The basic goal is to recreate the original Doom and Doom 2 in the idTech4 engine with all the engine eye candy id Software has provided us with so we can recreate the game for a classic Doom player to remember and enjoy the memories of the classics in a modernized way, but keeping the old Doom spirit well in the game. We hope that you enjoy playing Doom Reborn as much as we have enjoyed making it for you, Have Fun!

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Updated: 31/01/2021


Pre-Beta Version 1.65 Standalone Build

Due to a oversight when making the installer the default address should be changed from
"C:\Program Files\"
To
"C:\Program Files\Doom Reborn"
When picking somewhere else to install, Make sure you put a "\DoomReborn" in the address
Sorry for the mistake

Doom Reborn Pre Beta Version 1 65


Neurological Sound Pack Update

Thanks to Neurological there is new tracks for levels
Doom 1: e1m5,e1m6,e1m7,e1m9,e2m1,
Doom 2: map03,map05,map06,map07,map09

Included as well in the game files are tracks for levels not completed
Doom 1: e3m1,e3m8,
Doom 2: map10,map18,map20,map23,map25,map28,map30

Doom Reborn Pre Beta Version 1 65 Neurological Sound Pack

Follow Neurological at
Neuro-lab.net


Gameplay Videos

Neurological Sound Pack Patch
Doom 1 E1M1-E1M7(Including E1M9)
Youtube.com


Neurological Sound Pack Patch
Doom 2 Map01-Map09
Youtube.com


Justin Marshall

Justin Marshall has his own project he's working on called IcedTech which can be found here,

He's ported over E1M1 into his IcedTech engine and tweaked the lighting while testing his new features

he may or may not port over more maps for us all to enjoy.


Justin Marshall's IcedTech Engine is a new idTech 4 engine with virtual texturing, recast navmesh, CaS, GLSL, Radiant.NET and more!



E1M7


E1M6


E1M4b


Map09


menu1


menu2


Level Editor Build

This build is to only be used for making new levels inside Doom Reborn

Use the "editor.bat" to launch directly into the editor

Level exits will not work in this release and

should not be used for playing the game as a whole

Doom Reborn Level Editor


Source Code Build

This build is to be used with Visual Studio

Doom Reborn Source Code


------------------------------------------------------------
Doom Reborn Mod
Pre-Beta Version 1.65
Moddb.com
Doomwadstation.net
------------------------------------------------------------

- Setup
Using the installer simply just select drive location you want to install too
Example "C:\Program files\Doom Reborn"

Known Issues:
Weapons don't carry over after completeing a level
Stat screen music doesn't play
Music slider doesn't exist
Stat screen counters don't calculate correctly
(If you find other issues please report them)

Saves:
Quicksave F5 Quickload F9

Using the old "DoomReborn.exe & Gamex86.dll" from the none saves patch,
Weapons will carry over between levels and the music slider will work and backpacks will work as expected, But quick saves won't work and health vials won't work above 100hp

- What's New:
I've added widescreen resolution support,
adjusted the lighting in every level,
Updated the apperence of the main menu,
added new easter eggs and corrected a couple bugs along with various tweaks and changes.
Updated a couple of textures

I've included my incomplete version of Map10 of Doom 2, Now that the project is standalone and open to everyone (Source Code included at github)
I really want to see the community get involved in someway like dafama2k7 did with his mod for the mod,
If you want to make levels for the project I'd suggest finishing off map10 to get a feel for the idtech4 editor and the doom reborn assets
if you are formiliar with the editor i'd love to see a remake of Romero games "Sigil" Doom 1 Episode 5 fan project by John Romero or other fan levels
over the years that you can find at www.DoomWadSation.net
Once you have made a mod you can submit it at www.DoomWadStation.net as well.

- Enabling Parallax Occlusion Mapping
I've enabled Parallax Occlusion Mapping by default
To disable it, open the command console by pressing left "ctrl" left "alt" and "`" at the same time and type
"image_usecompression 1" and then press enter.
Then type "vid_restart" and then press enter.
The screen will go black then come back grey for a few seconds while it reloads, don't worry that's normal.

