Background
Nov 28, 2011 Wallpapers 2 comments-Normal 4:3- 1280x1024 1280x960 1024x768 800x600 640x480 -Widescreen 16:9- 1680x1050 1280x800 1150x720 740x480

is a Half-Life 2 modification purely made out of manipulated
Dev textures as a project for those that enjoy the simplicity of the original measuring textures created by valve scattered throughout the map but also enjoy all the effects, adventures and creativity of regular mods.
TDP has development into an online multiplayer mod of many gameplay types in the making after coming to a conclusion that most mods of half-life have consisted of a great variety of online game-play types and options to play with friends over great amounts different.
Into possibly the slowest production of this modification now known as 'The Development Project', it's still under construction with a fully re-written storyline, new level design concepts and being pointed into the right direction of which will lead to a faster and better continuation of the project where more updates in the future will follow for those that are interested in this modification.
Project Leader
~Mapster(WFc)
Concept Artists
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Level Designers
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Graphic Designers
Sheepykipz
Sound Artists
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Music Makers
MtM0201
Modelers
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Skinners
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Story Developer
Lord Kameron
Coding
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Web Designer
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Beta Testers
Joure, Dec, Mac, Ferret
Voice Actors
DukeRobear, Dr.Doozer, Shinobi-Kitten
Darkness_Called, Bigglesworth, Discrate, Dec, Razura, Ferret, mtm0201, Happy^Camper, Cruckz.
Are you...
Or do you...
If the above points relate to you, then we want you to help contribute to The Development Project. Either in a different style, create something that the mod can use towards other dev styles or to even make something we already have created. Then you can send a Personal Message to Mapster on Moddb along with some current work you have COMPLETED yourself as well as what you would like to contribute with, and he will contact you asap with a response.
Cheers,
~Mapster(WFc)

8 comments by ~Mapster(WFc) on Jan 6th, 2013
Late happy new year moddb!
For the past two weeks I have had leave from my job, and using this time i have been able to work on TDP and get something pushing further towards release. Doing this, i have come up with a plan to create a multiplayer game instead of a single player allowing me to test this with my current beta testers making it more enjoyable to work on.
So ever since the end of 2012, I have managed to port TDP to deathmatch using the episode 1 engine ( this also allows people that do not have episode 2 to play the game ), change the zombie models and give them new skins and code.
Amongst new code I have incorporated 2 new entities so far consisting of a kill counter that no does not need templated npc's in hammer in order to count then and can be used in hammer each zombie kill and then used in triggers such as opening doors or locks for weaponry, the second entity is a zombie maker that will allow the mapper to variate between the different zombie textures for different areas such as the brown environment below.
Above is an example picture of just half an hours worth of mapping using a single projected texture, a couple zombie models and textures. Very basic but imo it's very effective for a multiplayer game scene.
Slaughterhouse alpha gameplay - Mod DB
One more update to post to everyone after a video request is an alpha game video of slaughter houses that still requires a lot of changes towards it but it shows all the the above updates and a general idea of how the map design will look when using green dev textures.
Enjoy, be safe, and have a happy new year moddb.
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An old Wallpaper from the early stages of TDP for you to set to your desktop.
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IT LIVES! :P
Haha yes TDP is still here, just not getting very far without a modeler atm xD
You are a entity on a magical adventure to go to the carved lands and stop the non-existantly vertex manipulated brush that wants to crash the compiler.
On your adventure you will face many destroyed maps , the void and even T-JUNCTION DISPLACEMENTS !
So now go hero , and save the SourceSDK.
Haha thats very well put!
Thank you for the comment
Looks Like This Project Is
*Puts On Sunglasses*
Under Devolpment
YEAH!!!!!!!!!!!!
can't wait for an update!
Looking very good so far
This looks really unique...I was skeptical when I read the description and 'Dev Textures', but wow! This is really nice looking and appears to have some really good mapping to it.
+1 Tracker.
Hey, how's it going? Any updates?
We have been restarting work, so expect some stuff to come soon.
Thank you :)
and yeah i really am trying my best to take it slowly and not just chuck out a low=life mod with heaps of bugs and that.