The basic goal is to recreate the original Doom and Doom 2 in the idTech4 engine with all the engine eye candy ID Software has provided us with so we can recreate the game for a classic Doom player to remember and enjoy the memories of the classics in a modernized way, but keeping the old Doom spirit well in the game. We hope that you enjoy playing Doom Reborn as much as we have enjoyed making it for you, Have Fun!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Updated: 11/02/2017


Just a quick update for everyone, I've been studying alot lately on other things, which

should be useful for the project in the future,

3Ds Max, C++, UE4, UE4C++

And on top of that Japanese

cause I intend on going to Japan next year,

The reason i'm doing alot of studying is because I need more modern skills

and mostly I need a better job, I'm broke, i'm always broke and have been for years

i'm 27 (28 in March) and still living with my parents and relaying on them for help to even pay

for the car to get me too work.


I'm not giving up on the project but my studies will be coming first now rather than second,

Map10 also has more work done which isn't shown yet, I also did another video about a month ago that I didn't share because I didn't set it up exactly right and would rather do a better recording for everyone.


Just wanted to keep everyone updated on what's going on, and I hope you's are all keeping well

god bless.


Doom Reborn Pre-Beta Version 1.6 - ModDB Link

Doom Reborn Pre-Beta Version 1.6


Doom Reborn Pre-Beta Version 1.6 - www.DoomWadStation.net Link

Download


Dafama2k7's Pre-Beta Version 1.6 Unoffical Mod Patch

Join us at the forum if you want to leave some feedback :)


I recommend using Dafama2k7's Unoffical Mod Patch

it will correct the issue with the stats screen and health vials

as well as adding quite a few improvements

Download



If you want to set a custom resolution like 1920X1080

You can follow the tuturial on www.DoomRebornGame.com or ModDB

Also use the command "r_aspectratio 1" for 16:9 (0 = 4:3 1 = 16:9 2 = 16:10)

New resolution options will be added to the main menu in a future release


Doom Reborn Engine Source Code

Me and Jonny have now made the Engine source code available from github

if your a c++ programmer and would like to help out take a copy :)



John Romero's E1M8 Wad

John Romero's E1M8 Wad


John Romero's E1M4 Wad

John Romero's E1M4b


John Romero's & Adrian Carmack's BLACKROOM

BLACKROOM


- Copy of Read Me

------------------------------------------------------------
Doom Reborn Mod
Pre-Beta Version 1.6
www.DoomRebornGame.com
www.Moddb.com/mods/DoomReborn
www.DoomWadStation.net
Blueantsoftware.com
------------------------------------------------------------


- Setup

Using the installer simply just select your Doom 3 folder and click next
Example "C:\Program files\Doom 3"

After the install has finished you'll have the option to place a shortcut to the "DoomReborn.exe" on your desktop


- Launching the Mod

Brent&Jonny have made many code fixes and changes that will only work with the new DoomReborn.exe
and gamex86.dll

You should always use the DoomReborn.exe found in the Doom 3 folder

Example "C:\Program Files\Doom 3\"

DO NOT USE THE DOOM3.exe


- Saves

To use saves you will need to use the provided patch, It will replace Brent's DoomReborn.exe & Gamex86.dll
With Jonny's.
Jonny is redoing some of Brent's earlier work and this is still work in progress, so for now this is a optional extra

- Known Issues When Using The Saves Patch (Jonny's New work in progress .exe&.dll)

Weapons don't carry over after completing a level

Stats screen music doesn't play

Doom 1 episode 2's stats screen is episode 1's screen

Doom 2's stat's screen is Doom 1's episode 1 screen

Music slider doesn't exist

Stat's screen counters don't calculate correctly

(If you's find other issues please report them to us)

- Known Issues With Pre-Beta Version 1.6 Non Saves Patch (Brent's Old .exe&.dll)

Using Brents old DoomReborn.exe&Gamex86.dll with Pre-Beta Version 1.6 will allow weapons carry over as normal after completing a level this is why i've provided it as default still but it has these issues now unfortunately

prevents stats screen displaying after completing a level,

will prevent the knockback\blob removal from working meaning it'll still be present

Health Vials will no longer work above 100health (They Will Work Properly Using The Saves Patch Jonny's .exe&.dll)

This may not be the case for everyone so please let us know

- What's New

New Levels E2M5, Map09, E1M4b
(To get to E1M4b you have to find the easter egg in E1M3 or cheat by entering "Map e1m4b" in the command console)
(To get to E1M8b you have to find the easter egg in E1M7 or cheat by entering "Map e1m8b" in the command console)

I've (>>GameHacKeR<<) added new textures for the new levels and have removed alot of unused textures and old duplicates, i've also created parallax maps for various other textures and duplicated a couple of reinchards for
other wall textures where they can be used, I've also scaled up various models to make them more noticeable.