After the screen reloads (takes longer if you make the change mid level) that's you all done, press escape or "`"
to close the command line console.

To enable Parallax Occlusion Mapping again follow this same process except use this command instead "image_usecompression 0"

- Found a bug:
If you have found a bug in the mod please report it at:
Moddb.com

- Credits:
Michael (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Coder, Other Odd Jobs)

- Past Contributors:
Brent de Carteret - (Project Founder, Coder, Web design, Object modeler, Mapper) (Last Contribution Pre Beta Version 1.2)

Reinchard - (Creator of the remade Doom Guy face in the hud, some remade textures, main menu buttons and the selection skull) (Last Contribution Pre Beta Version 1.5)

Jonny - (Coder created the red damage flash and redid some of Brents code) (Last Contribution Pre Beta Version 1.5)

Dafama2k7 - (Creator of the mods for builds Pre-beta Version 1.5&1.6 which some of the changes have made it into Pre Beta Version 1.61)

RGM - Created a few textures (Last Contribution Pre Beta Version 1.6)

Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner) (Last Contribution Alpha Version 0.80)

Pablo_messier - (Mapper) (Last Contribution Alpha Version 0.80)

Neurological - (Music - Main Menu, Start Map, Stat Screen Music(Also used in E2M3)
Doom 1: e1m1,e1m2,e1m3,e1m4,e1m5,e1m6,e1m7,e1m8,e1m9,e2m1,e2m3
Doom 2: map01,map03,map05,map06,map07,map09)
(Last Contribution Pre-Beta Version 1.65 Sound Pack Update)

Cristiano Salvati - (Music) E1M5 Music (Last Contribution Alpha Version 0.84)

Lab_Rat - (Mapper) (Last Contribution Alpha Version 0.1)

Stine - (GFX Artest) (Last Contribution Alpha Version 0.80)

Gazz - (Managing Support) (Last Contribution Alpha Version 0.80)

Striderdm1 - (Old Tester)

Doom Reborn Pre-Beta Version 1.61 Standalone

Doom Reborn Pre-Beta Version 1.61 Standalone

News 3 comments

Doom Reborn Pre-Beta Version 1.61 Standalone Version

Doom Reborn Pre-Beta Version 1.6

Doom Reborn Pre-Beta Version 1.6

News 3 comments

Doom Reborn Pre-Beta Version 1.6 - What's New: New Levels E2M5, Map09, E1M4b (To get to E1M4b you have to find the easter egg in E1M3 or cheat by entering...

Doom Reborn Pre-Beta Version 1.5

Doom Reborn Pre-Beta Version 1.5

News

Doom Reborn Pre-Beta Version 1.5 New Maps E2M3 E2M4 E1M8b New Textures From Reinchard Parallax Occlusion Mapping From Wulfen Texture Pack for Doom 3

Doom Reborn Pre-Beta Version 1.4

Doom Reborn Pre-Beta Version 1.4

News 2 comments

Pre-Beta Version 1.4 Features Map08 Tricks and Traps and Various changes to health\damage of weapons and monsters but to view all changes check the news...

RSS Files
Doom Reborn Pre Beta Version 1 65 Neurological Sound Pack

Doom Reborn Pre Beta Version 1 65 Neurological Sound Pack

Patch 2 comments

Neurological Sound Pack This sound pack update also includes a couple of minor changes, Minor change to stats screen level names appearence, hell knight...

Doom Reborn Source Code

Doom Reborn Source Code

Source Code 3 comments

With this source code release you can launch the game through visual studio to test your code changes on the fly through visual studio.

Doom Reborn Level Editor

Doom Reborn Level Editor

Mapping Tool

With the level editor release use the editor.bat to launch directly to the editor. Do not use the level editor to fully play test a release just use it...

Doom Reborn Pre Beta Version 1.65 Standalone

Doom Reborn Pre Beta Version 1.65 Standalone

Full Version 32 comments

- What's New I've added widescreen resolution support, adjusted the lighting in every level,Updated the apperence of the main menu,added new easter eggs...

