The basic goal is to recreate the original Doom and Doom 2 in the idTech4 engine with all the engine eye candy ID Software has provided us with so we can recreate the game for a classic Doom player to remember and enjoy the memories of the classics in a modernized way, but keeping the old Doom spirit well in the game. We hope that you enjoy playing Doom Reborn as much as we have enjoyed making it for you, Have Fun!
Early Pre-Beta Version 1.65 is now available at DoomWadStation.net
Changes so far for Pre-Beta Version 1.65
Most of the levels are now done and i've made a couple bug fixes
and i've added widescreen resolutions into the menu
I've updated the cvar r_mode to support the new resolutions
Thanks to DoomWadStation.net
A Christmas release is available for everyone.
it is a early version of the upcoming Pre-Beta Version 1.65
with all the latest changes that i've made to date.
The update is provided as a drop in file to the standalone release
So you will require the standalone release of Pre-Beta Version 1.61 to play it.
I hope yous enjoy the release and
have a Very Merry Christmas :D
Thanks very much to DoomItalia,
they have shared a reupload of the project on their site.
Doom Italia is a Italian Doom fan group that have been around for a quite a while
you can also check out their facebook group page here :)
Doom Reborn Pre-Beta Version 1.61&1.65 UHD Widescreen Support Update
This update adds widescreen support and includes the
Performance Fix & Health Vial patches
Resolutions range from 4:3 320x240 too 16:10 8192x5120
I've released Doom Reborn now as a standalone version,
with this release this allows a wider range of players to get involved with the project.
I hope this release encourages a lot of other modders, level designers etc to get involved by
making custom levels, if you do, feel free to submit your levels at DoomWadStation.net and in the
mods section on the new Doom Reborn Game page here on ModDB
In this release i've also included my unfinished version of Map10 of Doom 2 so if you're new to level design
in the idTech4 engine i'd suggest opening other levels from Doom Reborn to see how things are done
and try to finish off Map10 to get a feel for it.
I've included Dafama2k7's Pre-Beta Version 1.6 mod in this release and
I've made various tweaks and changes myself to improve lighting in areas where I wasn't happy.
If you're a coder and want to dabble with the source code you can download it here from github
The UHD Widescreen Support Update is the latest version of the compiled code,
But Brent&Jonny's old .exe and gamex86.dll have been included in
Pre-Beta Version 1.61 standalone build which you will have to download the update to replace.
If you're a level designer and want to make a mod, something i'd like to see is
a remake of John Romero's new fan made project for Doom called Sigil
or remakes of fan levels over the years for the original Doom
You can find alot over at DoomWadStation
I hope everyone enjoys the project,
If you've found any bugs report them here.
Thanks for your interest.
God bless :)
Doom Reborn Mod
Pre-Beta Version 1.61
Using the installer simply just select drive location you want to install too
Example "C:\Program files\Doom Reborn"
To use saves you will need to use the provided patch, It will replace Brent's DoomReborn.exe & Gamex86.dll
Weapons don't carry over after completeing a level
Stat screen music doesn't play
Music slider doesn't exist
Stat screen counters don't calculate correctly
(If you find other issues please report them)
- What's New:
The project is now standalone
i've (Michael Hanlon) adjusted some settings and added Dafama's 1.6 mod into the project
I've adjusted some lights in various levels
I've included my incomplete version of Map10 of Doom 2, Now that the project is standalone and open to everyone (Source Code included at github)
I really want to see the community get involved in someway like dafama2k7 did with his mod for the mod,
If you want to make levels for the project I'd suggest finishing off map10 to get a feel for the idtech4 editor and the doom reborn assets
if you are formiliar with the editor i'd love to see a remake of Romero games "Sigil" Doom 1 Episode 5 fan project by John Romero or other fan levels
over the years that you can find at www.DoomWadSation.net
Once you have made a mod you can submit it at www.DoomWadStation.net as well.
- Enabling Parallax Occlusion Mapping
I've enabled Parallax Occlusion Mapping by default
To disable it, open the command console by pressing left "ctrl" left "alt" and "`" at the same time and type
"image_usecompression 1" and then press enter.
Then type "vid_restart" and then press enter.
The screen will go black then come back grey for a few seconds while it reloads, don't worry that's normal.
After the screen reloads (takes longer if you make the change mid level) that's you all done, press escape or "`"
to close the command line console.
To enable Parallax Occlusion Mapping again follow this same process except use this command instead "image_usecompression 0"
- Found a bug:
If you have found a bug in the mod please report it at:
Michael Hanlon (>>GameHacKeR<<) - (Current Leader, Mapper,Texture Artist, Coder, Other Odd Jobs)
- Past Contributors:
Brent de Carteret - (Project Founder, Coder, Web design, Object modeler, Mapper) (Last Contribution Pre Beta Version 1.2)
Reinchard - (Creator of remade Doom Guy face in the hud and some of his remade textures and new menu buttons and skull face) (Last Contribution Pre Beta Version 1.5)
Jonny - (Coder created the red damage flash and redid some of Brents code) (Last Contribution Pre Beta Version 1.5)
Dafama2k7 - (Creator of the Doom Reborn Pre-beta Version 1.5&1.6 mod which some of the changes have made it into Pre Beta Version 1.61)
Apz Feak - ( Texture Artest, Map Object Modeler, Item modeler, Monster/weapon Skiner) (Last Contribution Alpha Version 0.80)
Pablo_messier - (Mapper) (Last Contribution Alpha Version 0.80)
Neurological_1 - (Music) (Last Contribution Alpha Version 0.80)
Lab_Rat - (Mapper) (Last Contribution Alpha Version 0.1)
Stine - (GFX Artest) (Last Contribution Alpha Version 0.80)
Gazz - (Managing Support) (Last Contribution Alpha Version 0.80)
Striderdm1 - (Old Tester)
Cristiano Salvati - (Music) E1M5 Music (Last Contribution Alpha Version 0.84)
Status of Update Pre-Beta Version 1.65
Update Pre-Beta Version 1.65 will be a full lighting overhal to every level.
I've completed the lighting overhal to the levels.
I'm currently playtesting and making a couple tweaks and changes where needed.
I'll be setting a release date soon.
Doom Reborn Pre-Beta Version 1.5 New Maps E2M3 E2M4 E1M8b New Textures From Reinchard Parallax Occlusion Mapping From Wulfen Texture Pack for Doom 3
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This update adds UHD Widescreen Resolution support and includes the Performance Fix Patch & Health Vial Patch Choose Your Pre-Beta Version 1.61 or 1.65...
Doom Reborn Pre-Beta Version 1.61 & 1.65 Performance Fix
Fixes Health Vials not working above 100 and stat screen not displaying
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