A stylish first person shooter set during the turn of the century. Elegant British gentlemen battle it out with unique, realistically portrayed period weapons, using free aim, ironsights, mixed akimbo, realistic damage, and a bleeding system. Debauchery will also feature an economy system, where points earned during play can be spent on newer and better weapons, upgrades, clothing, and various other things. Gamemodes will include the classic deathmatch, team deathmatch, and a new gamemode called Debauchery. In Debauchery, all players are 'innocent' and part of the same 'team.' A few of the players are traitors. Nobody knows who the traitors are. The goal of the traitors is to kill all of the innocents without being found out and killed themselves. Innocents must survive for a set period of time and/or complete a map-specific objective, and kill the traitors if they can figure out who they are. It's a highly psychological gamemode that plays much like poker with guns.

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Debauchery is a mod for the Source engine featuring British gentlemen battling it out with realistically portrayed period weaponry. Intense firefights reward skill and precision. A realistic but fair bleeding and wounding system adds depth to the combat. Multiple unique gamemodes ensure re playability and interesting gameplay. An economy system with uniquely customizable attributes and appearance keeps you playing.

This is an early gameplay video showing off some of the guns and basic combat of Debauchery. Please note that it is a work in progress.

Debauchery is badly in need of a new programmer in order for development to move forward. If you have any programming experience at all with the Source engine, please contact me. Every little bit helps tremendously. Thanks. We're also always looking for mappers, voice actors, sound designers, character artists, prop modelers, etc. If you think you can help us out, just send me (gabester) a message!

Thanks!

PS: Watch it in HD!


Debauchery map progress

Debauchery map progress

News 21 comments

Screenshots from a new unnamed urban map and another shot from the work in progress distillery map.

Debauchery: Caught on the toilet

Debauchery: Caught on the toilet

News 15 comments

Two men shot while using the toilet with their rifle not in their hands but rather foolishly placed to the side.

Bacon Pocket Revolver

Bacon Pocket Revolver

News 24 comments

Finished model of the Bacon Pocket Revolver for Debauchery.

Debauchery needs a programmer!

Debauchery needs a programmer!

News 4 comments

If you know how to code for the Source engine, join us and come help make Debauchery a reality.

Comments  (0 - 10 of 121)
Aldarith
Aldarith

I concur, I'm really looking forward to this. Any feedback possible?

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gabester Creator
gabester

It's dead guys. I'm sorry. We had a lot of fun making it and playing it, but there's just no programmer in the world willing to work on it.

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Half-Rats
Half-Rats

Hey, I was wondering if any of the modellers were available?

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luiz0regis
luiz0regis

Any news ?

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Bolivarman(Modplaya)
Bolivarman(Modplaya)

please dont be dead, looks so fun

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Duckhead666
Duckhead666

Please, make the movement speeds an option for server setup. I like me some realism!

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p-brane
p-brane

'I've gunned with drunken paddies more challenging than you!'

'I say! A little gun-shy dear boy?'

'Your mother and I will be having an intimate tea together after I blow your bloody head off!'

Some taunts from the peanut gallery.

Note: using British style quotations.''

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PhaserRave
PhaserRave

The Debauchery game mode sounds just like The Thing maps in Starcraft.
The maps had the same exact concept, except only one player was a shapeshifting alien that can take the form of a human or alien.

This was an RTS. I've always wanted to play a FPS version of that game mode!
I can't wait! I love tricking other players in The Thing, and Debauchery has got to be even better.

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Superw0rri0
Superw0rri0

Can't wait... also I might be able to map... but i'm not great... I only have 1 successful map for L4D2 (which i've been told is actually good).

But as long as I don't have too make specific events occur then i'm fine.

I just need to know what you guys are looking for and then we can talk if you want to.

Also I would love to play test if that is possible.

Send me a message.

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rexflinter
rexflinter

This game looks like it's going to be a lot of fun. I can't wait until it's released. One complaint though, based on the gameplay video, which I'm sure is very early stuff, but still:

Now, I'm not asking for a tactical shooter, but it looks like player movement needs to be slowed down. It looks to me like sprint is always on. I guess this is just personal preference, but is there any chance of player movement being slower for release?

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gabester Creator
gabester

Player speed is being reduced. :)

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rexflinter
rexflinter

GIVE ME LAUNCH DATE NOW.

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gabester Creator
gabester

Give me programmer now.

Reply Good karma+2 votes
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