A stylish first person shooter set during the turn of the century. Elegant British gentlemen battle it out with unique, realistically portrayed period weapons, using free aim, ironsights, mixed akimbo, realistic damage, and a bleeding system. Debauchery will also feature an economy system, where points earned during play can be spent on newer and better weapons, upgrades, clothing, and various other things. Gamemodes will include the classic deathmatch, team deathmatch, and a new gamemode called Debauchery. In Debauchery, all players are 'innocent' and part of the same 'team.' A few of the players are traitors. Nobody knows who the traitors are. The goal of the traitors is to kill all of the innocents without being found out and killed themselves. Innocents must survive for a set period of time and/or complete a map-specific objective, and kill the traitors if they can figure out who they are. It's a highly psychological gamemode that plays much like poker with guns.

Post news Report RSS Debauchery needs a programmer!

If you know how to code for the Source engine, join us and come help make Debauchery a reality.

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Debauchery is an upcoming Half-Life 2 mod. It's a stylish first person shooter set during the late Victorian era, with elegant British gentlemen duking it out with a variety of interesting weapons in multiple unique gamemodes. We have a dedicated team of talented artists with lots of experience, and almost all of the weapons planned for the first release are finished and animated. Characters are in progress. However, Debauchery needs a programmer in order to become a reality! If you're experienced with coding for the Source engine, and want to work with us, please contact me. If you put in the required effort, this mod WILL be released, and it'll be a great asset for your portfolio, not to mention a ton of fun to play. We're also in need of a level artist. The work-in-progress design document can be found here: Click

Comments
Adana_Bandit
Adana_Bandit

UDK? but it says its for half life 2

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Armageddon104
Armageddon104

Please make this HL2.

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gabester Author
gabester

Edited to say Half-Life 2. We've switched to the Source engine for various reasons.

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The_Fortune
The_Fortune

Hey, you mentioned you needed a level artist, could you give some more details on that please?

Up til last year I've been using the Hammer editor for about 4 years on and off, but I still know it inside and out.
Although I've not really published anything due to college then a job, but right now I've got a hell of a lot of free time on my hands and I'd really like to go back to using Hammer.

I don't really have much to show on here except an embarrassing Killing Floor unreal map I put together for someone, my experience of unreal mapping being a month before I made it. Good learning experience, not so good map, so please don't judge my work on that, I can do much better in source ;)

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