Esta es la lista de correcciones principales.

  • -Corregida la imagen MDSTRATEGIC_000 Ya que salia el mapa estrategico de CC4.
  • -Añadido un WORKBOOK para consulta de los jugadores de la Mod.
  • -Corregidas las .btd Vilalba y GandesaE al NO contener ningun dato en el BRIEFING.
  • -Cambiado el sonido 101 que era un avion por el de la Bengala de LUZ en las batallas Nocturnas.
  • -Cambiada la MAINSCREEN  al ser imposible poner la ORIGINAL de Ebro 2.0.
  • -Ahora pondra NATIONALIST BATTLEGROUP o REPUBLICAN BATTLEGROUP en vez de poner en todos REPUBLICAN INFANTRY BATTLEGROUP.
  • -Corregido el TIMELINE que contenia 3 dias como DIA 25 asi que ahora es desde el 25 al 18.
  • -Iconos grupos de combate.
  • -Campaña y operación principal.
  • -Sustituido MP38 por MP28
  • -Sustituido a Winchester, por Mosin Nagant
  • -Munición ametralladoras pesadas y ligeras.
  • -Los lideres de peloton no portan armas principales del team.
  • -Zapadores solo con rifles, más granadas y nada de lanzallamas.
  • -Francotirador republicano el mismo fusil que su homologo nacional
  • -Icono naranjero igual para el mp28.
  • -Eliminados mayormente los subfusiles rusos.
  • -Corregido el nombre de las granadas.
  • -Botones pantalla soldierscreen.
  • -Informes de batalla corregidos.
  • -Grupos de combate falangistas sin tanques.
  • -Munición y tamaño de los morteros.
  • -Eliminado mayormente el L3, el PZ1 solo tiene ametralladoras, corregido ademas su torreta, el L3 solo aparece en 2 grupos de combate nacionales que no se usan en la campaña porque no participaron en la batalla del ebro.
  • -Corregido borde blanco He111 y BA6.
  • -Añadido el coptel molotov a los at nacionales, cambiado el sonido del coptel molotov.
  • -Artilleria mucho más blandita.
  • -Se han reordenado las posiciones de cada team al cargar la pantalla del battlegroupscreen para darle un aspecto más bello y no tan desordenado.
  • -Se han corregido el tipo de ciertas unidades como tanques de mando.
  • -Se ha eliminado el rifle SVT40 del mod por estar fuera de epoca.
  • -Se han rehecho muchos grupos de batalla republicanos que estaban incompletos o incorrectos.
  • -Se ha corregido la pantalla de resultados donde estaban invertidos los bandos.
  • -Se han añadido cocteles molotov a diversas unidades de infanteria, sobre todo de caracter más fuerte.
  • -Se han corregido banderas del mapa estrategico referentes al bando.
  • -Corregida pantalla multijugador.
  • -Puestos los iconos rangos de soldados en algunas pantallas que faltaban.
  • -Corregidos iconos de las granadas.
  • Estos son los cambios hechos en el mod, esta claro que se podria hacer mucho más pero se trata de corregir la idea original y no crear un subproducto nuevo. Si alguien quiere hacer algo más a su gusto es libre de hacerlo pero si lo hace publico tendra que consultarlo primero a mi persona, cualquier intento de hacerlo publico sin mi permiso sera penado con el destierro de la comunidad de Close Combat.
  • Agradecimientos a normski Nomada_Squadman45 y resto del Clan por su dedicación buscando los fallos.
  • Close Combat V: La Batalla del Ebro Mod 1.0 por Nomada_Firefox, Zikat, Kanov y algunos más.
  • Este mod representa la batalla que ocurrio desde el 25 de julio al 16 de noviembre de 1938 en la zona occidental de la provincia de Tarragona y en la zona de la provincia de Zaragoza en España. 
  • Sin embargo hay que tener en cuenta las limitaciones del juego en si y pensar que solo representa un mes completo de dicho enfrentamiento en lo que fue seguramente su parte más sangrienta.
  • Asi mismo este mod evita cualquier relación politica o de algun tipo radical, esto es simplemente un juego basado en hechos reales cuidados con el mejor detalle que hemos podido.
  • Asi bien espero que disfruteis de este estupendo trabajo fruto de varios años de esmero y elevada paciencia por nuestra parte.
  • Instalación del mod:
  • -Para la instalación de este mod es necesaria un instalación total del juego Close Combat The Longest Day y parcheada con el parche 5.50.13 
  • -Antes de instalar el mod es necesario los 44 mapas del mod La Batalla del Ebro los cuales pueden bajarse en www.Clannomada.com o www.FirefoxCCMods.com por ejemplo.
  • -Una vez bajados los mapas descomprimirlos en la carpeta MAPS del Close Combat The Longest Day.
  • -Instalar el .exe CCTLDModEbrov2.0 en vuestro PC.
  • -A continuación ejecutar el icono de EBRO que ha sido creado por el ejecutable.
  • Creditos del mod:
  • Este mod ha sido desarrollado por una parte de los miembros del Clan Nomada y con apoyo total de toda la comunidad del Clan.
  • Asi bien a nivel individual y a grandes rasgos estos son los creadores del mod.
  • DAK_Legion - CONVERSION a TLD de todos los ficheros del mod para su correcto funcionamiento, ficheros de base, armado de las imagenes, pantallas, sonidos, Voces, plugin, etc etc...
  • Nomada_Firefox - Montaje de todos los ficheros del mod para su correcto funcionamiento, ficheros de base, armado de las imagenes, pantallas, sonidos, Voces, plugin, etc etc...
  • Nomada_Zikat - Creación de los 44 mapas del juego basados en terreno real de la batalla, fpools, tipos de unidades, en general todo el apoyo historico del mod, busqueda de fuentes de información, imagenes e incluso la selección de la musica. 
  • Kanov - Uniformes de los soldados en el mod y puesta a punto de los ficheros de teams para su correcto funcionamiento con los diferentes uniformes.
  • Rouge5 - Iconos de armas.
  • Normski el creador del popular mod de la Guerra Civil Española del Close Combat 3 del cual obtuvimos cosas como los nombres de los soldados y algunos detalles más ademas de inspiración.
  • Doramas - Gran parte de los ficheros iniciales del mod, concepto inicial.
  • Nomada_Lenin - Ficheros de base, armas y algunas cosillas más.
  • Nomada_Karpetano - Voces, apoyo moral ;).
  • Nomada_Stalin3 - Voces.
  • Nomada_Varaderey - Voces.
  • Nomada_Squadman45 -  Busqueda de información, apoyo variado.
  • Y por supuesto todo el Clan Nomada, a ellos se les debe un gran agradecimiento por su apoyo en el mod a todos los niveles.
  • Asi mismo si Atomic Games no hubiera hecho el Close Combat V asi como todos los creadores de las herramientas de mods y toda la comunidad hispanohablante y relacionada con los Close Combat, sin ellos esto no seria posible.

