This is a small patch for v3.7 that will fix several small but game braking bugs.
D-day! a mod that needs no introduction... but just in case:
D-day is a Would War II TC mod for the highly popular game Red Alert 2: Yuri’s Revenge, is the largest & longest running mod for RA2 to date. With hundreds of highly detailed & accurate units from pre World War 2 to a hypothetical post war. You’ll have plenty of opportunities to fight the good fight on land, sea & air. There are eight playable countries in D-day, as well as several other non-playable ones.
The playable sides are:
The pride of D-day is the DTX terrain, which completely changes RA2’s cartoony look into a gritty WW2 landscape that has been heavily researched to create an authentic atmosphere. D-day also features maps of such places as Berlin, Stalingrad, Kursk, El Almain & even New York! Created using battlefield maps & period photos to get the highest accuracy possible.
PS: This page is rarely updated, the main site however is updated on a daily basis, please check there for the latest information.
Continuing from the Type 95 Ha-Go based vehicles seen in the last news post. This news post shows some of the vehicles designed to replace it as the as the war in the pacific intensified. Because of the destruction of Japan's industrial capabilities it wasn't possible to put any of them into mass production & the Ha-Go was left to fight with ever decreasing effectiveness until the end of the war.
At the same time Hino Motors were developing the Type 98 Ke-Ni Mitsubishi started work an alternative design using four large road wheels attached to coil springs in a similar layout to the Christie suspension system used by the Russians and British. During testing Hino Motor's Ke-Ni with Bell crank suspension proved to be superior and work on the Ke-Ni Otsu was stopped.
A proposed upgrade of Type 98 Ke-Ni changing the turret for the one used on the Type 97 Chi-Ha "Shinhoto". This design didn't leave the drawing board and remained only a proposal. This design is often mistaken as an early or alternative version of the Type 5 Ke-Ho but they are separate projects.
The Type 2 Ke-To was an upgrade of the Type 98 Ke-Ni, replacing the turret with a new taller version & changing the main cannon from a Type 100 37mm to the newer Type 1 37mm. Even thought it was originally designed in 1941 production didn't start until 1944, only 29 were eventually built before the end of the war and none where used in combat.
With the failure of the Type 98 Ke-Ni to fully replace the aging Type 95 Ha-Go work started in 1942 on a completely new light tank design to counter the growing allied threat. At the time there was more interest in developing new medium tanks, the navy also had priority for steel so the project was put on hold. By 1945 the Ha-Go was now gravely obsolete and suffering heavy losses, with no available replacement production of the Ke-Ho was finally authorized. With japans industrial infrastructure destroyed and severe shortages of materials it was impossible to start mass production though. It is believed that a single prototype was completed before the end of the war but no photographic evidence has been found.
The Ku-Se was a proposal to modify the Type 5 Ke-Ho by removing the turret and replacing it with a fixed structure equip with a 75mm Type 99 gun, creating a fast and agile light support vehicle. The war ended before a prototype of the Ke-Ho and in turn the Ku-Se was completed.
Highest Rated (9 agree) 8/10
D-Day "See You On The Beach" ****: An Invasion Ten Years In The Waiting D-Day is a project that has been in the works longer than some players have been playing Yuri's Revenge. Since the time that D-Day began to take shape back in 2002, The West has completed it's "War on terror", an African American was elected as POTUS, the Arab World rose up in revolt and Social media sites took over our lives. Indeed the D-Day mod has been in the works for a long time, but finally through the hard-work of it's…
Jun 10 2012, 7:47am by TheReviewer
Latest tweets from @migeater
The D-day website now has over 255,000 hits! Thank you for your continued support, I hope to reward it with a new release later in the year.
Mar 31 2015, 5:01am
The D-day Wiki has been updated, you can now register & post comments on nearly every page.
Jan 23 2015, 10:15am
The D-day wiki is back up & fully working again.
Nov 17 2014, 8:41am
The D-day wiki is currently suffering technical difficulties, I hope to have them resolved as soon as possible.
Nov 15 2014, 4:32am
The D-day Wiki has been updated with units from the game Panzer Front. You can also now find news feeds on the main page.
Jun 30 2014, 7:12am
I've created a wiki for D-day, find it here T.co
Jun 7 2014, 4:48am
I've away in the netherlands for a month now, got some big D-day news to post when I get back tho.
Jun 25 2012, 6:31am
Was meant to take a brake & relax but I couldn't help my self, I'm back to making voxels already XP Agh... must do something unproductive!
Jun 9 2012, 10:41pm
You can now download the D-day beta via ModDB T.co
Jun 7 2012, 12:08pm
I'm going to spend the rest of my (D-)day at the D-day museum (free admission today :P ) T.co
Jun 6 2012, 6:41am