Men of Praetoria is a mod for Dawn of War: Dark Crusade and Dawn of War: Soulstorm, which aims to add the well known Imperial Guard Regiments heralding from the Planet Praetoria.

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13 comments by GreenScorpion on May 7th, 2014

Since Praetorians like most Imperial Guard troops have access to some nice artillery pieces i decided to give them a powerful ability based on off map artillery support.

Afriels are albine genetically engineered soldiers and so their eyes should be something like red due to the lack of pigmentation. This eye texture was done using GrayWolf0 high quality eye textures.

Red eyes for Afriel soldiers concept

Deathwatch Captain Concept for Praetorians DW
Just showing some of the usable wargear which of course might remain not visible in most applications but is there and works correctly since the marine body is pretty much synched with the force commander body. It would still need some texture changes (at least to avoid colour bleed issues with the space marines).

Deathwatch Captain Concept for Praetorians DW

There is way more than this but not all can or should be shown (we have to keep some surprises don't you think?).
As ever if you any suggestions or comments feel free to comment below.

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Post comment Comments  (0 - 10 of 40)
superpox
superpox Jun 7 2014, 4:05am says:

Would it be possible to make the range longer for ig in buildings in this mod?

+1 vote     reply to comment
GreenScorpion
GreenScorpion Jun 7 2014, 3:05pm replied:

Do you mean increasing the range of regular ig troops firing from inside buildings when they are garrisoned? (Imperial Guard race)
This mod is focused on the Praetorians race, so if that is the case it is not the right place to ask such a thing. As a race mod Praetorians should not interfere with other races features but be designed to play out with or against other races.

+1 vote     reply to comment
DaNtlEs
DaNtlEs May 25 2014, 11:19am says:

is this mod dead or? I just dont understand, to much time is here on ModDB but it is not done, just asking

0 votes     reply to comment
GreenScorpion
GreenScorpion May 30 2014, 4:45pm replied:

No it isn't dead and it is shameful for you to say otherwise just based on the fact that it isn't done. Why the hell did i bother to write those news above this comment section not that long ago if people only care about releases. If you had read the comments below you would see also from my comments that this is not dead.

Good day/night sir.

+2 votes     reply to comment
DaNtlEs
DaNtlEs Jun 1 2014, 10:18pm replied:

sry man, you dont need to be like that, it whose just too long so I lost my hope for it, sry

+1 vote     reply to comment
Tomvegas
Tomvegas May 28 2014, 6:55pm replied:

NO! its not dead :D

+2 votes     reply to comment
Guest
Guest May 26 2014, 6:23am replied:

"Latest News: Status update" on May 7th, 2014
Sure seems to be so dead that it received news recently...
It changed team about an year ago as the previous modder had to abandon modding but it is still going from what i can tell.

+2 votes     reply to comment
jONES1979
jONES1979 May 12 2014, 3:00am says:

Brother GS, PM me if you will need any advice or assistance.

+2 votes     reply to comment
GreenScorpion
GreenScorpion May 12 2014, 6:44am replied:

Don't worry jONES i know i can count you for advices and assistance. The fact that you also thought out of the box for black templars is the reason why analysing your coding proves an interesting while learning, especially for the new modders.

+2 votes     reply to comment
jONES1979
jONES1979 May 12 2014, 8:19am replied:

There are things excluded (or did not implemented) in BT mod, only because they are not really fit the suggested gameplay, so they been reserved for future mods ;)

+2 votes     reply to comment
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