Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been. Using Valve's early concepts, we're creating new maps, models, textures, and custom dialogue. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger story.

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Dark Interval - Intro Sequence (view original)

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Description

Although I already uploaded these screenshots in my Steam gallery and gallery on playground.ru, I'd like to post them here at last so you wouldn't think that the mod is dead or something. Anyway, this is the intro sequence as it described in RtB (well, there are also some improvisations).
At first, player finds himself standing on a hill with a pleasant view of the modern city... but then the pictire suddenly changes - everything is dead, devastated, ruined, the alien spire is rising from the city center. Well, it's all in RtB.
Accompanied by the G-man, we then teleport right into the thick of things and we can see Spire closely for a short time - for this scene we used the old Half-Life 2 concept of City 17.
After that player finally finds himself in the Razor train and, after G-man's final words, meets with Samuel for the first time who gaves him a gas mask and keeps him company until the arrival.