The basic goal is to recreate the original Doom and Doom 2 in the idTech4 engine with all the engine eye candy ID Software has provided us with so we can recreate the game for a classic Doom player to remember and enjoy the memories of the classics in a modernized way, but keeping the old Doom spirit well in the game. We hope that you enjoy playing Doom Reborn as much as we have enjoyed making it for you, Have Fun!

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Blog RSS Feed Report abuse Latest News: Doom Reborn Pre Beta Version 1.0

14 comments by gamehacker on Sep 11th, 2014

Update: 29/09/2014

I haven't had the chance to take any screen shots
but I have been working here and there when I can

I now have Map04 completed to the point where all the monsters have been added
and the level is rigged up will all the triggers

There is small bits I still need to do e.g
the windows in the room with the switch to the blue key

More light adjustments

Little things really, I got the monsters added today but I haven't even bsp'd the level
and played through it myself yet lol

It's been a busy 2 weeks for me dealing house viewing since i'm moving
and seeking another job and getting a interview :)
But haven't heard back from iceland and its been a few days after they told me i'd hear back
from them the next day if i got the job, so I assume I didn't get the job :(

But i'm still seeking work else where :)
wish me luck

And i'll get some screen shots up soon :) 

The new release is finally here

We really hope yous enjoy :)

But i've put a how to fix guide for the precompressed texture graphical issue that people have had in videos of current versions in the past, It hasn't been enforced off but I believe it maybe should be, I've never found the idtech4 feature helpful not even in the past (2004)

It's a Picture guide of how to fix in game and long term fix even if you delete your DoomConfig.cfg for any reason

You can also few the full changelog for the release from the progress section on the forum

Doom Reborn Pre-Beta Version 1.0 (Filesize 224MB)
Doom Reborn Pre-Beta Version 1.0
Don't forget if your looking for other Doom Related mods check out DoomDB Group Page :)
DoomDB - The Official Doom WAD Sharing Group!

DoomDb - The official Doom WAD sharing group!

Fan Videos




SimoK has done another awesome video and i'm glad I came across it
so early :)

I need to point out that SimoK has done his own tweaks in the video (As he states himself, small update)
Hes added coloured highlights to the fonts, Tweaked key cards,
Not played using the "DoomReborn.exe" and what appears to be
a few other little things to player feel to suit his style,
I encourage tweaking settings to suit yourself, And im glad Brent hard-codded the
console to always be allowed which is handy for this :) 
But just so everyone knows, some of what you see our not new changes
in this version and some are left out

Message from video
"Doom Reborn [Pre-Beta v1.0] Full Game-play

4 Levels of (DooM 2)
9 Levels of (DooM)

Mod Download Link -

i made a very small update for Doom Reborn Pre Beta v1.0
Download GX Update"


Just found another video from


Unfortunately I don't speak his language but it is funny :D
It's a shame he didn't do a full playthrough
I would've loved to have seen that :D

Michal DST
Quick play through E1M1

Jon Schneider
Quick play through E1M1

Luke Watson
Quick look at Doom Reborn E1M1 and bit of E1M2

Michael Asire

Quick playthrough of Map01-Map03


Discusses his first impressions :)

More Centre Tests

Doom Reborn Pre Beta Image

Copy of Read Me

Doom Reborn Mod
Pre-Beta v1.0

- Setup
Using our new installer simply just select your Doom 3 folder and click next

Example "C:\Program files\Doom 3"

After the install has finished you'll have the option to place a shortcut to the "DoomReborn.exe" on your desktop

- Launching the Mod
Brent has made many code fixes and changes that will only work with the new DoomReborn.exe
and gamex86.dll
Like last time this is the new method to launching the mod and for now on
You should always been using the DoomReborn.exe found in the Doom 3 folder
Example "C:\Program Files\Doom 3\"

