Classical-Age : Total War

 is a mod based on Rome : Total War strategy turn-by-turn videogame created by Creative Assembly in 2004, and now integrated into the "Total War Era" pack distributed by SEGA. Coming from a graphists forums, and history geeks, Belisaire, prisejack and Armninius, we choosed, after having tried and enjoyed to play RTR and EB, to build our own mod. The task was filled by Belisaire which took ideas of new units and coded them, as with prosejack which made a website for it, an i (arminius), to the skinning process. At the end, the beta1 was released in october 2007. It was a demo unit featuring almost 28-30 units by factions, corrected and historically accurate, and three new factions replacing the roman families: Illyrians, Pergamum and Galatians. The mod was fun to play because of its lightness, while having gigantic amounts of units, all of them coming from vanilla game, as none of us known barely anything about modelling. But sooneafter, as the target was considered filled, the team gently dismissed, prisjack making some updates in the beta1 catw website, and i, having the will to make a true campaign game. This was CATW BETA2a, eventually released in september, 2008. With new units from addons and mods like Prometheus res gestae and Lusted terra expugnandae, anims from Signifer One, and new ships, new buildings and a lot of specific region units, the mod featured new music, graphics, and was fully playable, including original and new historical battles, new battlemaps, etc... It was entirely in french. An english traduction was made two month after. The second version or Beta2b (final beta2) was previously designed to play on the mundus magnus map, which never works properly. Now the work is reported on the final version, or CATW 1.0.

Content:

  • 7 new factions: Epirus, Illyria, Boii, Bellovaci, Senones, Arverni, Bosphorus
  • More than 2,200 skins and about 35-50 units per faction recruited through the new AOR
  • Skins and new models from CATW (never seen before), high degree of detail and historical accuracy
  • Longer battles (moral increase, less fatal blows except for cavalry charges and other tradeoffs)
  • Speed reduced for horsemen, horses redesigned according to the time, and many accurate smaller horses
  • System of Alternate skins (managed from DMB) be able to change the skins of its units during a campaign, but disabled to have a lighter file)
  • The 2/3 graphics changed
  • No More Cyclopean walls
  • The "barbarians" and others factions now have access to higher level barracks and barracks provincial related to their goals of conquest
  • Addition of the Royal Arsenal for Macedonian and Ptolemaic (can recruit units naval super-heavy type hekkaidekere)
  • Three times as many types of vessels and new graphics and descriptions
  • New historical descriptions, and many unusual names corrected
  • Prometheus and CATW strat towns
  • Animation of Alin (EB)
  • Rebalancing costs and construction duration of buildings, much longer and expensive, as well as units, some of which are recruited 0 laps (lifted)
  • New recruitement building levels (coding) for all factions
  • Many units in hidden resources specific to a region of 1 to 10 by factions (for example 10 types for the Greek hoplites)
  • New buildings fr romans (socii barracks), greeks, easterns, and celts as well, and mercenary barracks
  • Revamped Mundus Magnus Map with optional strat skins
  • Complete RS2 environment
  • Optional realistic pike
  • Quick battles available
  • Some historic battles are playable, plus 6 new historical battles
  • 50 new custom battlemaps
  • New water reflections from Davide.cool minimod
  • New lights and true night battles from Horsearcher's skymod minimod
  • Request a good CPU and graphic card (highly detailed 3D models, new strat map and models based on huge MM map, and a lot of hd skins)
  • New music
  • Many, many, many others things

Playable factions:

  • Thraike (Thracians)
  • Pahlava (Parthians)
  • Romani (SPQR)
  • Celtiberi
  • Arverni
  • Seleukoi (Seleucid Empire)
  • Skytho-Sauromatae
  • Pontos (Kingdom of Pontus)
  • Makedon (Macedonians)
  • Arche Bosporos (Bosphoran Kingdom)
  • Boii (Boians)
  • Sweböz (Germans)
  • Senones (Gallic Confederation)
  • Epeiros (Epirus)
  • Arche Ptolemais (Ptolemies Empire)
  • Getai (Getic People)
  • Kart'hadast (Carthage)
  • Illyria
  • Bellovaci (Belgian Tribes)
  • Hayasdan (Armenian Kingdom)

More informations:

Go to our official forums at TwCenter:
Twcenter.net

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Blog RSS Feed Report abuse Latest News: Installation Instructions

4 comments by echuu on Oct 30th, 2011

The game is based on RTW 1.5, and is modfoldered, does not alter the original game, although there are some optional files (see later).

