The basic goal is to recreate the original Doom and Doom 2 in the idTech4 engine with all the engine eye candy ID Software has provided us with so we can recreate the game for a classic Doom player to remember and enjoy the memories of the classics in a modernized way, but keeping the old Doom spirit well in the game. We hope that you enjoy playing Doom Reborn as much as we have enjoyed making it for you, Have Fun!

Image RSS Feed Latest Screens
Map07 Development Map07 Development Map07 Development
Blog RSS Feed Report abuse Latest News: Doom Reborn Pre-Beta Version 1.2

0 comments by gamehacker on Dec 9th, 2014

Update: 23/07/2015


Important Notice

Brent has our www.DoomRebornGame.com site up and going again :)
(Don't worry your account on the forum and all previous posts are still there If you had registered prior to the renewal of the site for the year)


Oh and I meant to add There's been a very important post i'd like to share from
The Happy Friar shared a awesome find on his site for a Blender plugin for MD5 imports and exports
if your a modler using Blender you'll maybe want to check this out :D
Thanks Happy Friar :D


Maps E2M2 Map05 Map06 And Map07 are now finished

Other polishes and fixes and changes are being made to other levels and other things at the moment

Message from Brent about the release of 1.2 :)

Although we announced the release of version 1.1 just a few days ago, we are releasing Pre-Beta v1.2. I felt there was a few minor things I needed to address rather than put them on hold till we have created new content for our next milestone release.

There are many new features that have been introduced since Pre-Beta v1.0, for more information checkout our development section in the forums.

Without further ado, here is the download for Pre-Beta v1.2.

Doom Reborn Pre-Beta Version 1.2
Doom Reborn Pre-Beta Version 1.2

Download Pre-Beta Version 1.2 from www.DoomRebornGame.com

DoomDB - The official Doom WAD Sharing group
DoomDb - The official Doom WAD sharing group!


Doom 4 Game Play Trailer




Doom 4 Game Play Hype Trailer

Doom 4 worldwide gameplay reveal June 14th

Shared from youtube EuroGamerPortugal


Fan Videos
SolidReaper82
doom Crazy


Dado Esko




DankFrameRates

Chronicles of DoomGuy

Plays Doom Reborn on his stream from April 24th 2015
And then plays some original Doom after, but modded (fan made episode 5)
(He does mention a crash he had experienced before, But you can see he used the Doom 3.exe to launch the mod, Brent has code fixes in our DoomReborn.exe that could have prevented the problem)

The lighting issue he has that is mainly noticeable at the start of E1M2 can be fixed by following this guide on our forum (takes 2minutes in game to resolve)
Doomreborngame.com


GxGaming\Simo K

You can check out this video in 2560x1440
Good watch :)

Simo K video message:

"Full play one level: Deimos Anomaly

Test play: 2560x1440 Mode"

Greyish_Jocker


GxGaming\Simo K

GxGaiming has done a play through of all of Pre-Beta 1.2

(Note there is easter egg spoilers in the video)


Also

Map04 in pre-beta 1.2 is actually a older version of Map04 than what is seen in Pre-Beta V1.1
this is sort of my fault (Michael >>GameHacKeR<<)
I hadn't Updated mine and brents master file with all the last minute changes I made for V1.1
when we put it out

So when we put out V1.2 and brent used our master file he didn't quite have my last changes
to the map and actually the textures
(Only 1 is mainly noticeably different in Map04 than anywhere else You can actually see the new map in the screen shot at the bottom of the page)

Sorry about that

Simply Awesome ending in the video :D

KITT171

KITT171 does a awesome spoken review on the mod :)

I need to point this out because
I don't think me or brent have pointed this out anywhere recently
(We should put it in the read me for next release and so on)
Difficulties haven't been set up yet, so for the time being all levels
are built for "hurt me plenty"

Maybe for the release for a complete episode 2 (Probably pre-beta 2.0)
I'll get the difficulties (Besides nightmare since we'll probably not have resurrecting monsters setup yet) sorted for all the levels that are done at that point

I've also noticed a couple or other things i'll need to sort out for the next release
thanks to KITT171's video
(one thing I sorted was a clip that was accidentally placed in E1M2 back in probably 2006 which can't be used since we don't use the machine gun in Doom Reborn since it wasn't in doom lol
But I do need to check if a magazine for the pistol needs to be placed there instead now :) )


