MustaphaTR's D2K mod is a small mod based on original D2K mod of OpenRA. It includes all 8 sides (Atreides, Fremen, Ixians, Harkonnen, Corrino, Ordos, Mercenaries, Smugglers) as playable and has special units and abilities for each.
HOW TO INSTALL
After v2.0
This versions of the mod come with an installer, just download the fitting one below and run the installer. You should install the mod on its own folder, seperate from base OpenRA.
Windows (x86|x64) - Linux - MacOS X
v1.1.1
Download the lastest version of mod, and extract the .zip file where you want. Run "make.cmd" for windows and "make" command on mod folder for Linux or Mac, then write "all" then hit enter. This will install the OpenRA engine for the mod and build it. You don't need to have any OpenRA installation for this. Run launch-game.cmd (windows) or launch-game.sh (linux/mac) to play the mod.
Before v1.1.1
Download the lastest version of mod, copy the "mtrsd2k" folder under your OpenRA "My Documents\OpenRA\mods\" for Windows, "~/.openra/mods" for Linux and "~/Library/Application Support/OpenRA/Content/Mods" for OSX folder. You can manually create "mods\" subfolder if it doesn't exist. Now when you open OpenRA, you should see the mod. You need to have the engine version mod is made for, for v1.1 it is release-20170527.
LIST OF UNITS FOR EACH SIDE
Atreides:
Special Units:
- Grenadier
- Sonic Tank
- Freman
Defensive Structures:
- Machine Gun Tower
- Gun Turret
- Rocket Turret
Light Vehicles:
- MG Trike
- Rocket Quad
Combat Tank Speciality:
- Range
Aircraft:
- Ornithopter
Special Ability:
- Ornithopter AirStrike
Freman:
Special Units:
- Freman
- Stealth Tank
- Fedaykin
Defensive Structures:
- Machine Gun Tower
- Gun Turret
- Rocket Turret
Light Vehicles:
- MG Raider
- Rocket Trike
Combat Tank Speciality:
- Cost
Aircraft:
- Ornithopter
Special Ability:
- Stealth Device
Ixians:
Special Units:
- Mechanic
- Jammer
- Drone
Defensive Structures:
- Machine Gun Tower
- Gun Turret
- Rocket Turret
Light Vehicles:
- MG Raider
- Rocket Raider
Combat Tank Speciality:
- Manual Repair
Aircraft:
- Ornithopter
Special Ability:
- Has better Repair Pad
Harkonnen:
Special Units:
- Flamethrower
- Devastator
- Rocketeer
Defensive Structures:
- Flame Tower
- Gun Turret
- Rocket Turret
Light Vehicles:
- MG Quad
- Rocket Trike
Combat Tank Speciality:
- Armor
Aircraft:
- Phoenix
Special Ability:
- Death Hand Missile
Corrino:
Special Units:
- Plasma Infantry
- Quake Tank
- Sardaukar
Defensive Structures:
- Flame Tower
- Gun Turret
- Rocket Turret
Light Vehicles:
- MG Trike
- Rocket Quad
Combat Tank Speciality:
- Damage
Aircraft:
- Phoenix
Special Ability:
- Rocket Strike
Ordos:
Special Units:
- Stealth Rocket Raider
- Deviator
- Suicide Bomber (same as original Saboteur just renamed)
Defensive Structures:
- Artillery Platform
- Gun Turret
- Rocket Turret
Light Vehicles:
- MG Quad
- Rocket Raider
Combat Tank Speciality:
- Speed
Aircraft:
- Swarmer
Special Ability:
- Vehicles can self-repair
Mercenaries:
Special Units:
- Light Tank
- Bomb Buggy
- Sniper
Defensive Structures:
- Artillery Platform
- Gun Turret
- Rocket Turret
Light Vehicles:
- MG Radier
- Rocket Quad
Combat Tank Speciality:
- Rate of Fire
Aircraft:
- Swarmer
Special Ability:
- Can buy everything they can build. (Even the enemy units if their production facility is captured)
Smugglers:
Special Units:
- Attack Dog
- IFV
- Saboteur (different than original Ordos ones, these are kinda spy + hijacker)
Defensive Structures:
- AP Mine
- AT Mine
- Rocket Turret
Light Vehicles:
- MG Trike
- Rocket Raider
Combat Tank Speciality:
- Build Time
Aircraft:
- Swarmer
Special Ability:
- Has slightly better Harvester, Refinery, Silo and Carryall
Hello, everyone. There has been another OpenRA release recently, so i ended up updating this mod to the new engine version too. There's little more than the engine update this time, i have not written any changelog. But still wanted to post an article rather than just silently updating the download links in the mod summary. You can download and play the new version from below:
Version 1.1.1 of MustaphaTR's D2K Mod for OpenRA.
Version 1.0.10 of MustaphaTR's D2K Mod for OpenRA.
Nice mod so far. I noticed that when trying to set groups, the number is set one below the number I type on the keyboard. (i.e. I press 2, group # is set as 1, I press 3, group # is set as 2, etc.) Is it a bug?
Yeah, seems like it. Fixed it for the next version. Thanks for reporting.
Nice to see this still gets updated
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Hey mate. I have been trying to install version 2 for the last 4 days with no success. I used all the different versions from GitHub. The portable and normal 64 but versions. It manages to open the normal screen for quick install and advanced install. The minute I click on of those it bombs straight to desktop with fatal error. When I look at the log it states it cannot find d2k installer download.yaml. Now I look in the folder it is there, I’m lost.
I even downloaded the code and did a manual install. It complied but when I click on the launch game cmd it just bombs to desktop.
It would be greatly appreciated if you could tell me what am I doing wrong. Thank you in advanced
That's something i already fixed, but didn't release a version with the fix iirc. The Content Manager isn't something you would expect the players to go thru in this mod, as player would likely have the Dune 2000 files already thru the OpenRA's D2k mod. So i hadn't noticed that the installer definitions still pointed to d2k and mtrsd2k before the release. I'll eventually update the mod when next OpenRA release/playtest drops, so that fix will be in then.
terror drones or whatever they are called here - ixian support power - don't have an attack move, and may all ender the same already infected vehicle. intended? at least the no-attack-move part sounds like it might be, but not the ability to infect already infected vehicle.
thieves could probably use RA's update that gives them 1-range anti-vehicle stun gun. or are they uncrushable? it feels like they are.
flame weapons continuously create fire at targeted location. looks weird, but if there are lore reasons for such funcxtionality - i'm OK with that and i'd like to know about those.
does the jammer loses it's ability to deflect missiles if it uses it's weapon? i hope not. otherwise stance bar would be super useful.
it seems like light tanks and IFVs are the only turreted vehicles and it seems like it makes them drive straight towards the A-move point without stopping to shoot once they get something in their turret's range.
missile raider trikes has inaccurate missiles that overshoot less or more often depending on where their target moves. or is this the price they have to pay for being a super fast missile-shooting unit?
can't click with the repair tool on Atreides aircraft (all aircraft?) to make themgo to the repair pad and i must send aircraft to the repir pad one by one otherwise all damaged aircrafts won't berepaired - it gets stuck on the first one.
Bomb Buggy can reach aircraft!
Swarmer (possibly other airplanes?) have no attack-move, targets must be pointed one by one.
The new version doesn't work, i write all in the make.cmd and it doesn't work.
What happens when you do that? Can you send a screenshot of error message if there is any.
Ok, do you have discord?
Are you on OpenRA discord channel, my discord name is MustaphaTR, you can find me there. If not you can join my other mod's server and find me there: Discordapp.com