Alot of performance&detail improvements have been made in many areas but further improvements will be made in future releases

Various gameplay improvements\tweaks.

Jonny has fixed saves for this release but in this early stage of development you can only use quick saves (F5 quick save | F9 quick load)
Jonny has also been redoing alot of the code and has also added the red flash for when you get hurt but this is also still work in progress

Kept some changes from Dafama's mod for Doom Reborn Pre Beta Version 1.5 I don't know who I need to credit for the Doom 1+2 sound pack but
I do need to open the ".sndshd" sound files I suspect the sample rate is off because there is reported errors in the command console and the sound for
picking up armor shards doesn't work at the moment.

you can toggle between dafama's shader and WolfenTexure pack shader by pressing "R" at any time.

I've done alot of work to earlier levels, i'm not going to list all of them here, but the changes consist of various
light, texture, structure, performance, Changes.

E1M5 had a couple of structure changes and I (>>GameHacKeR<<) simulated the light goggles, most other levels had a couple of light&performance improvements and various texture changes.

There's probably even more things i've forgotten to include.

New original Doom updated midi's from Koitsu7 for E1M9 & E2M1

Updated normal and specular maps on a couple of textures by Robert Mccallister (aka R.G.M)

Knockback&Blob when being hit removed when using Jonny's .exe&.dll (Saves patch)


- Enabling Parallax Occlusion Mapping

I've disabled Parallax Occlusion Mapping by default
To enable it again open the command console by pressing left "ctrl" left "alt" and "`" at the same time and type
"image_usecompression 0" and then press enter.
Then type "vid_restart" and then press enter.
The screen will go black then come back grey for a few seconds while it reloads, don't worry that's normal.

After the screen reloads (takes longer if you make the change mid level) that's you all done, press escape or "`"
to close the command line console.

To disable Parallax Occlusion Mapping again follow this same process except use this command instead "image_usecompression 1"


- Found a bug

If you have found a bug in the mod please Let Us know so we can fix it, Contact us at
Blueantsoftware.com
Or at
www.DoomRebornGame.com
www.Moddb.com/mods/DoomReborn



- Credits

Michael Hanlon (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Other Odd Jobs)

Brent de Carteret - (Project Founder\Co-Leader, Coder, Web design, Object modeler, Mapper)

Reinchard - (Creator of remade Doom Guy face in the hud and some of his remade textures and new menu buttons and skull face)

Jonny - (New coder has redone some of Brents older code and added alot of cool things, I can't thank him enough for his help)

Dafama2k7 - (Creator of the Doom Reborn Pre-beta Version 1.5 mod which some of the changes have made it into Pre-beta version 1.6)


- Pre release testers

Dr_Penquinatrix

Christopher Hazzlet

Grimori

Innomen

Lucasgodzilla

Mwcool

TeaMonster


- Past Contributors

Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner)

Pablo_messier - (Mapper)

Neurological_1 - (Music)

Lab_Rat - (Mapper)

Stine - (GFX Artest)

Gazz - (Managing Support)

Striderdm1 - (Tester) Old Member

Cristiano Salvati - (Music) E1M5 Sample

Disclaimer: You may not use this mod for your own designs with out permission from the Doom
Reborn dev team.

Screen Shots


Pre Beta Version 1.6 Comparison


Pre Beta Version 1.6 Comparison


Pre Beta Version 1.6 Comparison


Pre Beta Version 1.6 Comparison


Pre Beta Version 1.6 Comparison


More screen shots to come in the near future


Doctor Penguin

Playing using Dafama2k7's Pre-Beta Version 1.6 Mod Update (Using the Brents default .exe&.dll)


Groups You Should Check Out For Other Doom Related Stuff

DoomDB - The official Doom WAD Sharing group
DoomDb - The official Doom WAD sharing group!


idTech4 Modders

ID Tech 4 Modders


Doom Italia Group Page (www.DoomItalia.it)

DooM Italia


Also check out Medev's user page he shares alot of other cool mods

EAT AT MEDEVS

- Shenmue 3 PayPal Donations Final

I would also like to do a post about Shenmue 3

PayPal Donations are still on going, for an unknown period of time and i've backed it with $220 (£148 for 2 $100 pledges 1 for me and 1 for my nephew $10 each for postage)

