Dark Interval is a mod project that aims at restoring certain parts of older drafts of Half-Life 2 - namely, various original locations, characters and plot points that didn't make it to the retail version. This mod is intended to provide a complete game experience; rather than restoring disparate bits and pieces, the team instead aims at building a complete and stylistically coherent world by drawing inspiration from many original concepts and drafts provided by Valve in their book Raising the Bar. This naturally involves filling some blanks and discarding some failed or played out designs. Dark Interval doesn't include original levels found in the "leaked" version of Half-Life 2, and instead features brand new maps which were built from the ground up - it was decided that this was the only way to make them both stand out and be actually modern and not just modernised fix-ups. You're welcome to try out the current demo - your feedback is welcome. And thanks for visiting.

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Report RSS Scrapland (riverbed) (view original)
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SMIFFGIG
SMIFFGIG

Looking good

Is that a ground limpet or a Xen plant I can see next the the train cart?

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callmeSven
callmeSven

Those Xen lights were actually referenced a few times in the leaked maps, so it's not out of the question for them to exist here.

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griefmaster_00x1
griefmaster_00x1

looks a bit like the sand-barnacle thing

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psilocibinum
psilocibinum

Это место крушения с другой стороны ?
На самом деле освещение, эффект пепла и скай-бокс просто идеальны, но думаю лучше будет сменить зеленую текстуру скалы на черную ( как на соседних скриншотах ), и заменить релизные модели вагонов на мосту ( те что с цистернами ) на любые другие.Так будет выглядеть более стильно и цельно.

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Cvoxalury Author
Cvoxalury

Нет, это не место крушения. Вагоны тут давно скинуты с путей рядом, что-то приспособлено проходившими ситизенами (ну, которые уже не ситизены… их скелеты вон там в вагоне), а вообще это служит технически как чекпоинт, так как тут Аликс мини-зарядом открывает двери вагона, то есть это вот чтобы игрок не убежал от неё слишком.

Текстуру сменить можно, но как-то монотонной карта тогда выйдет.

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Cvoxalury Author
Cvoxalury

I think I should translate it.
naskof: Is this the crash site from other side?
Actually, the lighting, the ash effect and the skybox are just ideal, but I think it will be better to change green cliff texture to a black one (like on other screenshots), and replace retail cisterns models with other ones. This way it will look more stylish and complete.

me: No, this isn't the crash site. Those wrecks are from rails above and lie here for a long time, and former citizens who passed here also have put some stuff (and their skeletons are in that wreck), and this place actually serves as a checkpoint as Alyx should blast the wreck's doors with her explosives, so the player wouldn't get far away from her.
I can change the texture but it might make map more monotone.

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Cvoxalury Author
Cvoxalury

Although… yeah, maybe you're right about the texture.
Moddb.com

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BiologicalHermanator
BiologicalHermanator

Awesome!

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M0rg0n_Fr33m4n
M0rg0n_Fr33m4n

Lots of things from half life 1 was to come back in hl2...........

but how does the sky change to the orange ish filter when you finally arive at the airex????

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Cvoxalury Author
Cvoxalury

I think of it as of daily and rather familiar change of sky colour at sunset.

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xDDGx Creator
xDDGx

Гм, там внизу барнакл ест ксеновский фонарик? %)

Освещение сделано отлично.

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