1.00 is the latest instalment of Combined Arms! It adds five new unique missions to the single player campaign.
The update also features improvements to the existing campaign missions and a bonus music track "Gateway" for you to enjoy!
# Features/Additions
- Chapter VI of single-player campaign.
- Added two 8v8 maps.
- New music track "Gateway".
- Added alternate EVA for Talon
- Added alternate EVA for Black Hand
- Added Rhino Heavy tank (Stolen Tech - Soviet War Factory)
# Balance
- Grenadiers/Flamethrowers will now explode on death 100% of the time, up from 33%.
- Corrected Apache damage against primary AA units/defenses.
- Corrected Ion Mammoth Tank damage against prone infantry. (Reduced)
- Reduced Apache damage vs buildings.
- Increased Greater Coalescence HP.
- Engineers are now able to detect and defuse mines. Removed from Seekers/Lacerators.
- Reduced Harrier speed (201 > 180).
- Reduced Desolator & Eradicator weapon splash damage radius (342 > 256) and radiation lethality (strong > medium).
- Non-Elite Cyborgs are now affected by Chaos gas.
# Misc
- Added linkage indication when placing Prism Towers.
- Reduced Easy AI build speed.
- Replaced Medium Tank with Grizzly Tank (Stolen Tech - Allied War Factory)
# Fixes
- Fixed general unit XP gain from overkills.
- Fixed Boris not gaining XP from airstrikes.
- Fixed V3 reload.
- Fixed mission 2 convoys not triggering.
- Fixed being able to skip rescuing one of the groups in Detachment prologue mission.
- Fixed Veil of War not expanding.
- Fixed crash when certain sounds play in missions.
- Fixed crash at end of mission 3.
- Fixed AI power management after loading a saved game.
- Fixed Treasure Hunt maps.
- Fixed crate airstrike damage vs buildings.
- Fixed repeating announcement at end of mission 10.
- Fixed Fake Naval Yard being buildable when naval units are disabled.
- Fixed Scrin Harvesters spawning technicians on death.
Amazing, thank you
Mod of THE YEAR ....The things you did with the voices..... GOT MY VOTE.... it was like Kane was really there telling me what to do
well done, mate
Thank you x 3000
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Congratulations on the 1.0! Hope you guys get mod of the year, i voted for you and i am rooting for your success. Surely you deserve it!
I keep on getting this annoying error during the first non-Prologue Allied mission "Crossrip": I.imgur.com
It's set on "Hard" difficulty if that makes anything clear, I honestly dunno why I keep on receiving this annoying error, often when I get a stable defensive line going, always irking me... DX Going to set it to "Normal" difficulty and hope it doesn't garner this annoying issue.
Regardless, love how this mod is going so far with the SP-missions, honestly. I'm guessing you used AI-voices to get a VERY IDENTICAL voice for each spoken dialogue. Don't get me wrong, it's VERY damn impressive, nothing negative about it. Just thought i'd make sure since the non-RA2YR-related Prism Tank lines during the Allied Prologue mission REALLY blew me away mentally as well as the custom RA1 EVA spoken lines after destroying/capturing the Soviet-held Chronosphere, honestly. ^-^
EDIT: Ran the mission on "Normal" difficulty and, unlike "Hard" difficulty, it didn't show the annoying issue. Guess my thought on it doing the issue on "Hard" difficulty was right on the money after all, strange... Guess this means i'm sticking with "Normal" difficulty for the time being until the "fatal error" issue is fixed.
Hiya, yea it's a known bug that only affects mission 1 on hard difficulty. We'll be releasing 1.01 possibly tomorrow which will fix it plus some other minor issues. Thanks for the feedback, glad you're liking it!
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