A mod featuring Ant faction and overpowered units, such as Chrono turrets, Volkov, Super tank, nuclear mig!

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The Mod's wiki is here:

News

The mod is developed at GitHub. For full list of changes, please visit the mod wiki there. Also, you may download releases from the GitHub's project releases.

Github.com

Rule based AI attempt

Rule based AI attempt

News 3 comments

Clips Rule! Trying to get rule based AI working on OpenRA.

AI development effort

AI development effort

News 9 comments

AI development: pathfinding and unit selection with reinforcement learning.

Mod DLL automatic releases

Mod DLL automatic releases

News 1 comment

My mod dlls are now compiled automatically for download for modders

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Over Powered Mod r019 (for Release-20171014)

Over Powered Mod r019 (for Release-20171014)

Full Version 1 comment

New Highwayman for Allies. Engine updated for Release-20171014

Over Powered Mod r018+2 (for Playtest-20170923)

Over Powered Mod r018+2 (for Playtest-20170923)

Full Version 10 comments

Updated for the new playtest, Playtest-20170923. yaaay

Over Powered Mod r018+1 (for Playtest-20170902)

Over Powered Mod r018+1 (for Playtest-20170902)

Full Version 3 comments

New Magnetroll for Allies. New Pest Control for Allies. GI (RA2) for Allies replace Rifleman. Radar Dome high power mode graphical polish

Over Powered Mod r017 (for Playtest-20170722)

Over Powered Mod r017 (for Playtest-20170722)

Full Version 1 comment

Doge Lord added. Conscript (squad) added. Carrier spawns MiG AND Yaks.

Over Powered Mod r016+1 (for Playtest-20170722)

Over Powered Mod r016+1 (for Playtest-20170722)

Full Version 6 comments

New ant superweapon to kill enemy structures, slowly but surely.

Over Powered Mod r015 (for Playtest-20170722)

Over Powered Mod r015 (for Playtest-20170722)

Full Version

Added Hydra for ants. (Replaces Kong) This is the first release, featuring the new branch of my mod engine against Playtest-20170722. It may crash!

Comments  (0 - 10 of 17)
Tonhaospawn
Tonhaospawn

New playtest 20170930 ready!

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boolbada Creator
boolbada

I already have my engine updated but it has nothing new, I decided to hold until I add something :)

Reply Good karma+1 vote
Tonhaospawn
Tonhaospawn

New playtest 20170923 ready!

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Tonhaospawn
Tonhaospawn

New playtest 20170902 ready!

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Tonhaospawn
Tonhaospawn

A new playtest in preparation of the next big release has arrived! This time featuring a lot of major changes, like new game launchers and overhauled building targeting and damaging systems. Want to know more? Head to the full announcement at Openra.net or directly download and try it out: Openra.net

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ApocalypseTank
ApocalypseTank

Great mod i have played it a entire day is addictive :)

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boolbada Creator
boolbada

Thanks :D

Reply Good karma+1 vote
Nolt
Nolt

Quite OP :)

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leozx
leozx

Which version of OpenRA is support?
I intall your mod in 20161019,
and crush everytime.

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boolbada Creator
boolbada

You are in the right version. My mod is for OpenRA latest stable 20161019, as of now.

Reply Good karma+1 vote
boolbada Creator
boolbada

When this is your first time switching to the mod, you need to start the game again after the crash. :(

This is because my Mod DLL collides with other mods. I can't have this solved yet but in the next release of OpenRA, where they will allow engine modification, it will be fixed.

Reply Good karma+1 vote
leozx
leozx

OK,Done,Thx.

Reply Good karma Bad karma+1 vote
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