The Development Project

is a Half-Life 2 modification purely made out of manipulated
Dev textures as a project for those that enjoy the simplicity of the original measuring textures created by valve scattered throughout the map but also enjoy all the effects, adventures and creativity of regular mods.

We are also trying to achieve the idea of mini-mods at the moment of which small detailed mods are created using the TDP content of improved dev textures through materials, models and maps but with a good amount of focus on gameplay for the players enjoyment.

Multi-Player

TDP has development into an online multiplayer mod of many gameplay types in the making after coming to a conclusion that most mods of half-life have consisted of a great variety of online game-play types and options to play with friends over great amounts different.

Single-Player

Into possibly the slowest production of this modification now known as 'The Development Project', it's still under construction with a fully re-written storyline, new level design concepts and being pointed into the right direction of which will lead to a faster and better continuation of the project where more updates in the future will follow for those that are interested in this modification.


Meet the Team

Project Leader
~Mapster(WFc)

Concept Artists
-

Level Designers
-

Graphic Designers
Sheepykipz

Sound Artists
-

Music Makers
MtM0201

Modelers
-

Skinners
-

Story Developer
Lord Kameron

Coding
-

Web Designer
-

Beta Testers
Joure, Dec, Mac, Ferret

Voice Actors
DukeRobear, Dr.Doozer, Shinobi-Kitten

Special Thanks To:

Darkness_Called, Bigglesworth, Discrate, Dec, Razura, Ferret, mtm0201, Happy^Camper, Cruckz.


Tracking

You can keep up with the latest updates on TDP by going to the links below!


Like us on facebook for latest development!

RECRUITING:

Are you...

  • interested in working on a mod for half-life 2 using Dev textures?
  • willing to learn different areas of game development?
  • work as a team to achieve something serious that is new and original?
  • contribute as much as you can.

Or do you...

  • enjoy mapping with Dev textures?
  • want to expand an idea you have?
  • have the will to make something something else?

If the above points relate to you, then we want you to help contribute to The Development Project. Either in a different style, create something that the mod can use towards other dev styles or to even make something we already have created. Then you can send a Personal Message to Mapster on Moddb along with some current work you have COMPLETED yourself as well as what you would like to contribute with, and he will contact you asap with a response.

Cheers,
~Mapster(WFc)



Favourited Comments:



Image RSS Feed Latest Screens
kill_counter Map testing Slaughter Room
Blog RSS Feed Report abuse Latest News: Heavy 2013 update

8 comments by ~Mapster(WFc) on Jan 6th, 2013

Late happy new year moddb!

  For the past two weeks I have had leave from my job, and using this time i have been able to work on TDP and get something pushing further towards release.  Doing this, i have come up with a plan to create a multiplayer game instead of a single player allowing me to test this with my current beta testers making it more enjoyable to work on.

Click picture to view full version

  So ever since the end of 2012, I have managed to port TDP to deathmatch using the episode 1 engine ( this also allows people that do not have episode 2 to play the game ), change the zombie models and give them new skins and code.

Click picture to view full version

  Amongst new code I have incorporated 2 new entities so far consisting of a kill counter that no does not need templated npc's in hammer in order to count then and can be used in hammer each zombie kill and then used in triggers such as opening doors or locks for weaponry, the second entity is a zombie maker that will allow the mapper to variate between the different zombie textures for different areas such as the brown environment below.


Click picture to view full version

  Above is an example picture of just half an hours worth of mapping using a single projected texture, a couple zombie models and textures. Very basic but imo it's very effective for a multiplayer game scene.


Slaughterhouse alpha gameplay - Mod DB

  One more update to post to everyone after a video request is an alpha game video of slaughter houses that still requires a lot of changes towards it but it shows all the the above updates and a general idea of how the map design will look when using green dev textures.


Like us on facebook for latest development!  

Enjoy, be safe, and have a happy new year moddb.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Background

Background

Nov 28, 2011 Wallpapers 2 comments

-Normal 4:3- 1280x1024 1280x960 1024x768 800x600 640x480 -Widescreen 16:9- 1680x1050 1280x800 1150x720 740x480

Basement Wallpapers

Basement Wallpapers

May 20, 2009 Wallpapers 14 comments

An old Wallpaper from the early stages of TDP for you to set to your desktop.

Post comment Comments  (10 - 20 of 140)
Easimer
Easimer Jun 27 2012, 1:27pm says:

Good, I love this textures because it's simple. If complete, please put it to Steam, I want download through Steam.

+3 votes     reply to comment
~Mapster(WFc)
~Mapster(WFc) Jun 28 2012, 12:52am replied:

That has been on the plan list ever since the start of development, but whether or not valve accepts, it is up to them.

+2 votes     reply to comment
Whitelightning51
Whitelightning51 Jun 24 2012, 8:20am says:

This is Awesome ill track

+2 votes     reply to comment
das96
das96 Jun 8 2012, 1:50pm says:

Looks very cool! Keep it going!

+2 votes     reply to comment
~Mapster(WFc)
~Mapster(WFc) Jun 9 2012, 2:13am replied:

Thank you! This mod will never die, will only grow over time!

+3 votes     reply to comment
dave_5430
dave_5430 Jun 8 2012, 9:30am says:

Half-quake 2.0?

+2 votes     reply to comment
Prigle
Prigle May 26 2012, 6:56pm says:

This mod seriously looks wicked cool.

+2 votes     reply to comment
~Mapster(WFc)
~Mapster(WFc) Jun 9 2012, 2:18am replied:

That is the general goal to achieve for the overall project! xD

+2 votes     reply to comment
Nicoreda
Nicoreda May 11 2012, 11:10am says:

Look good, I track it.

+3 votes     reply to comment
~Mapster(WFc)
~Mapster(WFc) May 13 2012, 12:40am replied:

Thank you! :)

+2 votes     reply to comment
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Icon
Half-Life 2: Episode One Icon
Platform
Windows
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Official Page
Tdp.wfcreations.net
Release Date
TBD
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The Development Project
The Development Project
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Last Update
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