DoomReborn Pre-Beta Version 1.61&1.65 UHD Widescreen Resolutions Update

DoomReborn Pre-Beta Version 1.61&1.65 UHD Widescreen Resolutions Update

Patch 2 comments

This update adds UHD Widescreen Resolution support and includes the Performance Fix Patch & Health Vial Patch Choose Your Pre-Beta Version 1.61 or 1.65...

DoomReborn Pre-Beta Version 1.61&1.65 Performance Fix

DoomReborn Pre-Beta Version 1.61&1.65 Performance Fix

Patch 1 comment

Doom Reborn Pre-Beta Version 1.61 & 1.65 Performance Fix

Comments  (0 - 10 of 554)
Giskard_hun
Giskard_hun

This mod is still alive? (I hope)

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NemesisPrime1984
NemesisPrime1984

is there a way to teleport to certain levels? I was doing a level in episode 2 of the doom 1 part and at the end of the level was over, it brought me to level 1 of doom 2.

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revonaut
revonaut

Press ~ then type in the console Map Episode number Level number, i.e. Map E1M2.

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jimflasch76
jimflasch76

This mod will not load for me. I get the following instead:

Doom Reborn Pre-Beta v1.65.1304 win-x86 Jan 2 2020 21:20:46
3392 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
8160 MB System Memory
-2048 MB Video Memory
Winsock Initialized
Found interface: {DFF9BC0F-6456-41AF-9F80-B85BABA63AF7} Realtek PCIe GbE Family Controller - 0.0.0.0 NULL netmask - skipped
Found interface: {FB0B4AC3-341A-4620-A223-E5FC1852D027} Belkin N+ Wireless USB Adapter - 192.168.0.4/255.255.255.0
Sys_InitNetworking: adding loopback interface
doom using MMX & SSE & SSE2 & SSE3 for SIMD processing
enabled Flush-To-Zero mode
enabled Denormals-Are-Zero mode
------ Initializing File System ------
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\AutoConfigSpec.pk4 with checksum 0x7b6ff6ac
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\dds.pk4 with checksum 0xa68bf8a4
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\def.pk4 with checksum 0xf9897087
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\doomreborn_game.pk4 with checksum 0x6feb1ca6
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\efxs.pk4 with checksum 0x8e99b704
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\env.pk4 with checksum 0x7a4c49e4
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\fonts.pk4 with checksum 0x3677faaf
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\fx.pk4 with checksum 0x70080b87
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\guis.pk4 with checksum 0x8b758fd6
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\maps.pk4 with checksum 0xc2a95b37
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\materials.pk4 with checksum 0x781e9a8
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\models.pk4 with checksum 0xd6c61410
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\particles.pk4 with checksum 0xf6d8e6bb
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\script.pk4 with checksum 0x24f135cf
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\skins.pk4 with checksum 0xc5e21c2e
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\sound.pk4 with checksum 0x7e53e845
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\textures.pk4 with checksum 0xb9c734b
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\z_Doom1_Sounds_D3_Perkristian_hq_sfx.pk4 with checksum 0x29f2bab4
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\z_Doom2_Sounds_D3.pk4 with checksum 0x29f2bab4
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\zzz_doomreborn_enhanced.pk4 with checksum 0xb55cea0c
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\zzz_doomreborn_enhanced_defs.pk4 with checksum 0x4fe8b31f
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\zzz_doomreborn_shaders.pk4 with checksum 0xb5f1354a
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\zzz_dreborn_cdoom_d24d3_pinkdemon.pk4 with checksum 0xfaed031d
Loaded pk4 C:\Program Files\DoomReborn\doomreborn\zzzz_ai_scripts_4dr.pk4 with checksum 0x29f2bab4
Current search path:
C:\Program Files\DoomReborn/doomreborn
C:\Program Files\DoomReborn\doomreborn\zzzz_ai_scripts_4dr.pk4 (1 files)
C:\Program Files\DoomReborn\doomreborn\zzz_dreborn_cdoom_d24d3_pinkdemon.pk4 (37 files)
C:\Program Files\DoomReborn\doomreborn\zzz_doomreborn_shaders.pk4 (5 files)
C:\Program Files\DoomReborn\doomreborn\zzz_doomreborn_enhanced_defs.pk4 (104 files)
C:\Program Files\DoomReborn\doomreborn\zzz_doomreborn_enhanced.pk4 (194 files)
C:\Program Files\DoomReborn\doomreborn\z_Doom2_Sounds_D3.pk4 (1 files)
C:\Program Files\DoomReborn\doomreborn\z_Doom1_Sounds_D3_Perkristian_hq_sfx.pk4 (1 files)
C:\Program Files\DoomReborn\doomreborn\textures.pk4 (1234 files)
C:\Program Files\DoomReborn\doomreborn\sound.pk4 (177 files)
C:\Program Files\DoomReborn\doomreborn\skins.pk4 (2 files)
C:\Program Files\DoomReborn\doomreborn\script.pk4 (29 files)
C:\Program Files\DoomReborn\doomreborn\particles.pk4 (7 files)
C:\Program Files\DoomReborn\doomreborn\models.pk4 (405 files)
C:\Program Files\DoomReborn\doomreborn\materials.pk4 (16 files)
C:\Program Files\DoomReborn\doomreborn\maps.pk4 (168 files)
C:\Program Files\DoomReborn\doomreborn\guis.pk4 (287 files)
C:\Program Files\DoomReborn\doomreborn\fx.pk4 (8 files)
C:\Program Files\DoomReborn\doomreborn\fonts.pk4 (15 files)
C:\Program Files\DoomReborn\doomreborn\env.pk4 (19 files)
C:\Program Files\DoomReborn\doomreborn\efxs.pk4 (2 files)
C:\Program Files\DoomReborn\doomreborn\doomreborn_game.pk4 (2 files)
C:\Program Files\DoomReborn\doomreborn\def.pk4 (40 files)
C:\Program Files\DoomReborn\doomreborn\dds.pk4 (31 files)
C:\Program Files\DoomReborn\doomreborn\AutoConfigSpec.pk4 (2 files)
C:\Program Files\DoomReborn/base
game DLL: 0x0 in pak: 0x0
Addon pk4s:
file system initialized.
--------------------------------------
Unknown command 'vid_restart'
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...shutting down QGL
Couldn't load default.cfg

