The basic goal is to recreate the original Doom and Doom 2 in the idTech4 engine with all the engine eye candy ID Software has provided us with so we can recreate the game for a classic Doom player to remember and enjoy the memories of the classics in a modernized way, but keeping the old Doom spirit well in the game. We hope that you enjoy playing Doom Reborn as much as we have enjoyed making it for you, Have Fun!

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Updated: 26/03/2017


Just a quick update for everyone, I've been studying alot lately on other things, which

should be useful for the project in the future,

3Ds Max, C++, UE4, UE4C++

And on top of that Japanese

cause I intend on going to Japan next year,

The reason i'm doing alot of studying is because I need more modern skills

and mostly I need a better job, I'm broke, i'm always broke and have been for years

i'm 28 and still living with my parents and relaying on them for help to even pay

for the car to get me too work.


I'm not giving up on the project but my studies will be coming first now rather than second,


Also remember Doom Reborn is a community project for the community and by the community,

we always can do with more help, I "Michael" am pretty much only a mapper but i've dabbled in pretty much every aspect of the project over the past 5-6years since I picked the project up again and continued at least where I left off with Map02.

Tea Monster is currently working on the monsters really for his other project but is trying to get a export into idTech4 for Doom Reborn & nbohr1more on ModDB from The Dark Mod team has pointed out that if you are working with Blender then you should

"Stop by The Dark Mod forums. We have a few modelers who've tangled with Blender issues. :)"

which should be helpful for quite a few people working with Blender for idTech4 since i've heard they don't mix too well. But if you'd like to help out leave comment here or at the Doom Reborn Forum :)


Just wanted to keep everyone updated on what's going on, and I hope you's are all keeping well

god bless.


Doom Reborn Pre-Beta Version 1.6 - ModDB Link

Doom Reborn Pre-Beta Version 1.6


Doom Reborn Pre-Beta Version 1.6 - www.DoomWadStation.net Link

Download


Dafama2k7's Pre-Beta Version 1.6 Unoffical Mod Patch

Join us at the forum if you want to leave some feedback :)


I recommend using Dafama2k7's Unoffical Mod Patch

it will correct the issue with the stats screen and health vials

as well as adding quite a few improvements

Download



If you want to set a custom resolution like 1920X1080

You can follow the tuturial on www.DoomRebornGame.com or ModDB

Also use the command "r_aspectratio 1" for 16:9 (0 = 4:3 1 = 16:9 2 = 16:10)

New resolution options will be added to the main menu in a future release


Doom Reborn Engine Source Code

Me and Jonny have now made the Engine source code available from github

if your a c++ programmer and would like to help out take a copy :)



John Romero's E1M8 Wad

John Romero's E1M8 Wad


John Romero's E1M4 Wad

John Romero's E1M4b


John Romero's & Adrian Carmack's BLACKROOM

BLACKROOM


- Copy of Read Me

------------------------------------------------------------
Doom Reborn Mod
Pre-Beta Version 1.6
www.DoomRebornGame.com
www.Moddb.com/mods/DoomReborn
www.DoomWadStation.net
Blueantsoftware.com
------------------------------------------------------------


- Setup

Using the installer simply just select your Doom 3 folder and click next
Example "C:\Program files\Doom 3"

After the install has finished you'll have the option to place a shortcut to the "DoomReborn.exe" on your desktop


- Launching the Mod

Brent&Jonny have made many code fixes and changes that will only work with the new DoomReborn.exe
and gamex86.dll

You should always use the DoomReborn.exe found in the Doom 3 folder

Example "C:\Program Files\Doom 3\"

DO NOT USE THE DOOM3.exe


- Saves

To use saves you will need to use the provided patch, It will replace Brent's DoomReborn.exe & Gamex86.dll
With Jonny's.
Jonny is redoing some of Brent's earlier work and this is still work in progress, so for now this is a optional extra

- Known Issues When Using The Saves Patch (Jonny's New work in progress .exe&.dll)

Weapons don't carry over after completing a level

Stats screen music doesn't play

Doom 1 episode 2's stats screen is episode 1's screen

Doom 2's stat's screen is Doom 1's episode 1 screen

Music slider doesn't exist

Stat's screen counters don't calculate correctly

(If you's find other issues please report them to us)