To get a Physical copy for the playstation 4 and a trial version for the pc and our names in the credits


If you think you'd be interested in buying the game when it's finished why don't you at least buy the digital version through the pay pal donations it'll be cheaper than it would be when it's released and Your money that you'd spend will completely go to the developers and will help make the game better for all of us


So If you'd like to donate to help the project out click the link below

Shenmue 3 PayPal Donations





Shenmue 3 Game Footage (27/02/2016)


Information about the Shenmue games and The Kickstarter


-


Doom Reborn Pre-Beta Version 1.5

Doom Reborn Pre-Beta Version 1.5

News

Doom Reborn Pre-Beta Version 1.5 New Maps E2M3 E2M4 E1M8b New Textures From Reinchard Parallax Occlusion Mapping From Wulfen Texture Pack for Doom 3

Doom Reborn Pre-Beta Version 1.4

Doom Reborn Pre-Beta Version 1.4

News 2 comments

Pre-Beta Version 1.4 Features Map08 Tricks and Traps and Various changes to health\damage of weapons and monsters but to view all changes check the news...

Doom Reborn Pre-Beta Version 1.3

Doom Reborn Pre-Beta Version 1.3

News 3 comments

Doom Reborn Pre-Beta Version 1.3 Features 4 new levels many fixes\changes to episode 1 and every other level Many new easter eggs Rebalanced Health\Damages...

Doom Reborn Pre-Beta Version 1.2

Doom Reborn Pre-Beta Version 1.2

News

- What's New: Some textures have been updated and a new Lava shader has been added based off the nukeage\water shaders 2 new levels E2M1 And Map04 Most...

RSS Files
Doom Reborn Pre-Beta Version 1.6

Doom Reborn Pre-Beta Version 1.6

Full Version

Doom Reborn Pre-Beta Version 1.6 - What's New: New Levels E2M5, Map09, E1M4b (To get to E1M4b you have to find the easter egg in E1M3 or cheat by entering...

Doom Reborn Pre-Beta Version 1.5

Doom Reborn Pre-Beta Version 1.5

Full Version 17 comments

Doom Reborn Pre-Beta Version 1.5 New Maps E2M3 E2M4 E1M8b New Textures From Reinchard Parallax Occlusion Mapping From Wulfen Texture Pack for Doom 3

Doom Reborn Pre-Beta Version 1.4

Doom Reborn Pre-Beta Version 1.4

Full Version 6 comments

Pre-Beta Version 1.4 may only feature 1 new level "Map08 Tricks And Traps" but what i've changed this time should alter gameplay and result in a much...

Doom Reborn Pre-Beta Version 1.3

Doom Reborn Pre-Beta Version 1.3

Full Version 12 comments

1.3 Features 4 new levels many fixes\changes to episode 1 and every other level Many new easter eggs Rebalanced Health\Damages of monsters Corrections...

Doom Reborn Pre-Beta Version 1.2

Doom Reborn Pre-Beta Version 1.2

Full Version 3 comments

Although we announced the release of version 1.1 just a few days ago, we are releasing Pre-Beta v1.2. I felt there was a few minor things I needed to...

Doom Reborn Pre-Beta Version 1.1

Doom Reborn Pre-Beta Version 1.1

Full Version

- What's New: Some textures have been updated and a new Lava shader has been added based off the nukeage\water shaders 2 new levels E2M1 And Map04 Most...

Comments  (0 - 10 of 424)
LordErectus
LordErectus

Can someone make a mod that keeps the bodies forever? So they don't disappear?

Reply Good karma Bad karma+2 votes
gamehacker Creator
gamehacker

I originally did have all the bodies and blood stains remaining forever, Dafama's mod for 1.5&1.6 does altar that, I kept alot of his 1.5 changes for 1.6, I will be keeping alot of his changes again for 1.7 But I will be making all the bodies stay again :)

Reply Good karma+1 vote
SirBarnaby
SirBarnaby

The mod has promise in it, but it certainly didnt feel like doom.
The hud is "overdone". Every time you slide over something on the hud it gives you a feedback sound which is grindy on your ears and very loud. If you click something on the menu the gunsound simply ruins your speakers.
The font in the main menu and in a level are again overdone and looks terribly shaded, like something that never came out of 3ds max.
The doomguys face on the hud is so called "remastered". Why i put quotations there? He doesnt look like doomguy, it just looks like someone slapped hd textures in there.
And for the music, use classic doom music, the remastered things arent that great and "doomy".
I would still give it a 7 out of 10, just because it took you effort to make it and it isnt neccesarely bad.
The problems could be easily fixed, and in that case it would be great.

