The Vision of this mod is making Kane's Wrath a truely worthy expansion for Tiberium Wars, even more than Zero Hour for Generals. Taking quality CnC mods as Contra or ShockWave as an exmaply, One Vision is keen on maintaining the game's high visual level and improve upon it wherever possible. Whereas the original game limited subfactions to a certain gameplay aspect, every side is now given its own gameplay approach and expanded theme. While factions are still away from being made truely unique, One Vision can already account for a great quantity of changes and additions. This includes many unique upgrades, new units, various support powers as well as several bugfixes for all sides.

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RSS feed Report content Update Monday - Heroic Thermobaric Warheads (view original)
Update Monday - Heroic Thermobaric Warheads
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magachs
magachs

BUUURRRRNNNNNN! ...with style.

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jfpoliveira12
jfpoliveira12

I like. Let them burn!

Perhaps you could introduce a few more veterancy upgrades to other units in other factions aswell, like EMP warheads for ZOCOM Predator Tanks.

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Zocker4ever Author
Zocker4ever

Well, it's not a veterancy upgrade and only a special projectile for heroic units ^^
Similar to Rockets that turn red when normal units are heroic.

I really like the idea of units receiving special upgrades when reaching next levels. It's just that if I make it for one faction, all factions should be equal and have them too. This is a lot of work and will most likely be hard to balance.

But maybe that could work with very special units, like an "Evolver" Scrin unit or something like that. Or simply a special unit upgrade instead of better statistics when reaching a new level? I could see that working with MoK.

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Description

Another cosmetic update for the Black Hand is the Thermobaric Warheads upgrade.

Once heroic, the reddish trail of rockets will shift into a blue tone, looking somewhat similar to the blue of purifying flames.

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