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Cnc3 Reformed


 Visit the site Cnc3center.110mb.com


  Introduction:
This mod for command and conquer 3 tiberium wars adds new units, upgrades, structures and a new faction called the NEA. Hope everyone likes it, feel free to post suggestions and tips.

Last Updated 13/1/08
Lastest Version = v1.6

Changes Log:

FACTIONS:

NEA
GDI
NOD
SCRIN

UNITS:

NEA

NEA Ranger Squad
NEA Tank Hunter Squad
NEA Engineer

NEA Grenadier Squad
NEA Pathfinder
NEA Elite Guard

NEA Hover MLRS
NEA Humvee
NEA M1 Abrams
NEA Havester
NEA MCV
NEA Microwave Tank
NEA Quad Cannon
NEA Missile Artillery
NEA Challenger
NEA Surveyor

NEA Comanche
NEA Aurora

GDI

GDI Gunship
GDI Mortar Infantry
Mutant Marauder Squad
Mobile Emp Truck
Mobile Warfactory

NOD

NOD Black Destroyer
NOD Flying Fortress
Mutant Marauder Squad
Mobile Emp Truck
Mobile Warfactory

SCRIN

ALIEN Cruiser
ALIEN Shock Destroyer
Mutant Marauder Squad
Mobile Emp Truck
Mobile Warp Sphere

STRUCTURES:

NEA

NEA Power Plant
NEA Refinery
NEA Barracks
NEA Vehicle Assembler
NEA Command Bunker
NEA Air Base
NEA Weapons Centre
NEA Tech Hub
NEA Support Command
NEA Crane

NEA Pulse Cannon
NEA Patriot Missile System
NEA Destructor Cannon
NEA Tiberium Silo
NEA Heavy Atillery

GDI

Mutant Hovel
Emp Control Centre
Defence Tower

NOD

Mutant Hovel
Emp Control Centre
Defence Tower

SCRIN

Mutant Hovel
Emp Control Centre
Defence Tower

UPGRADES:

NEA

Coming Soon

GDI

Laser Guided Missiles
Watch Tower Shields

NOD

Shaped Charges
Overcharge

SCRIN

Containment Fields
Fusion Generators

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Downloads RSS Feed Latest Downloads
Cnc3 Reformed v1.6

Cnc3 Reformed v1.6

Jan 13, 2008 Full Version 8 comments

Cnc3 Reformed version 1.6 replaces some old models with new ones as well as general balance and weapon changes.

Cnc3 Reformed v1.5

Cnc3 Reformed v1.5

Oct 17, 2007 Full Version 4 comments

Mod for Command and Conquer 3 Tiberium Wars.

cnc3 reformed v1.2

cnc3 reformed v1.2

Sep 26, 2007 Full Version 0 comments

Mod for command and conquer 3 tiberium wars.

Cnc3 Reformed V1.1

Cnc3 Reformed V1.1

Sep 23, 2007 Full Version 0 comments

Mod for command and conquer 3

Comments  (0 - 10 of 51)
pyrosorc
pyrosorc Oct 29 2008, 7:02pm says:

Just played as the NEA - not bad so far, needs a lot of work but hopefully thats coming in future updates.

At the moment nothing can upgrade and there are no support powers - I'm assuming this is work in progress?

For the stuff that actually is there - theres both good and bad. Some of the stuff just feels like GDI. The elite guard are quite nice, but seem to have the habit of just standing still when ordered to attack buildings (yes I know its not their strong-point, but they should do SOMETHING)

The commando is a total disappointment - he's a single sniper with even less abilities and not even a decent hp boost. 1 man, stealth, standard sniper rifle - thats it.

On the plus side, I love the emp vehicle. From reading above I understand this has been given to every side - which I think is a shame, it would be nice as NEA's unique point.

Please note when doing support powers + upgrades (the few of which are present dont actually work anyway) that with the re-naming of the air-base, call for transport has stopped working.

+1 vote     reply to comment
pyrosorc
pyrosorc Oct 29 2008, 9:25pm replied:

Well i'll stop pestering you with comments after this, im sure you're aware of most of it anyway. (New units on the 3 original teams might still have a few issues with balance? maybe make them more costly. The new GDI air unit feels like it should land).

One thing thats a little more obscure - the new Scrin infantry unit appears to suffer from Tiberium exposure.

+1 vote     reply to comment
pyrosorc
pyrosorc Oct 29 2008, 7:11pm replied:

To add to that: the AI is a bit weird sometimes too. In particular, the NEA long-ranged artillery unit seems to have a habit of charging into close quarters.

+1 vote     reply to comment
Yodiv
Yodiv Sep 25 2008, 1:37am says:

I have a question: in the version 1.6 is all textured?(bcz here aren't pics of textured buildings)

+1 vote     reply to comment
cnc3center
cnc3center Oct 8 2008, 12:42pm replied:

Yes they are.

+1 vote     reply to comment
akraken
akraken Sep 24 2008, 7:18pm says:

Hooray for me! I have every single game!

Downloading. Trying to find C&C:TW.

+1 vote     reply to comment
Takagawa
Takagawa Aug 29 2008, 12:01pm says:

I can't get the mod to run, I've read how to do it is in the mod folder

but i dont have a launch menu when i click the short cut it opens the game, if i go in the c&c3 folder it launches the game, is the downloaded version (thru EADM) not modable perhaps?

AH! nevermind I found the game browser..I should have checked start, all programs before making a comment *self slap*

+1 vote     reply to comment
BedaTravnicek
BedaTravnicek Jul 17 2008, 3:51pm says:

Is C&C3 Reformed for C&C3 TW Kane Edition?

+1 vote     reply to comment
cnc3center
cnc3center Jul 18 2008, 5:50am replied:

Yes it wil work with the Kane Edition.

+1 vote     reply to comment
cnc3center
cnc3center Jul 12 2008, 1:54pm says:

Place the file you downloaded in my documents - command and conquer 3 - mods. Then put in the C&C3 disk and when the quick launch menu is displayed click game browser. Then click the tab at the top called mods and then click C&C Reformed. Also note that your version of C&C3 must be patched up to version 1.9.

+1 vote     reply to comment
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Icon
C&C: Tiberium Wars Icon
Platform
PC
Developer
Fusion Gaming
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Official Page
Cnc3center.110mb.com
Release Date
Released Nov 4, 2007
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Community Rating

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5.7

36 votes submitted.

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Style
Genre
Real Time Strategy
Theme
Western
Players
Single & Multiplayer
Statistics
Rank
1,648 of 10,585
Last Update
1 year ago
Watchers
53 members
Files
4