- What's New:
All textures have been updated and a new water shader has been added based off the nukeage shader
2 new levels E1M9 And Map31
Missing secret in Map01
All levels have had Polishes made to them and various fixes
New easter eggs in E1M7-8-9 Map01 and Map03 Weapons have been slightly more centred
Blood, Bodies, and bullets marks now stay
Most weapons have been updated in various ways
Shotguners no longer shoot you across the room if standing right in front of them
Imps and pinkies no longer drastically knock the player back when swipe\biting No Fall Damage
And probably a couple more things :)
Menu fixes\updates
Music volume control fixed
Restart Menu updated
Restart after you die fixed
New mouse for the menu
And probably a couple more things :)

- Found a bug:

If you have found a bug in the mod please let Us know so we can fix it, Contact us at



Michael Hanlon (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Other Odd Jobs)

Brent de Carteret - (Project Founder\Co-Leader, Coder, Web design, Object modeler, Mapper)

Play Testers:

Past Contributors:
Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner)
Pablo_messier - (Mapper)
Neurological_1 - (Music)
Lab_Rat - (Mapper)
Stine - (GFX Artest)
Gazz - (Managing Support)
Striderdm1  - (Tester) Old Member
Cristiano Salvati - (Music) E1M5 Sample

Disclaimer: You may not use this mod for your own designs with out permission from the Doom
Reborn dev team.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Doom Reborn Pre-Beta Version 1.0

Doom Reborn Pre-Beta Version 1.0

Sep 10, 2014 Full Version 5 comments

Doom Reborn Mod Pre-Beta v1.0

Doom Reborn Alpha Version 0.841

Doom Reborn Alpha Version 0.841

May 19, 2014 Full Version 2 comments

New Method Too Launching the Mod Place the new DoomReborn.exe next to the Doom3.exe And Use The DoomReborn.exe What else is new Added Wind effects too...

Doom Reborn Alpha Version 0.84 E1M7 Audio Fix

Doom Reborn Alpha Version 0.84 E1M7 Audio Fix

May 15, 2014 Patch 0 comments

When uploading 0.84 I forgot to include the e1m7's music "e1m7.ogg" I actually did do a re-upload before the file was public But then I forgot to change...

Doom Reborn Alpha Version 0.84

Doom Reborn Alpha Version 0.84

May 14, 2014 Full Version 3 comments

What's New: New Music Samples From Cristiano Salvati And Christopher Shanks Performance Improvements in E1M6 There is now 3 versions of E1M6 Low Normal(Default...

Doom Reborn E1M7 Game Play Test Version 1

Doom Reborn E1M7 Game Play Test Version 1

Apr 2, 2014 Patch 0 comments

About The Test Version: This is the Full level all items, Monsters, switchs, etc Work left to do: secret counts, polish of lights, and a few adjustments...

Doom Reborn E1M7 Test Version 3

Doom Reborn E1M7 Test Version 3

Mar 21, 2014 Patch 2 comments

In this version you'll have alot more of the area to explore than the previous 2 test versions I've also included a test performance tweak

Post comment Comments  (0 - 10 of 228)
FPSNation 20hours 12mins ago says:

Any news on the Ithaca 37 Stakeout being added in?! :3

+1 vote     reply to comment
FPSNation Sep 22 2014, 5:14am says:

Awesome mod, though one question in particular.

How's progress coming along with the weapons and levels and stuff? :D

+2 votes     reply to comment
gamehacker Sep 24 2014, 1:10pm replied:

Heya sorry for the late reply

Meant to get back to everyone sooner but I have been busy

Busy with the mod that is :D

I did a all nighter with my friend the other night,
He was working on his project which is a remake of a game that was on the PS1 and it'll be using Unity

And I was working on this of course :D
Map04 is pretty much finished now,
You can run from start to finish getting all the keys and hitting all the switchs etc, But theres only 1 shotgunner at the moment, But that was to test the opening and closing windows at the start lol
(Poor guy gets shot in the face everytime I open the level to test light adjustments lol)
And I do have to build and open the level everytime, since my 3D render window doesn't work with my past 3 ATi cards HD2900XT HD6950 R9 290

Thats a complete pain, (I've tried a few ways that is supposed to fix it, Turn of aero peak etc) hasn't worked yet but oh well

+1 vote     reply to comment
FPSNation Sep 25 2014, 4:29am replied:

I can only imagine! :3

Wait, what is this PS1 game you speak of?

