The Development Project is a HL2 modification made out of manipulated Dev textures as a project for those that enjoy the simplicity of the original measuring textures created by valve scattered throughout the map but also enjoy all the effects, adventures and creativity of regular mods.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Slaughter Room
embed
share
view previous next
 
Post comment Comments
Whitelightning51
Whitelightning51 Jul 17 2012, 5:17am says:

Awesome! please do a video on this!

+2 votes     reply to comment
~Mapster(WFc) Author
~Mapster(WFc) Jan 12 2013, 4:02am replied:

Done and done :)

+1 vote   reply to comment
StegoSigma
StegoSigma Jul 17 2012, 3:50pm says:

Oh man, I'm gonna have so much fun with this.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Ever since the start of the creation of this map, I have been trying my hardest to create blood decals to make the map more gruesome and fun to kill wave after wave of zombies with limited weapons of which the counter on the wall then counts the kills. Finally I found a way to make it possible after also finding a command in hammer to reload the textures after each map load making production MUCH faster.

The blood decals here are apart of a brush template then recoloured of which I am not proud in any way to say that this is in any way my work, but its a template of which I was looking into making myself but as I am not this creative with blood texturing... it will do for now.

Image Details
Type
Demonstration
Date
Jul 16th, 2012
Size
1024×768
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only