CRAZY Serious Sam 3: BFE Mod (Ver 1.3)
Mar 19, 2012 Full Version 2 commentsA mod for SS3:BFE. Weapons and enemies changed in a way to turn SS3:BFE into pure madness. VERSION 1.3 WITH MULTIPLAYER SUPPORT!
This is a crazy version of Serious Sam 3: BFE.
This mod features modified weapons and enemies. Now with new skins!
If you felt lack of action in SS3 - you definitely should check it out.
MAIN PROGRESS = 100.00%
What's new?
Monsters:
Rocketman = +15 DMG, +5 HP, +0.025 stretch, new gun, new sound, new skin.
Soldier = +14 DMG, +9 HP, new gun, new sound, new skin.
Soldier RifleMan = +9 DMG, +9 HP, new gun, new sound, new skin.
Spider Small = +4 HP, +7 DMG, +2 Melee DMG, -0.05 stretch, 2x speed, new projectille, new sound, new skin.
Arachnoid Soldier = +60 HP, 2X DMG, 2x speed, +0.6 stretch, new gun, new sound, new skin.
Arachnoid General = +50 HP, +4 DMG, -0.55 stretch, new projectille, new sound, new skin.
Gnaar = +60 HP, +10.5 DMG, +0.4 stretch, +4.8 speed, 2x kick impulse, new skin.
Kamikaze = +31 HP, +0.425 stretch, new sound, new skin.
Khnum = +500 HP, +30 DMG, new projectille, new skin.
CaveDemon = +14 HP, +4 DMG, +0.5 stretch, new skin.
Harpy = x10 DMG (BOMBS), +25 HP, +0.06 stetch, new projectille, new skin.
Kleer = 2X DMG, +25 HP, new projectille, new skin.
PsyKick = Just 2x stretch, new skin.
ScrapJack = +10 DMG, +250 HP, +0.5 stretch, new projectille, new sound, new skin.
Spider = +10 DMG, +20 HP, new projectille, new skin.
Walker Blue = +50 HP, new projectille, new sound, new skin.
Walker Red = +250 HP, +0.2 stretch, new projectille, new sound, new skin.
Werebull = +150 HP, +0.3 stretch, a bit faster, new skin.
Technopolip = +15 DMG, new projectille, new skin.
Ughzan = New skin.
Weapons:
Pistol (Uzi :D) = Auto fire, -0.09 recoil time, 2x ammo, new sound.
AssaultRifle = Physical bullets, 2x DMG, +0.02 recoil time, -10 ammo new sound.
SingleShotgun = Electro Bullets, +17 DMG, -4 ammo, new sound.
Minigun = Physical bullet, 2x DMG, 2x fire speed, increased bullet speed, new sound.
DoubleShotgun = +4 bullet, it now BOOM STICK!, new sound.
RocketLauncher = +25 DMG, new projectille, new sound.
Cannon = 2X DMG, new projectille, new sound.
StickyBomb = MoreDamage
AutoShotgun = +74 DMG, new projectile, new sound.
Sniper = +600 DMG (LIKE A RAILGUN), 12x zoom, new sound.
Laser = +90 DMG, new projectille, new sound.
PLUS
0 comments by Neo_minigan on Mar 25th, 2012
As I have said earlier there wiil be new episode with levels in next version. Even I dont know how it will be named, but work is going and it makes me happy. Dont worry about gameplay, hard work is going on it. So levels will be interesting at least.
Also standard fatalities will probably be longer than those which at the beginning of game. And something more interesting ))
A mod for SS3:BFE. Weapons and enemies changed in a way to turn SS3:BFE into pure madness. VERSION 1.3 WITH MULTIPLAYER SUPPORT!
A mod for SS3:BFE. Weapons and enemies changed in a way to turn SS3:BFE into pure madness. Version 1.2 Fixed Laser Gun fire power
A mod for SS3:BFE. Weapons and enemies changed in a way to turn SS3:BFE into pure madness. Version 1.1
CRAZY Serious Sam 3: BFE Mod These mod change all weapons and all monsters in game. Version: 1.0 (31.01.12) Unrar in: (C:\Games\Steam\SteamApps\common\serious...
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Hmm...what about editing levels for more enemies, perhaps? :P Anywho, downloading!
Edit: Wait, you're the same guy who made Serious HD Mod for TSE? Awesome, loved that mod, will like this too most likely xD
Yea, yea you right ) I am the same guy who made Serioud HD Mod TSE >:D
But, what about editing levels - idant have plans for it. But i think to replace some models of weapons, in future...
Awesome. Serious sam would approve
First mod on Moddb maybe, but not on the Serious Sam 3 forums. :P
I meant the first mod for Serious Sam 3 in general
FINALLY SS3 has been added to moddb. Looking forward to seeing this! Trackin.
In a similar note, one of the few ideas id like to see instituted into a mod is to make the sniper and laser ACTUAL guns with more ammo dumps for each, instead of just the random few you find that give you 5 or 40 rounds. Make em USEFUL. Just a thought, that I might put up on the page of the only mod so far for this game.
Ok. I can make having more ammo in these weapons after pickup.