In year 2047, the alien crystal element - commonly known as "Tiberium" - began blanketing the Earth. As war continued over the past century between the European Union (EU) and the Pan Asian Coalition (PAC), Tiberium fields continued to grow, changing the course of Nature forever. The year is now 2142, and the dawn of a new Ice Age has thrown the world into a panic - a global threat that nobody has ever expected. In "Command & Conquer 2142", the two military superpowers will collide - in an epic battle for the last habitable lands. The math of this war is simple: Some will live, most will die.

Report content RSS feed CNC2142 - Our first update in 2011!

Hi all! CNC2142 has been absent for a while.. but for good reason! Here we go, our first official update in 2011! ^^

Posted by derek328 on Nov 25th, 2011

Hello to our Moddb friends & visitors! :D

First of all, hope all of you are doing fine!

The CNC2142 team would like to thank all of you, who have been visiting our websites in the past months! Your support is very important to us - it is vital to the success of our modification project! ^^

Back in Jan 2011, as you know the team started working on all the civilian buildings and props. Unfortunately, because of the way they are designed by EA - everything from street lights to sky scrapers were incompatible with the CNC3 Sage engine. The models were out of scale, and the textures were too demanding. We tried to remake everything, but given a mod team like ours that look for nothing less than perfection, we knew our work will always be slightly different from the originals in BF2142. Perhaps the worst of all, BF2142 contained no less than 300 different set pieces, remaking all of them was simply mission impossible.

Two months ago, we have decided to look for help from Remdul, an engineer from the famous Battlefield: Forgotten Hope modification. He helped us by designing a special in-house program for CNC2142, which enabled us to recreate EVERYTHING from BF2142 with precise details at a phenomenal rate. Every door sill, window frame, concrete crack, mud stain and burn mark are now present in our modification, exactly the way they originally appeared in Battlefield - and all this without affecting the game performance! We could never thank Remdul enough :D

Today, we will be posting our first set of images after 11 months of hard work! As always, tell us what you think! We hope you'll like this update as much as we do! :D

Thanks and take care!


Post comment Comments
Joshh Nov 26 2011 says:

Well if that's what the wait was for I'd say it's time well spent!

+14 votes     reply to comment
Yuribeard7 Nov 26 2011 says:

Looking forward to the mod!!

+4 votes     reply to comment
ApornasPlanet Nov 26 2011 says:


+3 votes     reply to comment
Stormx2233 Nov 26 2011 says:

Geat work guys, its nice to see. Hope it all works out from all of us at the UK offices.

+3 votes     reply to comment
flamingvipir Nov 26 2011 says:

Three cheers for Remdul!

+3 votes     reply to comment
dta.Osiris Nov 27 2011 says:

This explains the long wait. Designing an in-game program to make the textures... wow you guys are dedicated. Once this mod is done it will be up at the top with other high quality mods.

+3 votes     reply to comment
Tyrranus Dec 2 2011 says:

wow kick ***

+2 votes     reply to comment
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