Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been. Using Valve's early concepts, we're creating new maps, models, textures, and custom dialogue. The mod is released in episodes, the most recent being Dark Interval: Part I - an intro chapter to the bigger story.

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Airex chapter start (view original)

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Description

A player starts in the valley after infiltrating a waste disposal facility. The valley primarily serves as a place for dumping all the acidic and radioactive reagents and metal wrecks; the place has a relative minimum of guard activity.

The key part of a gameplay experiment was to implement stealth elements. If player can keep out of well lit areas and minimize noises from footsteps and gunfire, it'll be possible to avoid most confrontation with soldiers. It may later come useful to try not to alert enemy in the facility. As the result of Gordon loosing most of his weapons in the train crash, the enemy brought upon him on a full scale may easily overpower him.