Although we announced the release of version 1.1 just a few days ago, we are releasing Pre-Beta v1.2. I felt there was a few minor things I needed to...
The basic goal is to recreate the original Doom and Doom 2 in the idTech4 engine with all the engine eye candy ID Software has provided us with so we can recreate the game for a classic Doom player to remember and enjoy the memories of the classics in a modernized way, but keeping the old Doom spirit well in the game. We hope that you enjoy playing Doom Reborn as much as we have enjoyed making it for you, Have Fun!
I also noticed GX Gaming done a new play through of just
E2M2 using Version 1.2
and Playing at 2560x1440
I'm downloading the video now and got my self a cup of tea
and i'm getting ready to get back to work at E2M2 before bed :)
(Better to download the video at the moment because rebuffering will just kill at download limt
we have at the moment at the new house)
Anyway I've shared the video below and if you want to watch
a full playthrough (with some of the easter egg spoilers but not all ;) )
check out the video below it :)
Message from Brent about the release of 1.2 :)
Although we announced the release of version 1.1 just a few days ago, we are releasing Pre-Beta v1.2. I felt there was a few minor things I needed to address rather than put them on hold till we have created new content for our next milestone release.
There are many new features that have been introduced since Pre-Beta v1.0, for more information checkout our development section in the forums.
Without further ado, here is the download for Pre-Beta v1.2.
Download Pre-Beta Version 1.2 from www.DoomRebornGame.com
Doom Reborn Pre-Beta Version 1.1
DoomDB - The official Doom WAD Sharing group
Using our new installer simply just select your Doom 3 folder and click next
Example "C:\Program files\Doom 3"
After the install has finished you'll have the option to place a shortcut to the "DoomReborn.exe" on your desktop
- Launching the Mod
Brent has made many code fixes and changes that will only work with the new DoomReborn.exe
Like last time this is the new method to launching the mod and for now on
You should always been using the DoomReborn.exe found in the Doom 3 folder
Example "C:\Program Files\Doom 3\"
- What's New:
The Chaingun can now be picked up for ammo
Small corrections to E1M6
Small corrections and update to a easter egg area in E1M7
Updates to a Easter egg in E1M5
Updates to a Easter egg in E1M8
Small corrections to Map31
Corrections to Map03 pinky area near end of level
Added some shadow lines in E1M2
Added some shadow lines in E1M9
Think there was a little more if I remember them i'll add them later lol :)
Some textures have been updated and a new Lava shader has been added based off the nukeage\water shaders
2 new levels E2M1 And Map04
Most levels have had Polishes made to them and various fixes\changes
Backpacks now work
The Double Barrel Shotgun from Doom 3 Ressurrection of Evil has been ported over and tweaked
(But will be replaced later as will the rest of the Doom 3 weapons)
Hellknights have had a health increase more closely related to the originals
And probably a couple more things :)
- Found a bug:
Michael Hanlon (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Other Odd Jobs)
Brent de Carteret - (Project Founder\Co-Leader, Coder, Web design, Object modeler, Mapper)
Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner)
Pablo_messier - (Mapper)
Neurological_1 - (Music)
Lab_Rat - (Mapper)
Stine - (GFX Artest)
Gazz - (Managing Support)
Striderdm1 - (Tester) Old Member
Cristiano Salvati - (Music) E1M5 Sample
Disclaimer: You may not use this mod for your own designs with out permission from the Doom
Reborn dev team.