Credits:
Tempest - Original Mod creator, a lot of the models and buildings. Many thanks to him for allowing the assets to be used in order to get this mod completed.
Compiler - OE and Animations for the Turret
Zany_Reaper - Shadowsword
Medes - Leman Russ Exterminator (Leader Tank) -- currently replaced by the Senior Officer leman russ
Havoc - Venerable Dreadnaught
Titlams - Teamcolour
Hanger-8 - Banner/Badges
T'omm T'royy - Banner/Badges
Abriael - Banner/Badges
Kjon - Chaos Tank (Looted Ork Predator) -- currently replaced with the improved Looted Leman Russ so credits provided mostly for historical reasons.
FoK mod team - for the models used in several of the conversions
RT2 - conversion of some Praetorian units into FoK guard units, several model concepts, fixes and body synchs for some of my conversion concepts
deathwatch78 - for some work on the improved looted leman russ
ombrephenix - for some textures made for the Praetorian core units
gerberman - for some fx
Promythyus - for allowing us to bring back life to this mod page after he had to leave modding
thudmeizer - for overseeing the recording of Praetorian voices
goldenhorde - for his help with Praetorian background
fuggles - for some scripts for Afriel units and useful suggestions
jONES1979 - for some help, advices and suggestions
Gambit - for some suggestions
Shodar87 - for some suggestions
Anyone else who made suggestions, comments and overall provided useful feedback and is not included in the above list.

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Status update

News 13 comments

Since Praetorians like most Imperial Guard troops have access to some nice artillery pieces i decided to give them a powerful ability based on off map artillery support.

Afriels are albine genetically engineered soldiers and so their eyes should be something like red due to the lack of pigmentation. This eye texture was done using GrayWolf0 high quality eye textures.

Red eyes for Afriel soldiers concept

Deathwatch Captain Concept for Praetorians DW
Just showing some of the usable wargear which of course might remain not visible in most applications but is there and works correctly since the marine body is pretty much synched with the force commander body. It would still need some texture changes (at least to avoid colour bleed issues with the space marines).

Deathwatch Captain Concept for Praetorians DW

There is way more than this but not all can or should be shown (we have to keep some surprises don't you think?).
As ever if you any suggestions or comments feel free to comment below.

Some news on the Praetorian Mod

Some news on the Praetorian Mod

News 3 comments

After being pretty much abandoned for several years due to the impossibility of the tempest completing the mod and then with promythius also not having...

Corsix's Mod Studio Tutorial 1 by GreenScorpion

Corsix's Mod Studio Tutorial 1 by GreenScorpion

Other Tutorial 2 comments

Today I will make a reference of some features of an ebps rgd from a unit and how those things appear in the Mod Studio.

FFE tutorial 1 by GreenScorpion

FFE tutorial 1 by GreenScorpion

Players Modelling Tutorial 4 comments

Today we will learn how to create a dire avenger variation which focuses a bit more on melee weapons.

Understanding the MSGR / MSLC - Data....

Understanding the MSGR / MSLC - Data....

Players Modelling Tutorial 0 comments

Understanding the MSGR / MSLC - Data.... In the Whm... Remembering you can only replace like objects with like objects.

Post comment Comments  (0 - 10 of 44)
super71
super71

This looks like an awesome mod looking forward to it being done one day keep up the good work.

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Edna1
Edna1

cool

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Deuce_Savage
Deuce_Savage

Latest video is very interesting! Are those a team of Super Welders (builders) working the steel girders? When you speak of a new race, The Praetorians, you deliver! None the less, this is one of those rare mods worth waiting for!

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Deuce_Savage
Deuce_Savage

I came across a rare poster screen shot of this kool race from DeviantArt. Could send you a copy as soon as i could find the misplaced folder! heh heh

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superpox
superpox

Would it be possible to make the range longer for ig in buildings in this mod?

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GreenScorpion Creator
GreenScorpion

Do you mean increasing the range of regular ig troops firing from inside buildings when they are garrisoned? (Imperial Guard race)
This mod is focused on the Praetorians race, so if that is the case it is not the right place to ask such a thing. As a race mod Praetorians should not interfere with other races features but be designed to play out with or against other races.

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dantles1992
dantles1992

is this mod dead or? I just dont understand, to much time is here on ModDB but it is not done, just asking

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GreenScorpion Creator
GreenScorpion

No it isn't dead and it is shameful for you to say otherwise just based on the fact that it isn't done. Why the hell did i bother to write those news above this comment section not that long ago if people only care about releases. If you had read the comments below you would see also from my comments that this is not dead.

Good day/night sir.

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dantles1992
dantles1992

sry man, you dont need to be like that, it whose just too long so I lost my hope for it, sry

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Tomvegas
Tomvegas

NO! its not dead :D

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Guest
Guest

"Latest News: Status update" on May 7th, 2014
Sure seems to be so dead that it received news recently...
It changed team about an year ago as the previous modder had to abandon modding but it is still going from what i can tell.

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