Saludos a todos y gracias, que lo disfruteis. Recordad visitar para más información Firefoxccmods.com o Clannomada.com

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Blog RSS Feed Report abuse Latest News: Probably the future from many EAW/FOC mods

8 comments by Nomada_Firefox on Mar 26th, 2014

Here you can know about the better incoming options for this year or at least non too far in the future:

Vol`Talkes is probably the most promising. It is a game at development thanks to one deal from RazielKanos and his team with Petroglyph for create their own game with the Glyph Engine. It will be a game very similar to EAW and friendly for modding because it will be one of their main objectives, a game where the EAW community can import all their mods.

You can read here the description from RazielKanos.

RazielKanos wrote:
Greetings guys!

My name is Chris, some of you may remember me from the Steiner Modding Group

A handful of people from different modding groups came together to get Empire at War to the next level.

Right now we are working on Empire at War 2 - well not literally - but we have a deal with Petroglyph that we may use the Glyph Engine to create our own game. No, it will not be a Star Wars game - the story takes part in our own universe, but since we all come from the modding scene we're going to put a huge priority on creating a very modding friendly game.

We hope you guys will help us to make this game happen, tell us YOUR most annoying things in EaW/FoC so we can try to iron that stuff out. So far wet added some basic modding tools directly into the game. The gam will convert your graphics into DDS files, it will create your textfiles out of a simple txt file and we have a ALO converter for the latest version of 3D Max (2013) and plan (after release) also to try to get something for blender too. Thats unfortunately quite tricky since blender doesn't really read the DirectX shaders, so this will take a bit more time...

