Experience classic Command & Conquer and Red Alert action combined in one game! Always wondered who would win a fight between the Soviets & GDI? or Allies & NOD? Well wonder no longer! Pick your favourite faction and fight your friends in a classic Westwood Battle Royale!

Description

1.00 is the latest instalment of Combined Arms! It adds five new unique missions to the single player campaign. The update also features improvements to the existing campaign missions and a bonus music track "Gateway" for you to enjoy!

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Combined Arms 1.00
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JimJam1991
JimJam1991 - - 20 comments

Amazing, thank you

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Popscleman
Popscleman - - 231 comments

Mod of THE YEAR ....The things you did with the voices..... GOT MY VOTE.... it was like Kane was really there telling me what to do

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LocustQ
LocustQ - - 488 comments

well done, mate

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OZONO_SUN
OZONO_SUN - - 18 comments

Thank you x 3000

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Guest
Guest - - 690,571 comments

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toughNOOB
toughNOOB - - 1 comments

Congratulations on the 1.0! Hope you guys get mod of the year, i voted for you and i am rooting for your success. Surely you deserve it!

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kalidrone
kalidrone - - 1,422 comments

I keep on getting this annoying error during the first non-Prologue Allied mission "Crossrip": I.imgur.com

It's set on "Hard" difficulty if that makes anything clear, I honestly dunno why I keep on receiving this annoying error, often when I get a stable defensive line going, always irking me... DX Going to set it to "Normal" difficulty and hope it doesn't garner this annoying issue.

Regardless, love how this mod is going so far with the SP-missions, honestly. I'm guessing you used AI-voices to get a VERY IDENTICAL voice for each spoken dialogue. Don't get me wrong, it's VERY damn impressive, nothing negative about it. Just thought i'd make sure since the non-RA2YR-related Prism Tank lines during the Allied Prologue mission REALLY blew me away mentally as well as the custom RA1 EVA spoken lines after destroying/capturing the Soviet-held Chronosphere, honestly. ^-^

EDIT: Ran the mission on "Normal" difficulty and, unlike "Hard" difficulty, it didn't show the annoying issue. Guess my thought on it doing the issue on "Hard" difficulty was right on the money after all, strange... Guess this means i'm sticking with "Normal" difficulty for the time being until the "fatal error" issue is fixed.

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Darkademic
Darkademic - - 95 comments

Hiya, yea it's a known bug that only affects mission 1 on hard difficulty. We'll be releasing 1.01 possibly tomorrow which will fix it plus some other minor issues. Thanks for the feedback, glad you're liking it!

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Guest
Guest - - 690,571 comments

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