Description:

This mod aims to...well it doesn't have an aim. Apart from causing pain and suffering - I mean fun to the end user. It just makes the game more fun to me, and hopefully to you as well with any luck. It started off as a minor change mod that slowly evolved into this monstrosity (I mean that in a good way) as a result of me going completely bonkers, with a few little helpful suggestions from the people with the suggestions.

Trailers for CornCobMan's Fun Mod (thanks to TorusTrooper0):

Main

Tau/Ork/IG

Chaos

Imperial Guard

Eldar and Sisters of Battle

Anyway a lot of things have been changed, swapped or otherwise bastardised in a fashion that may or may not be balanced but that is not my primary concern. Also included is the Dawn of Skirmish AI mod version something or other. Thanks to them and such.

Most of the fixes in the Nobrainer Bugs list are included this mod, as well as most, if not all, of the fixes from the Bugfix mod by Maktaka. Thanks go to him for compiling the big list of things to fix and for providing the Bugfix mod.

Some thanks go to Argonaut for his Survival mod which I spent many hours playing and Fuggles for his random win conditions mod and for his Unofficial mod of the aforementioned Survival mod.

Big thanks to Zany Reaper for allowing me to use a lot of his units from his TTRU mod, such as the Tau Mines, Broadsides and Drones, Necron Destroyer and Heavy Destroyer with resurrection animations, DE Reaver with Blaster upgrade and Talos with jump animation.

Also honourable mentions go to the Firestorm over Kronus (or soon to be Kaurava) mod for generously allowing modders with no talent for modelling to use their models and stuff, Gerberman for a lot of FX and stuff, Catwell for the GUO and KoS models and Gr0rc for his OE work on them and to the DoWXP mod team for some bits and pieces.

Visit the Relicnews forum page for the mod here

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Blog RSS Feed Report abuse Latest News: CornCobMan's Fun Mod Version 1.79 Released

2 comments by corncobman on Aug 3rd, 2014

Download the 1.79 Attributes file here

CornCobMan's Fun Mod Version 1.79 Attributes

Download the 1.79 Art file here

CornCobMan's Fun Mod Version 1.79 Art 

Changelog 

Chaos:

Added Chaos Dreadnought (thanks to Firestorm over Kaurava mod team)
Fixed Chaos Marks not working after selecting a wargear in the single player campaign

Imperial Guard:

Fixed Kasrkins availability before choosing Infantry or Armour Doctrine

Necrons:

Fixed multiple Necron Lords being available

Space Marines:

Added Venerable Dreadnought (thanks to Firestorm over Kaurava mod team)

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CornCobMan's Fun Mod Version 1.79 Art

CornCobMan's Fun Mod Version 1.79 Art

Aug 3, 2014 Full Version 1 comment

This is the version 1.79 Art file for the Fun Mod which together with the 1.79 Attributes file make up the full mod.

CornCobMan's Fun Mod Version 1.79 Attributes

CornCobMan's Fun Mod Version 1.79 Attributes

Aug 3, 2014 Full Version 0 comments

This is the version 1.79 Attributes file for the Fun Mod which together with the 1.79 Art file make up the full mod. Chaos Dreadnought added, Space Marine...

CornCobMan's Fun Mod Version 1.78.5 Attributes

CornCobMan's Fun Mod Version 1.78.5 Attributes

Jul 5, 2014 Patch 0 comments

Various fixes for issues including Space Marines AI error, Sisters of Battle Melta hit effects not disappearing, Ork Deff Dread pink icon issue and various...

CornCobMan's Fun Mod Version 1.78 Attributes

CornCobMan's Fun Mod Version 1.78 Attributes

May 31, 2014 Full Version 0 comments

This is the version 1.78 Attributes file for the Fun Mod which together with the 1.77.5 Art file make up the full mod.

CornCobMan's Fun Mod Version 1.77.5 Attributes

CornCobMan's Fun Mod Version 1.77.5 Attributes

Jan 19, 2014 Full Version 3 comments

This is the version 1.77.5 Attributes file for the Fun Mod which together with the 1.77.5 Art file make up the full mod.

CornCobMan's Fun Mod Version 1.77.5 Art

CornCobMan's Fun Mod Version 1.77.5 Art

Jan 19, 2014 Full Version 0 comments

This is the version 1.77.5 Art file for the Fun Mod which together with the 1.77.5 Attributes file make up the full mod.

Post comment Comments  (60 - 70 of 160)
BagaturKhan
BagaturKhan Aug 27 2013, 8:58am says:

Corn, do you plan to add White Scars or Space Wolves to your mod?

0 votes     reply to comment
Deuce_Savage
Deuce_Savage Aug 16 2013, 12:33am says:

There u are! Did u do a unlimited units mod before that raised the cap cieling for all units? If so, please include Tyranids for fun! Muh ha ha ha!

+1 vote     reply to comment
corncobman
corncobman Aug 17 2013, 7:24am replied:

Once the Tyranids mod is fully integrated I will work on the unlimited units for them.

At the moment the Tyranids add-on is a sort of half-assed bodge job with minimal testing it needs a lot more work.

+2 votes     reply to comment
corncobman
corncobman Jul 12 2013, 11:24am says:

OK folks so I haven't posted stuff in quite a long time so I thought I'd let you know what the balls is up.

I am currently waiting on the latest Daemons mod to be released so that I can then ask them for the Furies model. If I get the green light then you can look forward to seeing them as the Undivided Daemon option rather than having Daemonettes/Plague Bearers/Screamers/Bloodletters all available.

Also I have currently replaced the Khorne Sorcerer with the FoK Dark Apostle model which will be kind of like a Chaos Equivalent to the SM Chaplain.

+4 votes     reply to comment
jONES1979
jONES1979 Aug 16 2013, 5:15am replied:

AFAIK, since no one from Daemons mod team is personally responsible for Furie model, you should ask original developer for permission.
I may be wrong, but I think it's him Moddb.com

+2 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Jul 14 2013, 3:11pm replied:

Great idea man. :)

+2 votes     reply to comment
Vanders
Vanders Jul 6 2013, 8:23am replied:

I have already changed to a pre-set colour scheme for vanilla campaign, would the process be the same for the mod using corsix?

0 votes     reply to comment
corncobman
corncobman Jul 6 2013, 11:47am replied:

The process should be similar if you have done it before.

+2 votes     reply to comment
Vanders
Vanders Jul 7 2013, 7:40am replied:

Well it appears the vanilla units such as the sm captain and enginseer as well as the buildings change colour, however all other units that have been altered, like guardsmen, remain in the mods default colour. Where to from here?

And if in furture is wonder how to change vanilla campaign colour schemes go here:

Forums.relicnews.com

0 votes     reply to comment
corncobman
corncobman Jul 7 2013, 10:17am replied:

For new units only one colour scheme .rtx file has been done so if you want to change it to a different colour scheme it looks like .rtx files need to be made for them.

+3 votes     reply to comment
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Icon
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Platform
Windows
Developed By
corncobman
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Official Page
Forums.relicnews.com
Release Date
Released Mar 16, 2013
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9.6

30 votes submitted.

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Highest Rated (7 agree) 10/10

Oh hello I'm Hollow and got my seal of aproval 10/10. Would lulz again.

Mar 18 2013, 8:15am by H0LL0W

Style
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Real Time Strategy
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Sci-Fi
Players
Single Player
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