*looks over with big eyes O_O*

Is it...

PSX Doom? One of my favorite Doom games along with Doom 64 because of it's creepy atmosphere and just scary vibe going on?



+1 vote     reply to comment
Ronnie42 Sep 21 2014, 2:49pm says:

Just thought mention the icons on the menu seems to need cleaning since I can see Photoshop white lines around them.

Also noticed sound issues where there doesn't seem to be option to change sounds like menu's, an example the main menu has a very quiet background track while clicking on any menu plays a loud 'firing' sound.

Also I have noticed is the textures tend to act strange when getting close to walls, like lines or something similar. Nothing that completely ruins the textures but hard to explain, it's more like a bit of a flicker with line in weird places.

1 more thing that's been kind of bugging me is when I'm moving fast with my player it seems to angle like it's trying to peak sideways, like someone is standing at a wall, is leaning side-ways to look around a wall.

Anyway hope the feedback helps, I'm loving the music by the way. If it helps I'm using Beta 1.0

+2 votes     reply to comment
gamehacker Sep 24 2014, 1:00pm replied:

aww i had wrote a big message for you but i knew i should have kept a copy before i tried to save it -.-

so i'll make this quick

The sounds i've bugged me a bit as well, Brent may be able to set a reduced percentage for the menu sound if it's not to much trouble, But it may work just as well if the sound is edited to be slightly quieter

The chainsaw is also something that can bug me a bit,
When its in use and even idle it can start masking the music and nearly everything else going on in the world, which wasn't something it did in the original,
So it is something else I want to look at as well,

The textures what your looking at is the specular map, which appears when light reflects off the surface,
The textures are something im going to continue having a look at, I intend on fixing the textures that do that with the white glows\outlines, But I hope to be able to squeeze more detail out of them in the process,
But we are looking for a proper texture artist that has more experience at this than myself :)

+2 votes     reply to comment
gamehacker Sep 24 2014, 1:01pm replied:

Part 2 of the message

The player thing I haven't experienced myself
But I have had issues with my modded Doom3 causing things not to work in DoomReborn,
The things that didn't work shouldn't have been affected by any of the high detail mods I have for Doom3 but they did,
I can't remember all the mods I have (As in there names), But they are all high detail mods only
They are also the eariler versions of the ones used in packs like Absolute HD
Upscaled&Cleaned;\High Resolution textures
High poly models
Improved render tweaks

The issues I had in DoomReborn that was caused so how by the mods in Doom3 itself caused the stats music not to play
And caused the player to still recieve fall damage

even though both of these changes are part of the hard code

When I was doing my testing from a clean version of doom 3 on all version 1.0 1.2 1.3 1.3.1
Everything worked as expected, except for 1.0 which got to the menu but when it came to loading a level is complained about something to do with the pistol script lol
But this was not surprising since it was 1.0, but it was worth testing since brent completely re-wrote the gamex86.dll and DoomReborn.exe off the sdk

So if you have any mods to your Doom3 itself it could be worth testing the mod on a clean install of Doom3 in a different folder
Btw all you need to play is the base folder from Doom3
Delete the copy if its not any different

Thanks again for the feedback and sorry for the more rushed message

+1 vote     reply to comment
Ronnie42 Sep 29 2014, 11:00am replied:

Sure np, as for the install there's no mods installed unless you count RoE which is classed as a mod but is actually an expansion.

+1 vote     reply to comment
Brevi Sep 21 2014, 11:59am says:

Looks cool! To improve it further, it would be nice if the AI reacted faster, it takes really long for the marines to fire their weapons in some cases. Perhaps the HUD could be also remade a little higher detail instead of the pure oldschool version, oh and the shotgun spread could be tighter still. That's all, great stuff!

+2 votes     reply to comment
gamehacker Sep 24 2014, 12:05pm replied:

Thanks very much :D

we'll take this all into consideration :)
sorry for the late reply btw, I've beem quite busy the past couople of days

+1 vote     reply to comment
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Released Sep 9, 2014
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