Hey Folks,
Things have been progressing fairly well over the last couple weeks in terms of game play on the mod, FeareD has been getting much of the core elements implemented including the functioning round system (with full server variable control), full class implementation and the unique movement abilities of the vampires. Even in it's current state, the game already is a lot of fun to play once a few guys are on the server, especially when I'm shooting the vampires in the face with the currently ridiculously overpowered shotgun (bahaha).
While the core game mechanics are coming into place, we are, unfortunately, severely lacking on the art asset side of the mod. Specifically, we are in dire need of weapon modelers. We need a modeler who is capable of making both low and high poly, accurate renditions of a wide assortment of weapons (from older to modern in style). The applicant should have a decent understanding of how to model in order to facilitate proper animation. Additionally, while we don't require it, the ability to UV map the weapons you model is a big plus.
If you think you've got what it takes and you want to give us a hand, please take a moment to submit an application (with previous work) on the application portion of our forums.
- Katasdf (Dead of Night team)
Good luck looking for help. And btw it's good thing that mod is alive again. But please never again post something like "Project is almost dead". If you ever fail coding some "Vampire Slayer" feature (code side) you can ask help from me, then i might help if I can. May the Dead of Night see a daylight(get released).
Elitic, the founder of RTC.
i can create models of weapons...see my models. https://www.moddb.com/mods/biocommando/news