This is version 0.3.7 of CDM. It fixes some bugs (weapon-switching, flamer-orks, ammo-drops etc.) and rebalances some things (popcap, weapons etc.).
Changelog 0.3.7
Fixes
- fixed a rarely occuring bug that would make the game freeze
- ammo-drops will now always grant ammunition and drop regardless which commander has been chosen
- fixed weapon-switching
- flamer-orks will now work in Multiplayer games
- the warboss now won't move through walls anymore
Balancing
- buffed plasma-gun damage (15->45) and increased its range (38->50)
- reduced ammo-dropchance (orks: 2% -> 1%, tyranids: 1% -> 0.5%)
- reduced the health regeneration of the warboss-boss
- destroying a warbanner now grants 75 Zeal and 75 Requisition
- your popcap now depends on the chosen difficulty-level (32/24/16/24; from easy to expert)
- switched flamer and plasma (Tactical Marines)
- reduced zeal-cost of Artillery Strike (400->350)
- lowered melee skill of basic enemies
- decreased the suppression radius of tarantel-turrets (15->10) and increased it's cooldown (1.5->2.5)
- tarantel-turrets now have to reload every 3 bursts for 5 seconds
- buffed shotguns slightly
- increased difficulty for hard and expert level
- various other slight adjustments
Gameplay
- 'Switch to Flamer' and 'Switch to Plasma' can now be used in buildings
Miscellaneous
- added new decorators for player-squads (allied squads will now have smaller decorators)
- removed the destructive effect from most of the knockback abilities (except the Stomp ability from the Warboss) to prevent simple enemies from destroying all your barricades with one special attack
- removed sync-kills from Apothecary ('cause it's annoying not being able to heal someone just because your Apoth is sync-killing)
- disabled the Squad-AI of player-squads
If you haven't already downloaded this you should.
I downloaded mine and did everything it said on the readme and it still won't work :(