Cope's Defense Mod (CDM) is a work-in-progress modification for Dawn of War II. The newest version is 0.5. The goal in CDM is to survive as long as possible against the waves of enemies (currently 40 waves, more to come) with the Space Marine squads (scouts, Tactical Marines, Assault Marines, Heavy Bolter, Apothecary and Techmarine, Force Commander) you receive in the beginning. You can upgrade your squads to be stronger and more effective. Still WIP but you can already download a playable version (which actually is lots of fun).
Version 0.3.8 won't change to much about the game itself as I'm still busy with other things.
The new version will also include my Mod Launcher ;).
Changelog 0.3.8
Fixes
- increased the reacharge time of "Switch to Heavy Bolter" to 12, it had the wrong value
- the loading screen will now display the race-symbols
- the 'Knockback'-animation of the Tactical Marines will now stop correctly
Balancing
- increased the rate of fire and the accuracy of Plasma Guns
- decreased the cost to switch weapons (50 waaagh -> 0 waaagh)
- decreased the cost of the Scout's Artillery Bombardement (Req: 0, Waaagh: 250)
- increased the speed of Tyranid Warriors
- Hormagaunts in later armor-waves (20+) will now have slightly more health, Warriors a bit less
Gameplay
- added in hormagaunts that overjump your cover for later waves (20+)
- slightly changed warboss-behavior
- moved the 'Build Tarantel' ability of the Techmarine to level 2
- Techmarine now has a '360° Tarantel' (slightly more expensive: 360 req) on level 3
- Changed Devastator's 'Focus Fire' to use up energy and reduced the initial energycost to 20
- Scout upgrades reworked: Sight, Speed, Ballistics (lvl. 1-5)
- Sight:
Lvl 1: + 10%, + 2% Weapon range
Lvl 2: + 10%, + 2% Weapon range
Lvl 3: + 10%, + 3% Weapon range
lvl 4: + 10%, + 3% Weapon range
lvl 5: + 15%, + 5% Weapon range
- Speed:
Lvl 1: + 10%
Lvl 2: + 10%
Lvl 3: + 10%
lvl 4: + 10%
lvl 5: + 15%
- Ballistics:
Lvl 1: + 5% Accuracy, + 5% Damage, - 2% Cooldown, - 2% Reload time
Lvl 2: + 5% Accuracy, + 5% Damage, - 2% Cooldown, - 2% Reload time
Lvl 3: + 5% Accuracy, + 5% Damage, - 3% Cooldown, - 2% Reload time
Lvl 4: + 5% Accuracy, + 5% Damage, - 3% Cooldown, - 2% Reload time
Lvl 5: + 5% Accuracy, + 5% Damage, - 5% Cooldown, - 2% Reload time
Miscellaneous
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Known Bugs
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The next release of CDM is delayed due to the fact that I'm quite buisy. I'm searching for someone to create some maps though, feel free to send me a...
This is the newest version of Cope's Defense Version with lots of changes. IF YOU ARE EXPERIENCING PROBLEMS EXTRACTING THE MOD-FILES TRY 7ZIP.
This is a patch for version 0.3.7 to make it compatible with the 'There Is Only War'-Beta patch. Installation instructions included. Changelog 0.3.7f...
This is version 0.3.7 of CDM. It fixes some bugs (weapon-switching, flamer-orks, ammo-drops etc.) and rebalances some things (popcap, weapons etc.).
Each time I download the mod, I can't extract it from it's folder, it just gives me some kind of error.
Thats because its not compatible with the current version of DoW2.
Cope please update your mod.
I miss this mod so much. dont let it down :)
Cope, are you ever going to update this?
If you could i need some help
When i start the game with the mod launch options (on steam) it starts up with a black background in the main menu and crashes whenever i try to create a online game
The mod is not compatible with any version later than 1.9. :(
update it plz , i got it on steam and its not working :(
Ok thanks for the fast reply
Will there ever be support for later versions? This is a great mod and all, but I'm not sure I'm going to re-install a second copy of DoW just for this, haha.
another question cope: when cr is out will you keep making this for dow2 AND cr or just one?
I won't make 2 versions -- but I don't see why I there should be any need to create 2 version ;). The version will be compatible with DoW2 and CR.
cool, cant wait but i have to wait for easter before i can get chaos rising