- Known Issues With Pre-Beta Version 1.6 Non Saves Patch (Brent's Old .exe&.dll)

Using Brents old DoomReborn.exe&Gamex86.dll with Pre-Beta Version 1.6 will allow weapons carry over as normal after completing a level this is why i've provided it as default still but it has these issues now unfortunately

prevents stats screen displaying after completing a level,

will prevent the knockback\blob removal from working meaning it'll still be present

Health Vials will no longer work above 100health (They Will Work Properly Using The Saves Patch Jonny's .exe&.dll)

This may not be the case for everyone so please let us know

- What's New

New Levels E2M5, Map09, E1M4b
(To get to E1M4b you have to find the easter egg in E1M3 or cheat by entering "Map e1m4b" in the command console)
(To get to E1M8b you have to find the easter egg in E1M7 or cheat by entering "Map e1m8b" in the command console)

I've (>>GameHacKeR<<) added new textures for the new levels and have removed alot of unused textures and old duplicates, i've also created parallax maps for various other textures and duplicated a couple of reinchards for
other wall textures where they can be used, I've also scaled up various models to make them more noticeable.

Alot of performance&detail improvements have been made in many areas but further improvements will be made in future releases

Various gameplay improvements\tweaks.

Jonny has fixed saves for this release but in this early stage of development you can only use quick saves (F5 quick save | F9 quick load)
Jonny has also been redoing alot of the code and has also added the red flash for when you get hurt but this is also still work in progress

Kept some changes from Dafama's mod for Doom Reborn Pre Beta Version 1.5 I don't know who I need to credit for the Doom 1+2 sound pack but
I do need to open the ".sndshd" sound files I suspect the sample rate is off because there is reported errors in the command console and the sound for
picking up armor shards doesn't work at the moment.

you can toggle between dafama's shader and WolfenTexure pack shader by pressing "R" at any time.

I've done alot of work to earlier levels, i'm not going to list all of them here, but the changes consist of various
light, texture, structure, performance, Changes.

E1M5 had a couple of structure changes and I (>>GameHacKeR<<) simulated the light goggles, most other levels had a couple of light&performance improvements and various texture changes.

There's probably even more things i've forgotten to include.

New original Doom updated midi's from Koitsu7 for E1M9 & E2M1

Updated normal and specular maps on a couple of textures by Robert Mccallister (aka R.G.M)

Knockback&Blob when being hit removed when using Jonny's .exe&.dll (Saves patch)


- Enabling Parallax Occlusion Mapping

I've disabled Parallax Occlusion Mapping by default
To enable it again open the command console by pressing left "ctrl" left "alt" and "`" at the same time and type
"image_usecompression 0" and then press enter.
Then type "vid_restart" and then press enter.
The screen will go black then come back grey for a few seconds while it reloads, don't worry that's normal.

After the screen reloads (takes longer if you make the change mid level) that's you all done, press escape or "`"
to close the command line console.

To disable Parallax Occlusion Mapping again follow this same process except use this command instead "image_usecompression 1"


- Found a bug

If you have found a bug in the mod please Let Us know so we can fix it, Contact us at
Blueantsoftware.com
Or at
www.DoomRebornGame.com
www.Moddb.com/mods/DoomReborn



- Credits

Michael Hanlon (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Other Odd Jobs)

Brent de Carteret - (Project Founder\Co-Leader, Coder, Web design, Object modeler, Mapper)

Reinchard - (Creator of remade Doom Guy face in the hud and some of his remade textures and new menu buttons and skull face)

Jonny - (New coder has redone some of Brents older code and added alot of cool things, I can't thank him enough for his help)

Koitsu7 - Remixed midi tracks for e1m9 & e2m1

Dafama2k7 - (Creator of the Doom Reborn Pre-beta Version 1.5 mod which some of the changes have made it into Pre-beta version 1.6)


- Pre release testers

Dr_Penquinatrix

Christopher Hazzlet

Grimori

Innomen

Lucasgodzilla

Mwcool

TeaMonster


- Past Contributors

Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner)

Pablo_messier - (Mapper)

Neurological_1 - (Music)

Lab_Rat - (Mapper)

Stine - (GFX Artest)

Gazz - (Managing Support)

Striderdm1 - (Tester) Old Member

Cristiano Salvati - (Music) E1M5 Sample

Disclaimer: You may not use this mod for your own designs with out permission from the Doom
Reborn dev team.