Reply Good karma Bad karma+2 votes
gamehacker Creator
gamehacker

Thanks very much for your feedback I appreciate it :)

Reply Good karma+1 vote
macmanollos
macmanollos

Yes Yes Thank you :-)
I got my favored Weapon Nr.3 BACK !
Wonderful Mod, Thank you

Reply Good karma Bad karma+2 votes
gamehacker Creator
gamehacker

Thank you very much :)

Reply Good karma+1 vote
darkyuri
darkyuri

Can be gore?

Reply Good karma Bad karma+2 votes
Recezy
Recezy

Yeah, it's super easy, just download the "bloodymess'" mod, and it will give much more blood and gore, also changes the blood colour to more realistic, and improves gibbing, also using by the right blood particle effect defined in the files of the mod, you can get a thick quick blood gush that spurts out WITH the blood and then the body will slowly leak blood after. Very cool effect. Oh and the wounds are improved to look like real gun shot wounds. And also blood surrounds the wound, turning the body into a bloody corpse (if using the shotgun at least!) so many cool effects that mod brings, rather than just bringing more gore. Oh one more thing, stains in the floors in some levels have more blood as well coz this mod improves that too!

Reply Good karma Bad karma+2 votes
gamehacker Creator
gamehacker

Recezy: That sounds awesome, I've never heard of it before, I will have to check it out myself :D

Reply Good karma+1 vote
Recezy
Recezy

Use the code "bloodysquirt3" instead of the normal "bloodysquirt" in the weapon def files, this should enable the blood gush effect. It's the only particle name as far as I know that will give that effect, all the other bloodysquirts are just normal with more blood. Just take a look into the bloody mess mods textures and it will also give the new blood colour and blood stains, in the materials and particles The "aaduffy" file will enable the new blood gibbing and blood wounds. (Just helping you extract certain Pieces in the mod for your own mod) I'm not joking when I say, using the bloody mess mod and shooting a rocket at a zombie will literally blow it to bits with blood and gore EVERYWHERE. It looks abit fake for some people, but I've tweaked mine to my tastes so it's not too much blood.

Reply Good karma Bad karma+2 votes
Recezy
Recezy

Let me know how the bloody mess mod works for you've and if you need help extracted parts form the mod. I wouldn't recommend merging the entire mod because it just has too much blood, I've tweaked mine and just took some peaces from the mod so it's a perfect, so the pistol won't shoot a lot of blood but the rocket will for example.

Reply Good karma Bad karma+2 votes
Recezy
Recezy

One more thing, if you really want the blood effect but can't seem to get it working the way you want it, I can download your mod and then the bloody mess mod and I'll tweak it myself, then I'll send you the blood files (after testing everything works) so you can just drop blood files into ur mod and your good to go, this is only a suggestion if you really need help.

Reply Good karma Bad karma+2 votes
gamehacker Creator
gamehacker

Heya Thanks very much :D
I will have to check this out, I had a very quick look last night for a download of the bloodymess mod on moddb but couldn't find it but i'm sure i'll find it, But the other thing is I will also have to seek permission from the developers to use it in doom reborn, so I can credit the right people for there work :), Thanks again for bringing this to my attention, I mucked about with the blood briefly in the past trying to extend the range that the blood can hit a wall when being hit, Making the player bleed and making blood+bodies+bullet marks staying.

Reply Good karma+1 vote
Recezy
Recezy

The bloody mess mod makes blood and wounds stay already forever, also he borrowed assets so you don't actually need his permission. also you should use sikkmods texture blood files so that wall splatters are HD and realistic. Otherwise your blood pools will just look all blurry when using the bloodymess mod

Reply Good karma Bad karma+2 votes
Recezy
Recezy

The bloody mess mod can be found on Google, or their doom 3 mod websites.

Reply Good karma Bad karma+2 votes
gamehacker Creator
gamehacker

Can it be more gory? Yes in future :)

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Doom III
Game
Doom III
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

8.6

40 votes submitted.

You Say

-

Ratings closed.

Style
Embed Buttons
Link to Doom Reborn by selecting a button and using the embed code provided more...
Doom Reborn
Statistics
Last Update
Watchers
474 members
Files
20
Articles
20
Reviews
13