Classical-Age : Total War

is a mod based on Rome : Total War strategy turn-by-turn videogame created by Creative Assembly in 2004, and now integrated into the "Total War Era" pack distributed by SEGA. Coming from a graphists forums, and history geeks, Belisaire, prisejack and Armninius, we choosed, after having tried and enjoyed to play RTR and EB, to build our own mod. The task was filled by Belisaire which took ideas of new units and coded them, as with prosejack which made a website for it, an i (arminius), to the skinning process. At the end, the beta1 was released in october 2007. It was a demo unit featuring almost 28-30 units by factions, corrected and historically accurate, and three new factions replacing the roman families: Illyrians, Pergamum and Galatians. The mod was fun to play because of its lightness, while having gigantic amounts of units, all of them coming from vanilla game, as none of us known barely anything about modelling. But sooneafter, as the target was considered filled, the team gently dismissed, prisjack making some updates in the beta1 catw website, and i, having the will to make a true campaign game. This was CATW BETA2a, eventually released in september, 2008. With new units from addons and mods like Prometheus res gestae and Lusted terra expugnandae, anims from Signifer One, and new ships, new buildings and a lot of specific region units, the mod featured new music, graphics, and was fully playable, including original and new historical battles, new battlemaps, etc... It was entirely in french. An english traduction was made two month after. The second version or Beta2b (final beta2) was previously designed to play on the mundus magnus map, which never works properly. Now the work is reported on the final version, or CATW 1.0.


  • 7 new factions: Epirus, Illyria, Boii, Bellovaci, Senones, Arverni, Bosphorus
  • More than 2,200 skins and about 35-50 units per faction recruited through the new AOR
  • Skins and new models from CATW (never seen before), high degree of detail and historical accuracy
  • Longer battles (moral increase, less fatal blows except for cavalry charges and other tradeoffs)
  • Speed reduced for horsemen, horses redesigned according to the time, and many accurate smaller horses
  • System of Alternate skins (managed from DMB) be able to change the skins of its units during a campaign, but disabled to have a lighter file)
  • The 2/3 graphics changed
  • No More Cyclopean walls
  • The "barbarians" and others factions now have access to higher level barracks and barracks provincial related to their goals of conquest
  • Addition of the Royal Arsenal for Macedonian and Ptolemaic (can recruit units naval super-heavy type hekkaidekere)
  • Three times as many types of vessels and new graphics and descriptions
  • New historical descriptions, and many unusual names corrected
  • Prometheus and CATW strat towns
  • Animation of Alin (EB)
  • Rebalancing costs and construction duration of buildings, much longer and expensive, as well as units, some of which are recruited 0 laps (lifted)
  • New recruitement building levels (coding) for all factions
  • Many units in hidden resources specific to a region of 1 to 10 by factions (for example 10 types for the Greek hoplites)
  • New buildings fr romans (socii barracks), greeks, easterns, and celts as well, and mercenary barracks
  • Revamped Mundus Magnus Map with optional strat skins
  • Complete RS2 environment
  • Optional realistic pike
  • Quick battles available
  • Some historic battles are playable, plus 6 new historical battles
  • 50 new custom battlemaps
  • New water reflections from minimod
  • New lights and true night battles from Horsearcher's skymod minimod
  • Request a good CPU and graphic card (highly detailed 3D models, new strat map and models based on huge MM map, and a lot of hd skins)
  • New music
  • Many, many, many others things

Playable factions:

  • Thraike (Thracians)
  • Pahlava (Parthians)
  • Romani (SPQR)
  • Celtiberi
  • Arverni
  • Seleukoi (Seleucid Empire)
  • Skytho-Sauromatae
  • Pontos (Kingdom of Pontus)
  • Makedon (Macedonians)
  • Arche Bosporos (Bosphoran Kingdom)
  • Boii (Boians)
  • Sweböz (Germans)
  • Senones (Gallic Confederation)
  • Epeiros (Epirus)
  • Arche Ptolemais (Ptolemies Empire)
  • Getai (Getic People)
  • Kart'hadast (Carthage)
  • Illyria
  • Bellovaci (Belgian Tribes)
  • Hayasdan (Armenian Kingdom)

More informations:

Go to our official forums at TwCenter:

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1) Full text Russification description of units, buildings, strat.karty, menu, etc.
2) Added missing unit cards, renamed some existing ones as the game did not find them due to an incorrect name.
3) I removed from the list of possible buildings to build a pantheon and a huge temple. Since the Illyrians (barbarians) had the opportunity to build them. These buildings can not be built by barbarians.
4) Added captain cards in accordance with the flags of the mod. Previously, the game used vanilla as the original was not.
5) Edited the menu. Removed some buttons and pages, namely multiplayer and imperial campaign.
6) Added a new trait and antitrait to it - “Good ruler” and “Bad ruler”.
7) Processed some faction badges, as well as faction flags on the combat and strat map.
8) Turned on the fog of war, because without it you could see the whole map.
9) Removed the Senate bug button on the strat map when opening the menu of the Rome faction (where there is diplomacy, finance).
10) I replaced some sound files from the musical accompaniment with others. Added:
Audiomachine - Worlds collide
Audiomachine - Creation
Audiomachine - Spartacus
Audiomachine - Warlords
Audiomachine - Guardians at the gate
Audiomachine - Army of kings
Audiomachine - Lost Empire
Audiomachine - Legions of doom
Immediate Music - The Summoning Of Heroes
Immediate Music - With Great Power
Immediate Music - A Call To Arms
Immediate Music - Arcana
Immediate Music - Heaven's Warriors
Immediate Music - Epicon
Two Steps From Hell - Black Blade
Two Steps From Hell - Sons Of War
Two Steps From Hell - ASAP (Voice/Choir)
Two Steps From Hell - Heart of Courage
Two Steps From Hell & Groove Addicts - Launch Trailer
Scott B. Morton/Michael Verrette - Main Title(from game Titan Quest)
Scott B. Morton/Michael Verrette - Athens(from gameTitan Quest)
Scott B. Morton/Michael Verrette - When Gods Fall(Credits)(from game Titan Quest)
Scott B. Morton / Michael Verrette - Helos(from game Titan Quest)
James Horner - The Greek Army And Its Defeat(movie Troy)
James Horner - Achilles leads the myrmidons(movie Troy)
James Horner - 3200 Years Ago(movie Troy)
Hans Zimmer - Knights march
Hans Zimmer - Hummel Gets The Rockets(movie The Rock)
Garmarna - Herr Mannelig
Simon Lambros - Hellfire Music(movie Cleanskin(титры))a piece of composition.

