They will be separated into distinct Codex Chapters, each with its own visual flair & unique units & Different-looking Structures:
-1) Dark Angels: Reclusive Monk-Knights with zero sense of humor & an unmatched hatred for traitors & Chaos Astartes. Medieval-Gothic Theme.
-2) Space Wolves: Fierce & mettlesome warriors one & all, ever eager to carve their battle-deeds into illustrious sagas. Nordic/Celtic Theme.
-3) Blood Angels: Noble in both appearance & demeanor, a chapter of living legends renown for their highly-decorated/gilded Wargear & paraphernalia. Angelic/Biblical-Gothic Theme.
-4) Imperial Fists: Stoic, laconic & uncompromising siege/attrition experts. Greek/Spartan Theme. (Minotaur chapter included, despite all canon evidence stating otherwise)
-5) Raven Guard: Single-minded, resourceful & grimly pragmatic shadowy space-ninjas specializing in covert operations, surprise tactics & guerrilla warfare. GrimDark/Noir Theme.
-6) Ultramarines; Proud & staunch-headed scions of Gulliman, noted for their overtly monomaniacal dedication to the tenets & maxims of the Codex Astartes. Roman Theme.
+ NEW models for ALL Ork units (Gretchin Builders, slugga boyz, shoota boyz, storm boyz, bomma boyz, loota boyz); & custom NEW MODELS for the FlashGitz (& their Kaptin leader), The MegaNobz (& their squad leaders), also for the Warboss, MekBoy, & Mad Dok/PainBoy.
+NEW models for ALL Ork vehicles: WarTrukk, DeffKopta, Kill-Blasta, Kill Bursta, Deff Dredd.
+ NEW super units: Gorkanaut, Morkanaut, BattleWagon.
+ NEW models for all Ork Structures.
+ No more Waaagh Banner or Ork population mechanics nerfing the Orks.
+ Further gameplay changes are currently in the planning.
They will have two separate faction sub-types:
-1) Militarum Regiments (Cadians & look-alike)
-2) Militarum Legions (Steel Legions,Death Korps of Krieg, etc.)
although the two will play the same, they will have NEW different models each, & distinct unique (Elite) units.
Both sub-factions will have brand-new models for structures.
+ NEW bug-free & fully working models for ALL Tyranid units: Hormagaunts, Termagaunts, Rippers, Genestealers, Warrior Broods, Venom Broods, Raveners, Zoanthropes, Tyrant Guards, Carnifexes, Lictor Alpha, Brood Lord, Hive Tyrant, SwarmLord, Trygon.
+ NEW models for all Chaos units, with branching tech/builds depending on chosen Chaos Mark: Undivided, Khorne, Tzeench, Nurgle.
For those wondering about The Eldar (a.k.a Ynnari), Tau Empire, & Necrons (a.k.a Necrontyr): they will also be subject to a MAJOR REVAMP, but not right now. Dark Eldar & Sisters of Battle will not be included. I humbly apologize to the fans of these two factions...
There is so much more in store for you, my dear fellow gamers. If you are interested, you can keep track of this mod and stay up to speed with its progress!
Love you all!
Hello dear 40K/DOW fans, & warm greetings to all the kind people following the Dawn of Glory mod.
After much Real Life trials & tribulations involving health issues, a workaholic spree, some academic commitments & whatnot, I have managed to restore some "order" into my chaotic life; I am once again back into the fray of modding!
My plan of action remains unchanged: due to the huge scale of my mod (remaking ALL 3D art/models/textures, as well as significant changes to races/gameplay mechanics), I will release it in incremental parts.
And let me tell you: do NOT be fooled by the "only 3 races" thing. The amount of new, original, exclusive content in just this first part will be staggering! And remember: This is only the beginning!
Questions? Suggestions? You are welcome to ask. Do not be shy, and don't worry about "Google Translate English"; I will answer any & all questions, even from non-members... except the obvious "when will this be finished" -because asking so would be... pointless. Apologies, but you do know that's true.
Stay tuned, & cheers!
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