Screen Shots


Pre Beta Version 1.6 Comparison


Pre Beta Version 1.6 Comparison


Pre Beta Version 1.6 Comparison


Pre Beta Version 1.6 Comparison


Pre Beta Version 1.6 Comparison


More screen shots to come in the near future


Doctor Penguin

Playing using Dafama2k7's Pre-Beta Version 1.6 Mod Update (Using the Brents default .exe&.dll)


Yellowswift3

Includes a guide on how to setup and adjust settings, along with a quick review

1. setting I did leave out in my previous guide,

"r_aspectratio 0" 4:3

"r_aspectratio 1" 16:9

"r_aspectratio 2" 16:10

Groups You Should Check Out For Other Doom Related Stuff

DoomDB - The official Doom WAD Sharing group
DoomDb - The official Doom WAD sharing group!


idTech4 Modders

ID Tech 4 Modders


Doom Italia Group Page (www.DoomItalia.it)

DooM Italia


Also check out Medev's user page he shares alot of other cool mods

EAT AT MEDEVS

- Shenmue 3 PayPal Donations Final

I would also like to do a post about Shenmue 3

PayPal Donations are still on going, for an unknown period of time and i've backed it with $220 (£148 for 2 $100 pledges 1 for me and 1 for my nephew $10 each for postage)

To get a Physical copy for the playstation 4 and a trial version for the pc and our names in the credits


If you think you'd be interested in buying the game when it's finished why don't you at least buy the digital version through the pay pal donations it'll be cheaper than it would be when it's released and Your money that you'd spend will completely go to the developers and will help make the game better for all of us


So If you'd like to donate to help the project out click the link below

Shenmue 3 PayPal Donations






Shenmue 3 Game Footage (27/02/2016)


Information about the Shenmue games and The Kickstarter


-


Doom Reborn Pre-Beta Version 1.5

Doom Reborn Pre-Beta Version 1.5

News

Doom Reborn Pre-Beta Version 1.5 New Maps E2M3 E2M4 E1M8b New Textures From Reinchard Parallax Occlusion Mapping From Wulfen Texture Pack for Doom 3

Doom Reborn Pre-Beta Version 1.4

Doom Reborn Pre-Beta Version 1.4

News 2 comments

Pre-Beta Version 1.4 Features Map08 Tricks and Traps and Various changes to health\damage of weapons and monsters but to view all changes check the news...

Doom Reborn Pre-Beta Version 1.3

Doom Reborn Pre-Beta Version 1.3

News 3 comments

Doom Reborn Pre-Beta Version 1.3 Features 4 new levels many fixes\changes to episode 1 and every other level Many new easter eggs Rebalanced Health\Damages...

Doom Reborn Pre-Beta Version 1.2

Doom Reborn Pre-Beta Version 1.2

News

- What's New: Some textures have been updated and a new Lava shader has been added based off the nukeage\water shaders 2 new levels E2M1 And Map04 Most...

RSS Files
Doom Reborn Pre-Beta Version 1.6

Doom Reborn Pre-Beta Version 1.6

Full Version

Doom Reborn Pre-Beta Version 1.6 - What's New: New Levels E2M5, Map09, E1M4b (To get to E1M4b you have to find the easter egg in E1M3 or cheat by entering...

Doom Reborn Pre-Beta Version 1.5

Doom Reborn Pre-Beta Version 1.5

Full Version 17 comments

Doom Reborn Pre-Beta Version 1.5 New Maps E2M3 E2M4 E1M8b New Textures From Reinchard Parallax Occlusion Mapping From Wulfen Texture Pack for Doom 3

Doom Reborn Pre-Beta Version 1.4

Doom Reborn Pre-Beta Version 1.4

Full Version 6 comments

Pre-Beta Version 1.4 may only feature 1 new level "Map08 Tricks And Traps" but what i've changed this time should alter gameplay and result in a much...

Doom Reborn Pre-Beta Version 1.3

Doom Reborn Pre-Beta Version 1.3

Full Version 12 comments

1.3 Features 4 new levels many fixes\changes to episode 1 and every other level Many new easter eggs Rebalanced Health\Damages of monsters Corrections...