Mod installation.
Just unzip the archive anywhere where there is enough free space.

Customize shortcut.
Right-click on the shortcut and select "Properties" in the menu that appears and left-click on it.
In the "Shortcut" tab, in the "Object" field, specify the path to the .exe file of the RomeTW or RomeTW-BI 
game. For example, "D: \ Rome Total War \ RomeTW.exe (or RomeTW-BI.exe)" -nm -show_err -mod: catw -movie_cam 
(checkboxes are required).
In the field opposite the "Working folder" you must specify the path to the root folder of the 
game - "D: \ Rome Total War" (checkboxes are required).
In order for the label to have a mod’s icon (icon), right-click on it and in the menu that appears, left-click 
on “Properties.” From the “Label” tab, find and click on “Change Icon ...”. The “Change Icon” window 
will open ". Click" Overview "and into the new open window, go to the following address - the drive on which
the game \ game root folder \ catw is installed. For example - D: \ Rome Total War \ catw.
In the catw folder there is a file "catw_logo.ico", select it (LMB - left mouse button) and click LMB. Open. 
In the "Change Icon" window, an icon image will appear - a helmet on a round shield. Click LMB in the same 
window (" Change the icon ") to" Ok ", then in the" Shortcut Properties "window (" catw properties ") click 
on" Apply "and then click on" Ok ".
The shortcut on the desktop should get its own unique image.

The game starts in 302 BC, and for the mod a special script was written for 4 and 6 moves per year. In my 
version, it runs with a 4-year year. Usually the script starts automatically because it is background, but 
sometimes the script may not start , therefore it is always important to look at the year after loading the 
map, if there is 14 instead of the required 302 or whatever it will be when loading the saves, you must 
definitely click on the tooltip icon or whatever it is in the upper left corner and the script will start, and the 
year will change from 14th on the right. This happens quite rarely, but it happens.
Classical Age: Total War v2.0 released!

Classical Age: Total War v2.0 released!

News 1 comment

After a few years, CATW 2.0 is finally released, featuring Anarchon's new campaign map, stretchning from Britannia to India and everything in between...

Installation Instructions

Installation Instructions

News 4 comments

Come here to see all the informations you need to install and play the mod.

How to install the mod

How to install the mod

Feature 2 comments

how to install Classical Age - Total War step by step

RSS Files


Full Version 7 comments

CATW 01.5 release, February 2019. Integrates also 0.1.4 changes.



Full Version 3 comments

catw 1.2.4 or classical-age: total war "Samniti Bello" is about the ancient world in 300 BC and the last Samnite war. This release brings both 05.3 and...

Hotfix for CATW2.0

Hotfix for CATW2.0

Patch 1 comment

This is Hotfix for CATW2.0. CATW 2.0 needed. Open the archive with Winrar and extract the to files into catw/data.

Classical Age: Total War v2.0

Classical Age: Total War v2.0

Full Version 12 comments

This is new version of Classical Age by z3n, featuring Anarchon's new campaign map streaching from Britannia to India and everything in between, new battle...

[Obsolete] CATW's 140 Historical Battles

[Obsolete] CATW's 140 Historical Battles

Patch 1 comment

This a pack of 140 Historical Battles for CATW, combined with Patch 1.1.6. Open the archive with Winrar, and extract the content into "Rome - Total War\catw...

Classical Age - Total War 1.1.5 (Patch)

Classical Age - Total War 1.1.5 (Patch)

Full Version

This new patch made by Resef includes all the previous patches. You just need CATW 1.1 installed. To install this patch, download and extract it into...

Comments  (0 - 10 of 70)

when playing as the illyrians every time i accept a general he dies instanly
also when the kids of the faction leader reach 17 they disapear does anyone have any solution for this problem...

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I can't play custom battles, i can choose map, faction and army, but when i try to play the battle it just sends me back to select faction, i can play the campaign perfectly, the only problem is custom battles.

Reply Good karma Bad karma+2 votes

for me ui.pak aint there and i hate the mod it keeps crashing :(

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I'd like to know, why are the Settlement names and Unit Names so twisted in this Mod. It looks like an error in typing or something.

Reply Good karma Bad karma+2 votes

For the unit name the new team on 2.0 added indeed some additional technical indications, superimposed on some double entries from 1.1. That's why it looks strange. About 40+ doubles entries were created to go further than the hardcoded 500 unit limits. Now entries are more unique and cleaner on catw 1.2 (check this:

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I have a vegetaion bug everything is desert help?

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Classical Age Total War online battles Glorius Antonia and me .
This is much specific wonderfull mod I recommend everyone this is a play list

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Is this compatible with the steam version of the game?

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CATW-Master Creator

Definitely not. You should however pickup the ones here: They have been completely overhauled by the original creator of the mod, and are all Steam-based:

Reply Good karma+1 vote
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