Classical-Age : Total War

is a mod based on Rome : Total War strategy turn-by-turn videogame created by Creative Assembly in 2004, and now integrated into the "Total War Era" pack distributed by SEGA. Coming from a graphists forums, and history geeks, Belisaire, prisejack and Armninius, we choosed, after having tried and enjoyed to play RTR and EB, to build our own mod. The task was filled by Belisaire which took ideas of new units and coded them, as with prosejack which made a website for it, an i (arminius), to the skinning process. At the end, the beta1 was released in october 2007. It was a demo unit featuring almost 28-30 units by factions, corrected and historically accurate, and three new factions replacing the roman families: Illyrians, Pergamum and Galatians. The mod was fun to play because of its lightness, while having gigantic amounts of units, all of them coming from vanilla game, as none of us known barely anything about modelling. But sooneafter, as the target was considered filled, the team gently dismissed, prisjack making some updates in the beta1 catw website, and i, having the will to make a true campaign game. This was CATW BETA2a, eventually released in september, 2008. With new units from addons and mods like Prometheus res gestae and Lusted terra expugnandae, anims from Signifer One, and new ships, new buildings and a lot of specific region units, the mod featured new music, graphics, and was fully playable, including original and new historical battles, new battlemaps, etc... It was entirely in french. An english traduction was made two month after. The second version or Beta2b (final beta2) was previously designed to play on the mundus magnus map, which never works properly. Now the work is reported on the final version, or CATW 1.0.

Content:

  • 7 new factions: Epirus, Illyria, Boii, Bellovaci, Senones, Arverni, Bosphorus
  • More than 2,200 skins and about 35-50 units per faction recruited through the new AOR
  • Skins and new models from CATW (never seen before), high degree of detail and historical accuracy
  • Longer battles (moral increase, less fatal blows except for cavalry charges and other tradeoffs)
  • Speed reduced for horsemen, horses redesigned according to the time, and many accurate smaller horses
  • System of Alternate skins (managed from DMB) be able to change the skins of its units during a campaign, but disabled to have a lighter file)
  • The 2/3 graphics changed
  • No More Cyclopean walls
  • The "barbarians" and others factions now have access to higher level barracks and barracks provincial related to their goals of conquest
  • Addition of the Royal Arsenal for Macedonian and Ptolemaic (can recruit units naval super-heavy type hekkaidekere)
  • Three times as many types of vessels and new graphics and descriptions
  • New historical descriptions, and many unusual names corrected
  • Prometheus and CATW strat towns
  • Animation of Alin (EB)
  • Rebalancing costs and construction duration of buildings, much longer and expensive, as well as units, some of which are recruited 0 laps (lifted)
  • New recruitement building levels (coding) for all factions
  • Many units in hidden resources specific to a region of 1 to 10 by factions (for example 10 types for the Greek hoplites)
  • New buildings fr romans (socii barracks), greeks, easterns, and celts as well, and mercenary barracks
  • Revamped Mundus Magnus Map with optional strat skins
  • Complete RS2 environment
  • Optional realistic pike
  • Quick battles available
  • Some historic battles are playable, plus 6 new historical battles
  • 50 new custom battlemaps
  • New water reflections from Davide.cool minimod
  • New lights and true night battles from Horsearcher's skymod minimod
  • Request a good CPU and graphic card (highly detailed 3D models, new strat map and models based on huge MM map, and a lot of hd skins)
  • New music
  • Many, many, many others things

Playable factions:

  • Thraike (Thracians)
  • Pahlava (Parthians)
  • Romani (SPQR)
  • Celtiberi
  • Arverni
  • Seleukoi (Seleucid Empire)
  • Skytho-Sauromatae
  • Pontos (Kingdom of Pontus)
  • Makedon (Macedonians)
  • Arche Bosporos (Bosphoran Kingdom)
  • Boii (Boians)
  • Sweböz (Germans)
  • Senones (Gallic Confederation)
  • Epeiros (Epirus)
  • Arche Ptolemais (Ptolemies Empire)
  • Getai (Getic People)
  • Kart'hadast (Carthage)
  • Illyria
  • Bellovaci (Belgian Tribes)
  • Hayasdan (Armenian Kingdom)

More informations:

Go to our official forums at TwCenter:
Twcenter.net

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[CATW 2.0] Soka Tochana [CATW 2.0] Indian subcontinent [CATW 2.0] Sri Lanka
Blog RSS Feed Report abuse Latest News: Classical Age: Total War v2.0 released!

0 comments by echuu on Apr 26th, 2015

Download here:


Classical Age: Total War v2.0

New in CATW 2.0:

How the Force Diplomacy Script works:
how to force the AI to accept a proposal :First you must click the "?" in the upper right of the diplomacy box. Then you can force a faction to accept your offer by clicking on the "show me how" button.
This script is very useful to prevent the AI from breaking alliances.

