Mod is dead, no more infos here. Private issues, family and stuff like that forced us to stop this project. So yeah... sadly another great mod with great plans dead. :/

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Respawns in the zone

News 4 comments

In vanilla CS the respawn was mostly triggered by certain points on the story-line the respawn of smart terrains is quite strange and most of the time not present. And the behavior from mutant in smart terrains is totally useless. They will follow the actor within a range and if they are to far away of their home, they will return to the smart terrain. Combined you have stupid mutants and a empty zone quite fast.

After weeks of 'meditating' about this problems finally an idea showed up^^ First testings were successful now we need to polish it a bit. So how does it work?

We place spawn-points in a level, the amount of them is bound to the landscape and its size. For every level the will be a table of possible mutants. The script will choose randomly which mutant will spawn on one of the random spawn-points.

This means you will never be able to foretold that at this point in level xyz there will be some dogs. Almost every mutant spawn, which is not triggered by a mission will by totally random. Of course do we choose them wisely for every level. Throwing about three strong chimeras in the starting area won't be that much fun for the most players^^

With this idea I like to get rid of the 'routine' we all got for each stalker part, or mod. In the second play through most of us will have an idea, where to go first, or what awaits us here and there. With this random spawns you will never be able to know which enemy lurks around the next corner.

And again: Another feature which is quite unique for CS. :)

When we finished the tests I will try to make a video for demonstrating the random madness. :D

New reward system

New reward system

News 6 comments

During the mission design there was always a point that drives me nuts: Rewards! A new mission is nice, good idea, easy to build in, but what is about...

New sounds for the zone

New sounds for the zone

News 1 comment

ATM I'm working on the sounds design of ZOTH. The aim is to get more sounds into the zone, to make it sound more alive.

New features

New features

Feature 2 comments

Here just a quick view, what was added until now. I will try to update this list every now and then.

Zone of Homeless Content

Zone of Homeless Content

Feature 7 comments

Some informations about the content in the mod. Only a quick overview about things they wait in this mod, but i have add tons of new content and it takes...

RSS Files
upgraded AK74

upgraded AK74

Weapons Model 11 comments

improved Ak74, upgraded to caliber 9x39mm. I edit the vanilla Ak74 mesh and replace the standard Magazin, with a OC-14 Magazin. I edit only the Mesh...

Comments  (0 - 10 of 143)
Sn4rk
Sn4rk

You should at least release what you have... maybe some other modders could use it, perhaps finish it :)

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Strelok222
Strelok222

Hello? Is this alive?I want it SO MUCH

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theordu59
theordu59

is the mod dead ? or just in pause ?

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Das_P0m Creator
Das_P0m

Dead. Other members decided to throw it all away and I'm not able to finish it alone due to lack of time.

Reply Good karma+1 vote
Strelok222
Strelok222

Indeed,please release it

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Meowjar
Meowjar

Release the mod then please? Wouldnt want to see all the work go to waste..

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Emmet.Otter
Emmet.Otter

how is progress with ZOTH guys? Any new features put into it?

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Das_P0m Creator
Das_P0m

We have some sort of creative pause... I was working almost one year straight on the mod and I needed to see something different. ATM I enjoying the wastelands of Fallout 4. But I can hear her calling... so modding will be continued soon and there will be updates. :)

Reply Good karma+6 votes
bhelen
bhelen

Looks really good. And btw that background image is hilarious with the flesh running in the field haha.

Reply Good karma Bad karma+4 votes
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