Dawn of Glory is a TOTAL modification aiming to give Dawn Of War a brand-new cosmetic & gameplay overhaul:

+ Space Marines (a.k.a. Adeptus Astartes):

They will be separated into distinct Codex Chapters, each with its own visual flair & unique units & Different-looking Structures:

-1) Dark Angels: Reclusive Monk-Knights with zero sense of humor & an unmatched hatred for traitors & Chaos Astartes. Medieval-Gothic Theme.

-2) Space Wolves: Fierce & mettlesome warriors one & all, ever eager to carve their battle-deeds into illustrious sagas. Nordic/Celtic Theme.

-3) Blood Angels: Noble in both appearance & demeanor, a chapter of living legends renown for their highly-decorated/gilded Wargear & paraphernalia. Angelic/Biblical-Gothic Theme.

-4) Imperial Fists: Stoic, laconic & uncompromising siege/attrition experts. Greek/Spartan Theme. (Minotaur chapter included, despite all canon evidence stating otherwise)

-5) Raven Guard: Single-minded, resourceful & grimly pragmatic shadowy space-ninjas specializing in covert operations, surprise tactics & guerrilla warfare. GrimDark/Noir Theme.

-6) Ultramarines; Proud & staunch-headed scions of Gulliman, noted for their overtly monomaniacal dedication to the tenets & maxims of the Codex Astartes. Roman Theme.


+ Orks (a.k.a Greenskins)

+ NEW models for ALL Ork units (Gretchin Builders, slugga boyz, shoota boyz, storm boyz, bomma boyz, loota boyz); & custom NEW MODELS for the FlashGitz (& their Kaptin leader), The MegaNobz (& their squad leaders), also for the Warboss, MekBoy, & Mad Dok/PainBoy.

+NEW models for ALL Ork vehicles: WarTrukk, DeffKopta, Kill-Blasta, Kill Bursta, Deff Dredd.

+ NEW super units: Gorkanaut, Morkanaut, BattleWagon.

+ NEW models for all Ork Structures.

+ No more Waaagh Banner or Ork population mechanics nerfing the Orks.

+ Further gameplay changes are currently in the planning.


+ Imperial Guard (a.k.a Astra Militarum):

They will have varying regiments of renown to choose from: Cadians, Catachans, Death Korps of Krieg, Valhallan Ice Warriors... With new models for all of them!


+ Tyranids (a.k.a the Great Devourer):

+ NEW bug-free & fully working models for ALL Tyranid units: Hormagaunts, Termagaunts, Rippers, Genestealers, Warrior Broods, Venom Broods, Raveners, Zoanthropes, Tyrant Guards, Carnifexes, Lictor Alpha, Brood Lord, Hive Tyrant, SwarmLord, Trygon.


+ Chaos (a.k.a. Traitor Legions):

+ NEW models for all Chaos units, with branching tech/builds depending on chosen Chaos Mark: Undivided, Khorne, Tzeench, Nurgle.


For those wondering about The Tau Empire, Necrons, Dark Eldar & Sisters of Battle: they will also be subject to a MAJOR REVAMP, but not right now.

There is so much more in store for you, my dear fellow gamers. If you are interested, you can keep track of this mod and stay up to speed with its progress!

N.B.: Due to the LARGE scope of this mod, it will be released in multiple parts:

  1. 1st Part will introduce: Dark Angels, Orks, Eldar.

  2. 2nd Part will add: Blood Angels, Imperial Guard, Tyranids

  3. 3rd,4th, 5th parts & etc., will incrementally add all the remaining Chapters & Races.


Love you all!

yours faithfully,

Ziani_FromSpess.

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Comments  (0 - 10 of 267)
Guest
Guest

He is back for few days and then gone again. :O :(
Hopefully he will be back soon to continue his work on this mod!

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Guest
Guest

Finally someone who is making race mods for DC. I'm so tired of SS mess.
I would like to ask, since your skills in making models are superb, is there any chance of adding these Blood Angels terminator models (made by forge world) to Blood Angels when you get to them?
Can you show us more Space Marine units? :)
Cheers.

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ThePhoenix666
ThePhoenix666

A Silly Question But Will There Be Sync-kills In Close Combat?

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Ziani_FromSpess Creator
Ziani_FromSpess

Actually yes. They are the reason why I chose to leave the animation phase for last. It just can't be right to have a DoW game or Mod without sync kills (or such is my opinion, at least).

Reply Good karma+4 votes
ThePhoenix666
ThePhoenix666

Thanks For Answer.

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ralph777
ralph777

will you add this quality models also in dark crusade? just to have a nostalgia of the great campaign in DC.

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Guest
Guest

Mr. Ziani said somewhere in the past that he will create entire new campaign after race mods.The mod itself will be available for DC and SS but DC version will be prioritised.Hope I helped!

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Ziani_FromSpess Creator
Ziani_FromSpess

As the gentleman above said, campaign is planned for DC indeed, but only once all races are finished. And yes, DC version takes priority over SS, since Dark Crusade is a the better & more stable version of the game, compared to the bug-fest that is SoulStorm.

Reply Good karma+1 vote
Guest
Guest

Finally!You have emerged from the Warp after being lost of millennia!Will you remove fog on maps?Fog is annoying as hell when you use zoom mod.I do not want to question you vision about the mod but I don't see how Leviathan Pattern Dreadnought is a relic unit.I think it should be late game heavy walker.For example you can add Land Raider Ares as relic unit for Dark Angels because they are the ones who developed it.But again it's your call.Glad you are back and can't wait to try your mod!

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Ziani_FromSpess Creator
Ziani_FromSpess

As Kekoulis said, the Leviathan is an EXTREMELY powerful super-heavy walker, & VERY rare in 40k; usually housing a most venerable & legendary hero of the Chapter. It is hands down the most powerful AND durable Dreadnought variant in the Space Marines' Arsenal, & therefore a prime candidate for a relic unit. It may be "smaller" than an Imperial Knight, but it can still take it down pretty easily.
About Land Raider Ares: yes, it will be included as well. A feature of my mod is that no army can field more than ONE relic unit at once, hence the choice between a Landraider Variant OR the Leviathan Dreadnought (for the Astartes).

Reply Good karma+3 votes
Kekoulis
Kekoulis

A Leviathan Dread is like a Contemptor Dread.Pretty venerable and uses 30k and extremely uses very rare technology and weapons.
They are in very short supply but pack quite a punch.
Therefore,them being a relic unit is a wise choice me thinks.

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Guest
Guest

Well you do have a point,but they are smaller than Imperial Knights. Imperial Knight is a good choice for a relic unit so is a Contemptor Pattern Dreadnought because it's really large war machine!But again I will be happy with any of them because I never saw them in any Dawn of War mod!

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Ziani_FromSpess Creator
Ziani_FromSpess

Imperial Knights would feel kinda "out of place" in the Space Marine roster, which is why I'm saving them for the Imperial Guard instead (since IG don't have any other Heavy Melee Super-Unit option to begin with). The idea is that Space Marines should be a remarkably self-sufficient force on their own, without the need of auxiliary forces (Be it the Noble Houses of Imperial Knights, or any other).

Reply Good karma+2 votes
Guest
Guest

Oh,I see.I thought each race will have only 1 relic unit,but now I see that's not the case.So several relic units but only 1 can be built.Very nice!With release of new models for Chaos I can't wait to see what you will do with them!Also there was a rumor about new Slaanesh codex which would include new models!Also I read that this mod is for DC which is overall better game than SS and adding race mods of this quality is just phenomenal.Hopefully we will be able to play your mod soon.Cheers mate and welcome back!

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