Dark Interval is a total conversion mod, the new incarnation of the Original Storyline of Half-Life 2. You will find your way through the nightmarish world of devastated Earth. Starting from the suburbs of City 17, laying your path through the alien factories, the underwater Rebel base, war-engulfed city streets and the alien Citadel, you will feel that dark atmosphere of the Original Storyline. Development started on Apr 10, 2010.

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Scrapland (riverbed)
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SMIFFGIG Jul 10 2012, 10:19am says:

Looking good

Is that a ground limpet or a Xen plant I can see next the the train cart?

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callmeSven Jul 10 2012, 2:52pm replied:

Those Xen lights were actually referenced a few times in the leaked maps, so it's not out of the question for them to exist here.

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-=Zombine3D=- Jul 26 2012, 3:29pm replied:

looks a bit like the sand-barnacle thing

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psilocibinum Jul 10 2012, 10:20am says:

Это место крушения с другой стороны ?
На самом деле освещение, эффект пепла и скай-бокс просто идеальны, но думаю лучше будет сменить зеленую текстуру скалы на черную ( как на соседних скриншотах ), и заменить релизные модели вагонов на мосту ( те что с цистернами ) на любые другие.Так будет выглядеть более стильно и цельно.

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Cvoxalury Author
Cvoxalury Jul 10 2012, 10:32am replied:

Нет, это не место крушения. Вагоны тут давно скинуты с путей рядом, что-то приспособлено проходившими ситизенами (ну, которые уже не ситизены… их скелеты вон там в вагоне), а вообще это служит технически как чекпоинт, так как тут Аликс мини-зарядом открывает двери вагона, то есть это вот чтобы игрок не убежал от неё слишком.

Текстуру сменить можно, но как-то монотонной карта тогда выйдет.

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Cvoxalury Author
Cvoxalury Jul 10 2012, 10:53am replied:

I think I should translate it.
naskof: Is this the crash site from other side?
Actually, the lighting, the ash effect and the skybox are just ideal, but I think it will be better to change green cliff texture to a black one (like on other screenshots), and replace retail cisterns models with other ones. This way it will look more stylish and complete.

me: No, this isn't the crash site. Those wrecks are from rails above and lie here for a long time, and former citizens who passed here also have put some stuff (and their skeletons are in that wreck), and this place actually serves as a checkpoint as Alyx should blast the wreck's doors with her explosives, so the player wouldn't get far away from her.
I can change the texture but it might make map more monotone.

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Cvoxalury Author
Cvoxalury Jul 10 2012, 11:32am replied:

Although… yeah, maybe you're right about the texture.

+1 vote   reply to comment
ZedMarine610 Jul 10 2012, 11:24am says:


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M0rg0n_Fr33m4n Jul 10 2012, 3:53pm says:

Lots of things from half life 1 was to come back in hl2...........

but how does the sky change to the orange ish filter when you finally arive at the airex????

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Cvoxalury Author
Cvoxalury Jul 10 2012, 4:05pm replied:

I think of it as of daily and rather familiar change of sky colour at sunset.

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xDDGx Creator
xDDGx Dec 25 2012, 7:54pm says:

Гм, там внизу барнакл ест ксеновский фонарик? %)

Освещение сделано отлично.

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Jul 10th, 2012
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