  • Standalone patch. All others included in this one.
  • Animations overhaul. Hundreds of new animations specifically designed for CATW. Adding to the immersive feel of battles.
  • DMB fixes of all texture errors, all texture code adjusted accordingly.
  • Expect a stable campaign now without crashes during battles. Report back if there are and which units were in the army.
  • Everything in the DMB is fine. Only a file with improper dds encoding would cause a crash when loading a battle from now on with this patch.
  • Several errors fixed in EDB and EDU.
  • New formations from sinhuet modified for CATW are in it.
  • Includes an alexander.exe patch as promised by coco, it will be playable on alexander now, in fact its highly recommended.
  • A force diplomacy script are included in this patch.
  • A specific adjustment to formations_ai to calibrate it for alexander.exe to prevent CTD's upon ambush.
  • Bugfix for CTD upon winning campaign conditions for romans.
  • New descr_strat*
  • Roman and barbarian portraits by Joar. Carthaginian and Greek by myself
  • New 4TPY script with historical facts per season until 268BC (WIP to be completed in upcoming patches)
  • New sun
  • New animation updates
  • Character traits overhaul. (WIP to be added to in upcoming patches- Brand new map stretching from Britain to India with everything in between (Anarchon's but I only implemented one of his earliest versions)
  • Bugfixes
  • Germanicu5 scripts
  • Redfox wooden walls
[CATW 2.0] Forests of Germania

[CATW 2.0] Indian subcontinent

[CATW 2.0] Soka Tochana

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Classical Age: Total War v2.0

Classical Age: Total War v2.0

Apr 26, 2015 Full Version 0 comments

This is new version of Classical Age by z3n, featuring Anarchon's new campaign map streaching from Britannia to India and everything in between, new battle...

[Obsolete] CATW's 140 Historical Battles

[Obsolete] CATW's 140 Historical Battles

Dec 3, 2013 Patch 1 comment

This a pack of 140 Historical Battles for CATW, combined with Patch 1.1.6. Open the archive with Winrar, and extract the content into "Rome - Total War\catw...

[Obsolete] Patch 1.1.5

[Obsolete] Patch 1.1.5

Oct 10, 2012 Patch 7 comments

This new patch made by Resef includes all the previous patches. You just need CATW 1.1 installed. Open the archive with Winrar, and extract the content...

[Obsolete] Classical Age: Total War v1.1

[Obsolete] Classical Age: Total War v1.1

Oct 10, 2011 Full Version 9 comments

Full version of CATW 1.1 for RTW 1.5. Just run the installer and install the mod into your "Rome - Total War" directory. You will have to create a new...

Post comment Comments  (0 - 10 of 53)
rebypox
rebypox Mar 22 2015, 9:21am says:

Doesn't work, tried everything and the game crashes after i start a campaign. Help please?

+1 vote     reply to comment
peterbouma27
peterbouma27 Feb 24 2015, 7:59am says:

Hello,

I'm trying to fix the shortcut for the mod. But for some reason, probably my fault, Windows 7 wont accept the changes I need to make on the targetpath. I copied the needed addition from upstairs.

Sincerely,

Peter

+1 vote     reply to comment
peterbouma27
peterbouma27 Feb 24 2015, 8:02am replied:

Hehehe my fault, didnt do a proper job, sry

+1 vote     reply to comment
Guest
Guest Sep 9 2014, 6:36am says:

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Gustauve
Gustauve Feb 1 2015, 1:08pm replied:

Same problem; I choose the Classical Age Campaign and select a faction, it starts loading and then halfway through it crashes. Should I uninstall and start from scratch? Or did I do something wrong the first time?

+1 vote     reply to comment
Piljar
Piljar May 15 2014, 5:36am says:

It isnt working for me.I have a Rome total war unmodded and i download Classical Age 1.1,i got it in a zip file and I open it installed in my Rome total war folder and it says that some thing is wrong whit the shortcut.I dont have the right start or some thing.My Rome total war is located in C:\Program Files (x86)\The Creative Assembly\.Pls help me out I really look forword playing this mod it looks great and I am a big fan of Rome total war.

+1 vote     reply to comment
tog34
tog34 Feb 17 2014, 5:09pm says:

in my game as Egypt rome has not taken any land at all same with other factions who have like 1 place

+1 vote     reply to comment
Mr.funnydude
Mr.funnydude Dec 6 2013, 9:24am says:

Is this mod laggy?

+1 vote     reply to comment
furiousxenon
furiousxenon Dec 4 2013, 4:05pm says:

Every time I play the campaign (the menu disabled thing), after I picked a faction and play, it doesn't work (It displays Rome Total War is not responding)...

Any advice guys?

+1 vote     reply to comment
MuSHr00mpiCKl3s
MuSHr00mpiCKl3s Jul 1 2013, 6:23am says:

I am currently fapping over your mod.

+2 votes     reply to comment
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Platform
Windows
Developed By
echuu
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Release Date
Released Apr 24, 2015
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