Doom Reborn Pre-Beta Version 1.2

Doom Reborn Pre-Beta Version 1.2

Full Version 3 comments

Although we announced the release of version 1.1 just a few days ago, we are releasing Pre-Beta v1.2. I felt there was a few minor things I needed to...

Doom Reborn Pre-Beta Version 1.1

Doom Reborn Pre-Beta Version 1.1

Full Version

- What's New: Some textures have been updated and a new Lava shader has been added based off the nukeage\water shaders 2 new levels E2M1 And Map04 Most...

Comments  (0 - 10 of 441)
Kaal979
Kaal979

Why do the Hellbaron/-knights still have D3 look?

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gamehacker Creator
gamehacker

There isn't a 3D modeller on the team since 2006-07 :(
so there is only a reskinned model for now :(
Tea monster and another couple of people he's working with as far as I know have been trying as hard as they can to get a port of models they've been working on for another project, But they are not having much luck with blender plugin's :(

Reply Good karma+2 votes
nbohr1more
nbohr1more

Stop by The Dark Mod forums. We have a few modelers who've tangled with Blender issues. :)

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gamehacker Creator
gamehacker

Thanks very much, I will :)
I've also forwarded the message to tea monster as well :)

Reply Good karma+3 votes
Skylarkoverthesunset
Skylarkoverthesunset

Hi, great mod so far, though I've experienced a few minor issues:

I found that trying to get the console up with control/alt/' didn't work, though that didn't matter since the tilde key worked fine. The more important issue, though, was when I was in the console, as typing image_usecompression 0 wasn't recognised, so therefore I couldn't enable parallax occlusion mapping.

The next problem I've encountered was after applying the 'save' patch, I couldn't then get the console up at all and loading saves still didn't work.

I'm currently using the Steam version of Doom 3.

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Skylarkoverthesunset
Skylarkoverthesunset

I decided to reinstall the mod and this time typing in image_usecompression 0 did work. I don't see what was different from last time but at least that problem is now gone.

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gamehacker Creator
gamehacker

Heya i'm glad to hear you managed to get that issue sorted :)
Don't understand why it didn't recognise the command the first time it's a default function within Doom 3 and all other idTech4 games lol
I haven't got Doom 3 on steam to test it myself just the original boxed version.

Quick saves will only work if you use Jonny's .exe and .dll from the saves patch file included.
You need to manually extract and replace the files.
Let me know how you get on :)

Reply Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset

Thanks for the prompt reply. :)

As you say, it was odd that the image_usecompression 0 command didn't work before, but it could have only been something wrong my end. Anyway, that works fine now.

With regard to the save files, well, I've tried both now at different times, but no joy. I guess it's not that big a deal since polishing off an episode doesn't take all that long.

The other thing I've noticed is that it seems a bit too easy at the moment, even on nightmare.

Btw, I'm loving the attention to detail and the skyboxes. They look very good! :)

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gamehacker Creator
gamehacker

Thanks very much for the feedback it means alot :)

About the difficulty the levels at the moment are only built for hurt me plenty :( none of the other difficulties are made yet :(

If you find the easter eggs you should have more of a challenge :)

Reply Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset

Fair enough, I'll keep an eye out. :)

Btw, how would I make the game run the PSX music? I have the WAD but am not sure where to place it. Thanks.

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gamehacker Creator
gamehacker

You'd have to extract all the music tracks from the .wad and convert them to .ogg and name them accordingly e1m1 for episode 1 map 1 and then e1m2 e1m3 e2m1 e2m2 e2m3 map01(map01 is map01 of doom 2) map02.ogg map03.ogg etc
To place them into the mod you'd have to open the doomreborn.pk4 by renaming it to doomreborn.zip and going to the sound folder and replacing the files in there and renaming it back to doomreborn.pk4

when converting the tracks from the .wad the sample rate of the tracks needs to be no higher than 44100Hz idTech4 doesn't like 48KHz(48000Hz) etc

Reply Good karma+1 vote
Skylarkoverthesunset
Skylarkoverthesunset

Thank you! :)

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gamehacker Creator
gamehacker

No Problem :)

Reply Good karma+1 vote
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Highest Rated (3 agree) 10/10

This is AWESOME MOD! Im very happy after this stuff. Good luck in development

Oct 1 2016 by DOOMGABR[RU]

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