Thing is, there is NO file called default.cfg anywhere in the DoomReborn directory or its subdirectory! What gives?

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jimflasch76
jimflasch76

OK, I renamed DoomReborn.cfg to default.cfg and now the last few lines of the log file are

--------------------------------------
----- Initializing Decls -----
WARNING: file materials/decals.mtr, line 1495: material 'textures/decals/bloodspray' previously defined at materials/decals.mtr:99
WARNING: file materials/decals.mtr, line 1500: nested comment
WARNING: file materials/decals.mtr, line 1501: Missing decl name
WARNING: file materials/decals.mtr, line 1514: Expecting '{' but found '/'
------------------------------
------- Initializing renderSystem --------
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...shutting down QGL
_default material not found

what now?

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Trav2276
Trav2276

The optimisation leaves a lot to be desired. Is it possible to disable ragdolling, or re-add Doom 3's disintegrate-on-death feature as an optional setting? I've got a pretty decent rig with an NVIDIA GeForce GTX 670 graphics card and 1.5TB free space give or take (which I think is pretty good for a secondhand PC) and performance still tanks if there's too much onscreen at once, which can seriously affect how a fight plays out. Take for example the military base, as soon as I got to those towers the frame rate dropped to about 5-10 and the response time became really sluggish, and one time the game broke entirely because me and two imps all fired shots at the same time while (I was) in motion.

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UgandanRiceFarmer
UgandanRiceFarmer

GTX 670 is ancient mate

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Trav2276
Trav2276

Gimme a break, I got this setup at a fraction of how much it would've cost me otherwise because my neighbour is a fricking saint.

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