We currently are in need of a person that can create our models and pout textures on them, since our guy we had in the team isn't able to do that any longer for us

So if you're interested to see your work in a real game, let me know. You also get a share from the profit the game will make, so no need to work for nuts and glory only
If interested please send me a message at art.stuff@hyperdrive-games.com

We also need you help on facebook to get more likes! feel free to tell your teams and friends about our game, the more people we reach the easier we will be able to rise money to finish the game

Facebook.com

Last but not least let me show you our feature list for this game

Gameplay Features

• more than 40 different units
• hardpoint-based strike options guarantee deep tactical gameplay
• no simple paper-scissor-stone mechanics
• intense and long battles with hundrets of units under your command
• plan your attacks in a huge galactic scale on long term objectives
• 2 different game layers in real time - a strategic galaxy map and tactical battle enviroments
• 5 different fractions
• 2 playable fractions

Singleplayer Features

• singleplayer campaign with 60-80 hours of gameplay
• open world (galaxy) gameplay
• player decisions have an huge impact on story development and unlock different units and allies
• many different side missions, that want to be found and mastered
• different strategic and tactical options guarantee gameplay rich in variety
• tactical use of Power-Ups
• long lasting support after launch with new maps, missions and units

Multiplayer Features

• Units unlock after progress in singleplayer campaign
• Unlock of powerful hero units
• 2 playable fractions
• different tech-trees
• hardcore hero units (they die once, they're gone)
• tactical buffs and debuffs
• buff crafting system
• huge shipyards develop new units and heroes
• coop multiplayer with 4 players vs 4 NPC's
• up to 4 vs 4 player battles


Glyph is the graphics engine from alamo made by Petroglyph and it is probably 100% compatible with EAW/FOC. They have a 3Dmax 2013 export plugin and with it, import models from EAW/FOC to this Glyph engine can be easier. Of course we will need to make again the space/ground maps and more but it is probably the best option.

The unique bad point, it can be how the game will run at directx 9 but I do not see it as a bad point. Probably it is better for the type of machines that all we run and for import the EAW/FOC stuff from our mods.

RazielKanos has announced the price from the game at 25€ for the standart edition and 35€ for the deluxe edition.

Now we do not know a release date but I hope that it will not be too far in the future. At least we can think how all our EAW/FOC will not die here and it will have a very fun future for all us.

When I started this news, I spoke about more options, yes, there will be more options. The second will be the next game from Petroglyph, it is named Grey Goo and it will be sell by a new and unknow company named Greybox Greybox.com

Grey Goo will be a RTS very similar at concept to the old C&C games but because it is developed by Petroglyph, we can think how the game will be able edited.

I can imagine that it will remember a lot to Universe at War because it will be centered at one planet.

The game will be released this year at Steam. You can see some screenshots here and more at this site. Greybox.com



Personally, it looks very good but we do not know if it has strategic map and we are very close to know how it has not space battles or something similar. Of course it can be good for a type of mod as my last Universe at War mod.

Well, these are by the moment the best options. Probably there will be more, I know about one 4X RTS game which it looks very good but I do not know if it will be able edited. It is named Novus Aeterno, you can check it at kickstarter Kickstarter.com

Another game which I follow very close because probably I will edit it, it will be the next Close Combat The Bloody First Matrixgames.com . It will be a new title from this old saga but set at 3D with a new engine made under Unity3D engine. We do not know too much about it but we know how it will be able edit mostly and it will be similar to the other Close Combat games but at 3D. Other features will be these:

-There will be a scenario editor with an integrated map editor. Typical Map sizes will be comparable to the existing game.

-It will add a destructible environment, not at 100% but similar or bigger than other CC games.

-As other CC games, the multiplayer will be 1 vs 1.

-There will not be strategic map but you will be able choose your troops.

-The Bloody First is the US 1st Division who fought through Tunisia, Sicily and Normandy. You will be able to play through all three campaigns. Another huge difference will be this campaign mode, it will be more CC3 style than CC5.

As you can see it will be a wargame at 3D and real time. I like a lot this games and I made before several mods for them, even one Star Wars mod for Close Combat V. Now if they make a new version and at 3D, perhaps I make similar mods, even one from Star Wars, there are many things from this type of games that you can not see at other games.

Well, I recomend you check this games at specially vote as "I like" at facebook for Vol`Talkes Facebook.com , it will help them a lot.

About me, by the moment I will continue editing the mods that I have but the first time that I can move my ass to another game joining the features from EAW, I will move my Alliance mod to it at 100% and I will forget EAW forever. Have fun.

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Close Combat TLD: La Batalla del Ebro Mod 1.0

Close Combat TLD: La Batalla del Ebro Mod 1.0

Mar 15, 2012 Full Version 0 comments

Este mod representa la batalla que ocurrio desde el 25 de julio al 16 de noviembre de 1938 en la zona occidental de la provincia de Tarragona y en la...

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Firefoxccmods
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Released Mar 14, 2012
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Real Time Strategy
Theme
War
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