Our Website

For the full mod description, please visit our website.
It's located here: www.donmod.com

DoN Key Features

Unique Characters and Abilities
Consisting of both Slayers and Vampires, the mod will have a unique variety among not only both teams, but individual characters as well. Each team is class based, and each class has their own features and weapons to follow the look and style. The Slayer team must use tactics and long-range weapons to take down vampires. The vampire team on the other hand is more likely to take a sneaky and well-planned approach. Each vampire class will have their own ability to use and give them the upper hand in certain combat situations. Although starting with certain perks, players are expected to develop their own style of play that suits them the best.

Dynamic Environments
The mod will consist of a variety of environments for players to play on. That being said, each environment will have dynamic features that the player can take advantage of, to give them the upper hand in battle. For example, making their way to the map's generator room and supplying the map with good lighting will give a small group of Slayers an advantage over their threats.

Bloody Finishing
A main feature in the mod is the ability to stake vampires. Upon being hit enough, a vampire will drop to the ground in an unconcious-like state. At which point, a Slayer must pull out his/her stake and stab the vampire in the heart to complete the kill. A system like this makes for a lot of unique and hilarious moments, between knock-downs and running for that bloody finish.


We'd like to take advantage of the OrangeBox engine's lighting. Things like motion blur and dynamic lighting can be used to improve the scary atmosphere and realistic game play we have planned for the mod. Similarly, we believe that its new lighting will allow vampires to have the choice of either playing a fast-leaping style of game play, or a sneaky and silent style.


Our Team

Katasdf (Project Leader, Mapper, Web and Graphic Development)
Cyper (Weapon Skinner)
Rottenbeard (Sound artist, Animator)
FeareD (Programmer)
Lingmerth (Concept Artist)
Dax (Character Modeler)
Phil (Weapon Modeler)
Milo (Mapper)


What We Need

  1. Organic Modelers (For both Vampire and Slayer models)
  2. Mappers (Must be strong in lighting and architecture)
  3. Animators (Both organic, and standard weapons)

Join Us

Looking to join the team? Send in an application at our: Forums

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Hello Dead of Night community!

The mod's development has been going great. Much has been happening in regards to media, including both 3d and concept.

Now that the balls in full motion, we'd love to hear what the community has to offer for the character and weapon load outs of the mod.

That being said, we're giving the community (you) the opportunity to post a class you'd like to see in the mod. However, don't just give us a name.. gives us EVERYTHING you can think of about the character you submit. (see below for a list of information you should include).
There's no limit, submit as many separate characters as you'd like (post each in it's own thread)

--------------------------------------------------

Character Guidelines:

Name:

Age:

Physical Characteristics:

Weapon load outs:

-

Attitude (optional):

Character Background (optional):

Anything else you'd like to add (optional):

Feel free to include pictures or reference regarding physical looks as well.

--------------------------------------------------

Please submit all classes to this specific forum in the Dead of Night community forums.

We can't wait to see what you guys come up with. Who knows, your character might very well be the next popular slayer class! :D

Let the ideas roll!
- Katasdf (Dead of Night Team Lead)

General Update + Help needed

General Update + Help needed

News 2 comments

Things have been progressing fairly well over the last couple weeks in terms of game play on the mod, Feared has been getting much of the core elements...

Dead of Night Site Opens + Programming Updates

Dead of Night Site Opens + Programming Updates

News 4 comments

After a week or two of pain-staking hard work (STAKING, haha, get it?), the site is FINALLY done! That being said, head over to www.donmod.com and see...

Dead of Night - Media Release #1

Dead of Night - Media Release #1

News 9 comments

Want to see what the team is working on at the moment? Here's a sneak peak!

Dead of Night's resurrection, brand new coder.

Dead of Night's resurrection, brand new coder.

News 12 comments

After playing many of the more recently-released source mods, the team has become rather inspired to get started on Dead of Night again. We experienced...

Post comment Comments  (0 - 10 of 162)
tirasangue
tirasangue - - 2 comments

Any day now it should come out

Reply Good karma Bad karma+1 vote
P2l
P2l - - 53 comments

Nope the mod is dead since 2014 one of the mapper moved to an area without a little bit of internet and the main mod maker got divorced

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SebastianAg.
SebastianAg. - - 120 comments

Guess it never saw the light of day
what happened i wonder.

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P2l
P2l - - 53 comments

Not dead. We had some issues. I was divorced, our mapper has moved to an area with little to no internet. He will be back in action soon and development will resume -feared (one of the mod maker)

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koddak99
koddak99 - - 137 comments

How sad, would of loved to have seen this game come out, would of been up there with the best.

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The.Mr.Zip
The.Mr.Zip - - 265 comments

mod is dead

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phipe
phipe - - 519 comments

There is a whole lot of spam on the website. And i cannot log in.

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LePortoz
LePortoz - - 3 comments

Is this mod ever going to come out or the project is dead?

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Feared
Feared - - 647 comments

It's a secret.

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Lacedaemonius
Lacedaemonius - - 510 comments

So what makes this mod different from Coven?

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