The basic goal is to recreate the original Doom and Doom 2 in the idTech4 engine with all the engine eye candy id Software has provided us with so we can recreate the game for a classic Doom player to remember and enjoy the memories of the classics in a modernized way, but keeping the old Doom spirit well in the game. We hope that you enjoy playing Doom Reborn as much as we have enjoyed making it for you, Have Fun!
Pre-Beta Version 1.65 Standalone Build
Thanks to Neurological there is new tracks for levels
Doom 1: e1m5,e1m6,e1m7,e1m9,e2m1,
Doom 2: map03,map05,map06,map07,map09
Included as well in the game files are tracks for levels not completed
Doom 1: e3m1,e3m8,
Doom 2: map10,map18,map20,map23,map25,map28,map30
Justin Marshall has his own project he's working on called IcedTech which can be found here,
He's ported over E1M1 into his IcedTech engine and tweaked the lighting while testing his new features
he may or may not port over more maps for us all to enjoy.
Justin Marshall's IcedTech Engine is a new idTech 4 engine with virtual texturing, recast navmesh, CaS, GLSL, Radiant.NET and more!
Level Editor Build
This build is to only be used for making new levels inside Doom Reborn
Use the "editor.bat" to launch directly into the editor
Level exits will not work in this release and
should not be used for playing the game as a whole
Source Code Build
This build is to be used with Visual Studio
Using the installer simply just select drive location you want to install too
Example "C:\Program files\Doom Reborn"
Weapons don't carry over after completeing a level
Stat screen music doesn't play
Music slider doesn't exist
Stat screen counters don't calculate correctly
(If you find other issues please report them)
Quicksave F5 Quickload F9
Using the old "DoomReborn.exe & Gamex86.dll" from the none saves patch,
Weapons will carry over between levels and the music slider will work and backpacks will work as expected, But quick saves won't work and health vials won't work above 100hp
- What's New:
I've added widescreen resolution support,
adjusted the lighting in every level,
Updated the apperence of the main menu,
added new easter eggs and corrected a couple bugs along with various tweaks and changes.
Updated a couple of textures
I've included my incomplete version of Map10 of Doom 2, Now that the project is standalone and open to everyone (Source Code included at github)
I really want to see the community get involved in someway like dafama2k7 did with his mod for the mod,
If you want to make levels for the project I'd suggest finishing off map10 to get a feel for the idtech4 editor and the doom reborn assets
if you are formiliar with the editor i'd love to see a remake of Romero games "Sigil" Doom 1 Episode 5 fan project by John Romero or other fan levels
over the years that you can find at www.DoomWadSation.net
Once you have made a mod you can submit it at www.DoomWadStation.net as well.
- Enabling Parallax Occlusion Mapping
I've enabled Parallax Occlusion Mapping by default
To disable it, open the command console by pressing left "ctrl" left "alt" and "`" at the same time and type
"image_usecompression 1" and then press enter.
Then type "vid_restart" and then press enter.
The screen will go black then come back grey for a few seconds while it reloads, don't worry that's normal.
After the screen reloads (takes longer if you make the change mid level) that's you all done, press escape or "`"
to close the command line console.
To enable Parallax Occlusion Mapping again follow this same process except use this command instead "image_usecompression 0"
- Found a bug:
If you have found a bug in the mod please report it at:
Michael (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Coder, Other Odd Jobs)
- Past Contributors:
Brent de Carteret - (Project Founder, Coder, Web design, Object modeler, Mapper) (Last Contribution Pre Beta Version 1.2)
Reinchard - (Creator of the remade Doom Guy face in the hud, some remade textures, main menu buttons and the selection skull) (Last Contribution Pre Beta Version 1.5)
Jonny - (Coder created the red damage flash and redid some of Brents code) (Last Contribution Pre Beta Version 1.5)
Dafama2k7 - (Creator of the mods for builds Pre-beta Version 1.5&1.6 which some of the changes have made it into Pre Beta Version 1.61)
RGM - Created a few textures (Last Contribution Pre Beta Version 1.6)
Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner) (Last Contribution Alpha Version 0.80)
Pablo_messier - (Mapper) (Last Contribution Alpha Version 0.80)
Neurological - (Music - Main Menu, Start Map, Stat Screen Music(Also used in E2M3)
Doom 1: e1m1,e1m2,e1m3,e1m4,e1m5,e1m6,e1m7,e1m8,e1m9,e2m1,e2m3
Doom 2: map01,map03,map05,map06,map07,map09)
(Last Contribution Pre-Beta Version 1.65 Sound Pack Update)
Cristiano Salvati - (Music) E1M5 Music (Last Contribution Alpha Version 0.84)
Lab_Rat - (Mapper) (Last Contribution Alpha Version 0.1)
Stine - (GFX Artest) (Last Contribution Alpha Version 0.80)
Gazz - (Managing Support) (Last Contribution Alpha Version 0.80)
Striderdm1 - (Old Tester)
Doom Reborn Pre-Beta Version 1.5 New Maps E2M3 E2M4 E1M8b New Textures From Reinchard Parallax Occlusion Mapping From Wulfen Texture Pack for Doom 3
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Neurological Sound Pack This sound pack update also includes a couple of minor changes, Minor change to stats screen level names appearence, hell knight...
With the level editor release use the editor.bat to launch directly to the editor. Do not use the level editor to fully play test a release just use it...
This update adds UHD Widescreen Resolution support and includes the Performance Fix Patch & Health Vial Patch Choose Your Pre-Beta Version 1.61 or 1.65...
Doom Reborn Pre-Beta Version 1.61 & 1.65 Performance Fix
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