GxGaming\Simo K

Monster Fight Part 2 with his own custom tweaks

If you want to try it out yourself check the "about" of his video on youtube
for the console commands :)



GxGaming\Simo K

Monster Fight Part 1 with his own custom tweaks

If you want to try it out yourself check the "about" of his video on youtube
for the console commands :)



Doom Reborn Pre-Beta Version 1.1
Doom Reborn Pre-Beta Version 1.1


Fan Videos



GxGaming\Simo K

--------------------------------------------------
Doom Reborn Mod
Pre-Beta v1.1
www.DoomRebornGame.com
www.Moddb.com/mods/DoomReborn

--------------------------------------------------

- Setup

Using our new installer simply just select your Doom 3 folder and click next
Example "C:\Program files\Doom 3"

After the install has finished you'll have the option to place a shortcut to the "DoomReborn.exe" on your desktop

- Launching the Mod

Brent has made many code fixes and changes that will only work with the new DoomReborn.exe
and gamex86.dll

Like last time this is the new method to launching the mod and for now on

You should always been using the DoomReborn.exe found in the Doom 3 folder

Example "C:\Program Files\Doom 3\"

- What's New:

The Chaingun can now be picked up for ammo
Small corrections to E1M6
Small corrections and update to a easter egg area in E1M7
Updates to a Easter egg in E1M5
Updates to a Easter egg in E1M8
Small corrections to Map31
Corrections to Map03 pinky area near end of level
Added some shadow lines in E1M2
Added some shadow lines in E1M9
Think there was a little more if I remember them i'll add them later lol :)
Some textures have been updated and a new Lava shader has been added based off the nukeage\water shaders
2 new levels E2M1 And Map04
Most levels have had Polishes made to them and various fixes\changes

Backpacks now work

The Double Barrel Shotgun from Doom 3 Ressurrection of Evil has been ported over and tweaked
(But will be replaced later as will the rest of the Doom 3 weapons)

Hellknights have had a health increase more closely related to the originals

And probably a couple more things :)

- Found a bug:

If you have found a bug in the mod please let Us know so we can fix it, Contact us at
www.DoomRebornGame.com
or
www.Moddb.com/mods/DoomReborn

Credits:

Michael Hanlon (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Other Odd Jobs)

Brent de Carteret - (Project Founder\Co-Leader, Coder, Web design, Object modeler, Mapper)

Past Contributors:

Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner)

Pablo_messier - (Mapper)

Neurological_1 - (Music)

Lab_Rat - (Mapper)

Stine - (GFX Artest)

Gazz - (Managing Support)

Striderdm1 - (Tester) Old Member

Cristiano Salvati - (Music) E1M5 Sample

Disclaimer: You may not use this mod for your own designs with out permission from the Doom
Reborn dev team.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Doom Reborn Pre-Beta Version 1.2

Doom Reborn Pre-Beta Version 1.2

Dec 13, 2014 Full Version 3 comments

Although we announced the release of version 1.1 just a few days ago, we are releasing Pre-Beta v1.2. I felt there was a few minor things I needed to...

Doom Reborn Pre-Beta Version 1.1

Doom Reborn Pre-Beta Version 1.1

Dec 10, 2014 Full Version 0 comments

- What's New: Some textures have been updated and a new Lava shader has been added based off the nukeage\water shaders 2 new levels E2M1 And Map04 Most...

Doom Reborn Pre-Beta Version 1.0

Doom Reborn Pre-Beta Version 1.0

Sep 10, 2014 Full Version 7 comments

Doom Reborn Mod Pre-Beta v1.0 www.DoomRebornGame.com www.Moddb.com/mods/DoomReborn

Doom Reborn Alpha Version 0.841

Doom Reborn Alpha Version 0.841

May 19, 2014 Full Version 2 comments

New Method Too Launching the Mod Place the new DoomReborn.exe next to the Doom3.exe And Use The DoomReborn.exe What else is new Added Wind effects too...

Doom Reborn Alpha Version 0.84 E1M7 Audio Fix

Doom Reborn Alpha Version 0.84 E1M7 Audio Fix

May 15, 2014 Patch 0 comments

When uploading 0.84 I forgot to include the e1m7's music "e1m7.ogg" I actually did do a re-upload before the file was public But then I forgot to change...

Doom Reborn Alpha Version 0.84

Doom Reborn Alpha Version 0.84

May 14, 2014 Full Version 3 comments

What's New: New Music Samples From Cristiano Salvati And Christopher Shanks Performance Improvements in E1M6 There is now 3 versions of E1M6 Low Normal(Default...

