Members of the development team total war mod:

-Strike_07(creator of the Total War mod)
-baconatedfries(specializes in 3D modeling)

-Lucas(corsix mod studio work)
-saukopf(Chinese translator)

hello, now talk about some changes that were made in the mod

general changes for all factions:
- New command tree for all factions
- New damage system
- New infantry team
- Now all regular infantry (rifleman, grenadiers, etc.)
have the ability to throw grenades and antitank grenades
- Now all have team machine gun, mortar and sniper
- Now all have vehicles recognized
- Now all have halftracks
- New structures for heavy weapons
- Now all factions have light,medium and heavy antitank
- All the regular infantry can be
improved with some arms package as sub machine gun and light machine gun
- Now all factions have officers and combat medic
- There is now light tanks for each doctrine
- Now there are special tanks for each doctrine
- New sound and Explosion effect

general changes to the faction allied:
- In the infantry doctrine, now called the USMC riflemen
- The Rangers are built in barracks
- New infantry: usmc engineer
- The m26 pershing tank now built in tank deport
- New halftrack: m16, m21, t12, t48 and m15a1 halftrack
- New sites: m55 maxson AA - In armored doctrine, now called a single m26 super pershing
- In airbone doctrine called gliders, tanks like the jumbo sherman
- In the infantry doctrine can be called a tank like the Tiger II captured, and sdkfz 250 with 20mm canon captured

general changes to the British faction:
- In the doctrine commands are added a variety of infantry commandos, also can be called a captured sdkfz 222
- In the Royal Engineers doctrine can be called a tank, as the panther "cuckoo"
- New infantry units: sas squad, Canadian troops
- Can now build halftracks as the m5 halftrack
- Has added a new vehicle: light truck vehicles support
- There is more variety of bren carrier
- New vehicles recognition as the daimler scout car "dingo", stuar recce and jeep
- Further improvements to the infantry selection
- New antitank guns such as the m1 of 37mm and 6 pounder at

general changes to the axis faction:
- New Explosion effect for v1
- For the doctrine terror, now called the tiger ii, version porche
- For the blitzkrieg doctrine, now called a tiger ace
- New structures: flak bunker - Further improvement for Volksgrenadiers and grenadiers
- Now the tiger is built panzer command
- New tanks: i panzer, panzer iv ausf f1, tiger ausf e (latest version), elefant, etc.
- New variants for 251 sdkfz
- New variants for 234 sdkfz

General changes for panzer elite faction:
- New variants for sdkfz 250
- New variants for 222 sdkfz
- Further improvement for infantry airbone
- New tanks like the panther, tiger, panzer iv ausf H, jagdpanzer iv, Jagdtiger, etc..
- New antitank guns such as the pak 36, pak 38 and pak 40

this is a part of which is in the mod


I want to thank those who shared their work to:

- Relic
- Corsix
- Relic new forum members:
-MrScruffs (thank you very much for your work, I'd appreciate all life, Rest in Peace)
-Loran Korn(thank you very much for your work, I'd appreciate all life, Rest in Peace)
-Celéstial o Celution(is the same person :P)
-Lethal Dosage
-the community models projects

and a special thanks for helping me :
-Celéstial o Celution(is the same person :P)

is totally forbidden to edit this mod (only have the member permit the development of mod), moreover, is also forbidden to get some mod (models, skin, etc), if they want something send me a message

if anyone wants to join the group of mod developers, send me a message, but only if you know some editing mod (3d modeling, skin creation, programming, betatested,translators, etc.)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Hello everyone, after a break I have developed the mod again, now I show you what the new mod will bring:

- All armored vehicles and tanks will have the ability to use high explosive ammunition

- the ability to set the minesweeper to the t26 medium was repaired

- some descriptions have been modified

- U.S. Capitan armament updates were removed

- the ambush skill on the hunt was repaired

- the 76mm gun was added to the m4a3e8 sherman, in addition to the improvements of placing the mine sweeper

- the m4 zippo's 50cal. gunner was removed as it was not working properly

- new sound effect (New)

- some sounds were repaired (New)

- it was enabled, automatic shooting for cromwell cs and cs churchill(New)

This is what I am working for the moment, be attentive to this topic since it will be updated to any changes that will be made to the mod

PD: If they find any error or problem, please notify me to repair it before releasing the new update. Like the suggestions

Remember that this will be a small update (patch), so if you want to use this, you must have v1.1 installed

Company Of Heroes: Total War v1.1(Full Version)

Company Of Heroes: Total War v1.1(Full Version)

News 32 comments

Mod update,Please read the details of downloads and installation of the mod. Works for v2602 (THQ version) and v2700 (Version STEAM)

Changes made to the v1.1(update 10/5/17)

Changes made to the v1.1(update 10/5/17)


Read this to know what new will bring the new version of the mod

Good News :D

Good News :D

News 2 comments

now begins the editing of mod the wait is over, now I come up with more ideas

latest information

latest information


important information for the followers of this mod, read it please

Add file RSS Files
Total War Mod Update v1.0.1

Total War Mod Update v1.0.1

Patch 18 comments

Hello everyone This is a small update is to correct the bug of "Fatal Error AI" It is a beta version, so you can still have the error, if so tell me and...

Comments  (0 - 10 of 527)

Hey man, the US army's vehicles and tanks don't have any skin. What should do to solve this problem ?

Reply Good karma Bad karma+1 vote

This comment is currently awaiting admin approval, join now to view.


plz plz plz put anihilate whithout popcap1!!!!!!!!! the camera plz faaaaaaaaaaaarr away!
fix 88 buker and stupa (sometimes dont shoot)
ss-harmstormfürer are useless

Reply Good karma Bad karma+1 vote

how to launch this mod i moved all files to coh folder but can't find launcher

Reply Good karma Bad karma+1 vote
strike_07 Creator

Everything is in the files of the mod, inside the files is the launcher, but it works, please tell me

Remember that for the installation of the mod, you must copy all the files and paste it where the game is installed

Reply Good karma+2 votes

1 question. Does it support CheatMod ? it's fine if it doesn't just curious :D

Reply Good karma Bad karma+1 vote
strike_07 Creator

For the mod does not work. I am sorry

Reply Good karma+1 vote

Found it, thanks. Awesome mod man :D

Reply Good karma Bad karma+1 vote
strike_07 Creator

You're welcome :) , if you have another problem Let me know

Reply Good karma+1 vote

Hello , me and my freind we play lan vs Cpus as germans vs allies how ever get this error sync popping out after 15 min in the game , idk what to do to fix it plz help however The offcicer in luftwaffe don't have sound so idk if it's a glitch or the sounds update didn't work correctly , hope u reply asap ty

Reply Good karma Bad karma+1 vote
strike_07 Creator

I do not understand the game error
What do you mean it has no sound?

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Company of Heroes: Opposing Fronts
Send Message
Release date
Mod watch
Community Rating



20 votes submitted.

You Say


Ratings closed.

Embed Buttons
Link to Company of heroes: Total War Mod by selecting a button and using the embed code provided more...
Company of heroes: Total War Mod
Last Update
181 members