before from loading it from the restart menu after you die,
But this doesn't work, I got lucky one time lol

But load\save game was being worked on by brent and I believe it could possibly be in the next release, But just wish him luck that everything goes smoothly for him, He'll have it ready when he can :)

+1 vote     reply to comment
Pkresurrection6 Sep 18 2014, 10:06am says:
you should use this texture pack in next relases i saw some low quality textures in doom 1 maps

+1 vote     reply to comment
gamehacker Sep 18 2014, 1:58pm replied:

Heya I checked out the texture pack, Thanks for suggesting it,
But it's not what we are going for,

They are completely different than the originals

Don't get me wrong they are cool, But they go against the point of this remake :(

+1 vote     reply to comment
Clonest Sep 17 2014, 9:30pm replied:

let alone WHEN"S MULTIPLAYER COOP finally being added? :D

+2 votes     reply to comment
gamehacker Sep 17 2014, 9:37pm replied:

Well put it this way, as soon as brent starts working on the multilayer part of the menu, and maybe some offers us to run a server through them,
I'll start patching the levels for coop & deathmatch :)

Also I'm really looking forward to the day I can play this coop with my friends :D

+2 votes     reply to comment
Clonest 23hours 19mins ago replied:

Well then shouldn't be too hard right? I could probably do it, I tried creating a server using console commands and it just says it can't start due to "more then 1 entity named player1" so basically a bunch of stuff to rename in each map right then set a few spawn points in the beginning of each map in the editor right? Also I don't suppose this new Spider Master-mind is based on the one from the Doom 3 beta pictures? although I much prefer the version that has those tiny hands and a brain sticking out. :)

+1 vote     reply to comment
gamehacker Sep 17 2014, 7:48pm replied:

Heya Thanks :) and no problem, It's been a pleasure remaking it :D

Episode 1 is completely done (but fixes are still needed, mainly secret counts but just other little things really) and 4 levels of Doom 2 Map01,02,03,31 Right now i'm rapping up the last room of Map04 as I type this i'll get more screen shots later tomorrow when I light up other areas to show

And the spider mastermind I want to actually use a remade version which we don't have at the moment
But the levels are made on hurt me plenty at the moment until we start sorting out the difficulties
and the first level you'd see the spider mastermind in Doom 2 is actually 4 hell knights and on ultra violence 1 spider master mind, and if i'm correct that is map06 the crusher just going off the top of my head,

But I really can't wait till we have the spider mastermind, I'm looking forward to that day myself :D

+1 vote     reply to comment
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Released Sep 9, 2014
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