Work for yourself as a free stalker or make some raids with the bandits. Go to duty and set the world free from the zone. Fight with freedom against the duty faction or go to the great swamps and search for clear sky, but maybe you never come back from there. Explore the old laboratory`s, maybe you find some interesting things that you can sell to the barman in the "100 Rads" bar or the scientists in yantar.

Für die deutschen Stalker unter euch, kann ich noch unseren Entwicklungsthread empfehlen!
Hier gibt es des Öfteren neuer Bilder, Ideen und auch Anfragen an die Community.

Computerbase.de

And some explanation for our English speaking stalkers:

The link above points to our dev thread in a german forum.
It contains several more screenshots/videos, ideas and so on.
Even id you not able to understand everything there, it might give you an idea where this mod leads and what is maybe be planed.

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Another nice day in the village Another nice day in the village Another nice day in the village
Blog RSS Feed Report abuse Latest News: New reward system

5 comments by Das_P0m on Feb 27th, 2015

So what will our reward system do? It will let you choose between items, based on your rank and your choice. At first you have to choose between:

first aid
ammo
money

First aid and ammo will offer you choices based on your rank. Rookie will have access to 'normal' red medkits, bandages and antirad. If the actors rank is higher, lets say stalker, the army medkit will show up too.
The ammo section is quite similar. There will be a 'always' section and three (maybe more) sections for ranks, with a choice of two ammo types.

The money will be random. You will have a 80% chance of getting the 'normal' reward, 15% chance for getting less money than the 'normal' reward and 5% for getting bigger reward than 'normal'.

Sometimes quests will be split in parts, lets say four parts.
At some points in the mod, the NPC will ask you, if you like to have the reward or 'save up for later'.
He will ask this question after every quest, so the actor can sum it up to 3 points at the end.

This means there will be three rewards, based on your choices before.
Maybe you managed to survive all quests and you got three points, then your reward might be a unique item, which you can get only this way.

This makes the rewards more dynamic and most of all: useful!

I hope you can get an idea of what is planed and even more, you maybe like it too. :)

Update:

Ok... since we both are to lazy and the saveup system is quite complex (but working ;)) we decided to let it out. But the normal system is active by now. Rank based rewards with choises like explained above are useable from now on. Some older missions will get an update to use the system, all other new mission can easily access it.

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upgraded AK74

upgraded AK74

Nov 5, 2012 Weapons Model 11 comments

improved Ak74, upgraded to caliber 9x39mm. I edit the vanilla Ak74 mesh and replace the standard Magazin, with a OC-14 Magazin. I edit only the Mesh...

Post comment Comments  (0 - 10 of 101)
lumbyman
lumbyman Mar 24 2015, 8:23pm says:

I love the way this is looking! So many awesome ideas I can see. Is there and slot for release (Q1-4) or just when it's done? Keep up the work you magnificent bastard you.

+1 vote     reply to comment
TheXenus Creator
TheXenus Mar 25 2015, 4:18am replied:

It`s done when it`s done ;) too many work must be done so that we can`t say a release date at this point of the development.

+2 votes   reply to comment
lumbyman
lumbyman Mar 25 2015, 11:04am replied:

I actually love that attitude, it's what leads to the best games.I can't wait to see the wonders you create. Also if you ever need a tester, I'm your man.

+1 vote     reply to comment
Das_P0m Creator
Das_P0m Mar 15 2015, 3:52am says:

I hope it works so far, I added more weathercycles, tweaked the emissions and merged particle paradise with ZOTH. Looks quite nice and fits perfect to the look of the mod. Now I should modify the night ambient and tweak the darkness at night a little bit more.

The bar is well populated a give the feeling of the good olddays from SoC. Several new missions were also added, but there is still a lot to do to fill the world with stories, quests and atmosphear.:)

+3 votes   reply to comment
Kovolsky
Kovolsky Feb 19 2015, 12:38pm says:

If you add some new reloadings for weapons it will be so good…by the way,those zombies walk too fast !!!

+1 vote     reply to comment
TheXenus Creator
TheXenus Feb 20 2015, 8:35am replied:

No new weapon animations are not planned. There are not enough good animations around for all weapons that we have in this mod.

And the zombies they show in the vide, are fast zombies. But it gives also slow zombies like in ShoC.

+2 votes   reply to comment
YeiZoneX
YeiZoneX Feb 15 2015, 4:38pm says:

Damn, it looks like the mod is gonna be quite immersive... I just hope it won't reduce stalkers spawning rates like other mods, or it'll get kinda boring then...

+1 vote     reply to comment
Das_P0m Creator
Das_P0m Feb 17 2015, 1:06pm replied:

Lets put it this way:

You will be busy to end the day alive. Anomalies, mutants or human enemies... there will be a lot of opportunities so you have to worry about boring times. ;)

No "walk in the park" until the end of the zone. You want to visit the bar? Lets start by trying to stay alive if you find the transition.

Oh... you don't know where the transition to the bar is? Oops... then you might become friend to the guys on the garbage. After running some errands you maybe will get the data you need. ;)

+2 votes   reply to comment
YeiZoneX
YeiZoneX Feb 17 2015, 10:25pm replied:

Great, I love it when the game becomes immersive and hardcore... If it's really gonna be as you're sayin, then I'm damned in for the download... Lookin forward to take a shot on it :3

Best of lucks for the Dev Team (or just u, if it's only u)

+2 votes     reply to comment
Das_P0m Creator
Das_P0m Feb 19 2015, 8:36am replied:

Thx man^^

We are exactly two people trying our best to get 'our baby' ready.
But that's also the biggest negative point if you like to put it that way.
Because with only two people filling the zone with stuff and even new missions it takes a loooooot of time.

+1 vote   reply to comment
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