Post comment Comments  (0 - 10 of 307)
Tycitron6000
Tycitron6000 Jul 19 2015, 9:09pm says:

Cool its out now! (Kinda) Cant Wait too play! and for some reaso its taking awhile too find that spider mastermind but im still searchin.

+2 votes     reply to comment
gamehacker Creator
gamehacker Jul 20 2015, 2:45am replied:

Yeah a new early release, which at the time of writing this is completely up to date with version on my end.
I'll be setting a true release date after Brent complies the source code for us and test my change to see if it fixes quick saves.
If the change works or not, the final touchs will be made to this version, :)

Hope you enjoy :)

btw I came across who made the spidermaster mind and messaged you in a previous comment if you scroll down :)
It was in Doom 3's Last Man Standing Mod by lmsAlucard :)

+1 vote   reply to comment
Tycitron6000
Tycitron6000 Jul 20 2015, 3:07am replied:

Great hopefully we can see the mastermind in map 06 the crusher!

+2 votes     reply to comment
gamehacker Creator
gamehacker Jul 20 2015, 8:57pm replied:

Not making any promises for this release, But maybe in the future, Also the spider mastermind appears on ultra violence and all levels at the moment are made based on hurt me plenty.

Hope you enjoied the early test version btw :)

Share any bugs you find on our new site, Check the bugs section on are forum at www.DoomRebornGame.com for links

+1 vote   reply to comment
Tycitron6000
Tycitron6000 Jul 21 2015, 3:46pm replied:

What version do you think it will be in? And yes i enjoyed it a lot!

+2 votes     reply to comment
gamehacker Creator
gamehacker Jul 21 2015, 5:11pm replied:

That's awesome I'm really glad to here that you enjoyed it :D
But I can't really say without actually speaking to the owner of the model first for permission, But I would say within the next 2 versions but before the ultra violence difficulty levels :)

+1 vote   reply to comment
Tycitron6000
Tycitron6000 Jul 3 2015, 3:03am says:

the hype! it could be coming any day now!

+3 votes     reply to comment
Tycitron6000
Tycitron6000 Jul 3 2015, 3:06am replied:

sorry i ask so many questions but Will the archnitron be in map07? or will u add it later

+3 votes     reply to comment
gamehacker Creator
gamehacker Jul 3 2015, 12:18pm replied:

Your alright, ask away :)
It'll hopefully be soon, Brent asked me to have a shot on the save function myself, Since his attempt didn't go to plan,
And I have idea that mite sort out the quick save function for everyone, So I want to try it before I compile that last of the release together.

So wish me luck with that, If it doesn't work I'll have to put the next release out without load and save again,

And no, Map06 will not have the archnitron since the levels included at the moment are for hurt me plenty, And Map06 has 4 Hell knights in the crusher for hurt me plenty,

Simo K did merge a archnitron from a different mod into Doom Reborn for one of his videos, I've thought about seeking permission to use it in the mod, But I never did find out who's it was.

+2 votes   reply to comment
Tycitron6000
Tycitron6000 Jul 3 2015, 5:26pm replied:

i see you have the spider mastermind though from one of the endings too the video

+3 votes     reply to comment
gamehacker Creator
gamehacker Jul 4 2015, 5:26pm replied:

Sorry that's what I meant, I was calling it Archnitron by mistake.

That was simoK's video you where watching, He striped it from another mod and added it into Doom Reborn on his computer for himself and his video :D

But as I said in the other message I never did find out who made that spider mastermind :(

+1 vote   reply to comment
Tycitron6000
Tycitron6000 Jul 4 2015, 6:09pm replied:

I think i know where ill send you the link when i find it.

+3 votes     reply to comment
gamehacker Creator
gamehacker Jul 5 2015, 8:08am replied:

Awesome thanks,
Earthquake.fuzzylogicinc.com
EarthQuake shared a story about the new Perfected Doom3 on his page
And they have the same Spider mastermind there but, they done up the textures a bit a maybe a few other things,
But I don't believe they are the original owners of the model.

Just checked perfected Doom 3 page through the screen shots and saw this
"This is the Spider Mastermind supplied by lmsAlucard in his mod for LMS."
So it's part of Doom 3's Last Man Standing Mod by lmsAlucard :)

+2 votes   reply to comment
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Released Dec 13, 2014
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