How to install the mod:

1. Check you have a fresh (unmodded) RTW 1.5 or BI 1.6 or even Alex 1.9 RTW version
2. Then you need to download Classical Age - Total War 1.1 and the two Patchs (and the optional addon 6 turns per year script if you want to play with it.)
3. Run the Classical Age - Total War 1.1, choose your own RTW path like : C:\Program Files\Activision\Rome - Total War\
4. Use the shortcut inside CATW mod folder, just put it on your desktop, you can also use the icon inside CATW mod folder.
5. Then open the Patch (catw_patch1.1.2.zip) and unzip the data folder in the archive into the data folder inside the CATW mod directory (it should be like C:/Program Files/Activision/Rome - Total War/CATW/data)
6. Confirme to overwrite
7. Do the same with patch 1.1.3.
8. Done, you can play CATW with the latest version


Optional: How to install the 6 turns per year script:

1. Download and unzip the archive.
2. Copy the 'data' folder and paste onto the catw data folder.
3. Enjoy your 6tpy campaign with force diplomacy and darths formations!

* Some parts are not save game compatible.

**This small submod contains 5 summer turns and 1 winter turns force diplomacy, improved ai & 6tpy. 

*** --- Forced shutdown ---

Press 'Esc' on the campaign map, then click on the '?' button in the
menu scroll to terminate the script.

When would this be useful? -- When you are already in a game and
exit back to the main menu to restart the campaign, or reload a saved
game, RTW does not automatically terminate the script, so you have
to do it yourself. If you leave the old script running, you'll have all
sorts of weird problems with the script in the new game.

**** The 6tpy script starts automatically. The force diplomacy script only runs if you select the question mark in the upper right corner of the screen during the diplomacy talks, after the question mark is clicked press the force diplomacy button to initiate the script.


Optional: How to install Night Battles:

1. Unzip
2. Open up 'night battles catw' and copy the 'data' folder.
3. Paste over your Classical Age Total War folder (Rome - Total War\catw) (The data folder from the archive must overwrite the data folder inside catw folder).
4. Enjoy night battles in CATW.

Night battles are now playable in campaign and the night fighter traits and triggers are added.

This add-on is not save game compatible. It works with RTW 1.5 .exe and does not require the BI .exe.


Optional: How to install Force Diplomacy Script:

1. Unzip
2. Open Force Diplomacy Script and copy the 'data' folder.
3. Paste into CATW folder (Rome - Total War\catw) (The data folder from the archive must overwrite the data folder inside catw folder).
4. Force the AI to accept your very reasonable proposals (no of course they aren't bias, no not at all )

*how to force the AI to accept a proposal

First you must click the ? in the upper right of the diplomacy box. Then you can force a faction to accept your offer by clicking on the "show me how" button.


How to create a new shortcut to play with the mod:

1. Make a copy of the Rome - Total War shortcut on your desktop or make a shortcut of RomeTW.exe(Obviously this shortcut must refer to the executable in the same folder than the catw folder - just in case you have more than one RTW installation on your computer)
2. Right-click on this new shortcut, then click on "Properties".
3. At the end of the target line, add: " -nm -show_err -mod:catw" (the space is needed)
4. "OK"
5. Then you should be able to launch the mod with this shortcut. If you want you can use the CATW icon located in the catw folder.

Feel free to post here if you have any problem related to installation.

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CATW's 140 Historical Battles + Patch 1.1.6

CATW's 140 Historical Battles + Patch 1.1.6

Dec 3, 2013 Patch 1 comment

This a pack of 140 Historical Battles for CATW, combined with Patch 1.1.6. Open the archive with Winrar, and extract the content into "Rome - Total War\catw...

Patch 1.1.5

Patch 1.1.5

Oct 10, 2012 Patch 7 comments

This new patch made by Resef includes all the previous patches. You just need CATW 1.1 installed. Open the archive with Winrar, and extract the content...

Classical Age - Total War v1.1

Classical Age - Total War v1.1

Oct 10, 2011 Full Version 9 comments

Full version of CATW 1.1 for RTW 1.5. Just run the installer and install the mod into your "Rome - Total War" directory. You will have to create a new...

Post comment Comments  (30 - 40 of 48)
Anarchon23
Anarchon23 Oct 23 2012, 3:35am says:

I dont think I did this right before. (My first post here)
My plea appeared at start of thread.
And so far there are no replies.
So I am trying now to get it to appear as most recent.

Problem with installing;
I have downloaded catw1.1 and patch 1.5
And installed both.
And the shortcut.
When I click to launch i get the first screen (labelled 1.0).
And a ping
then nothing.

I have Rome Total War Gold Edition (ie with BI & Alex)
And the CATW folder is installed parallel to BI & Alex folders.
(As is my own working mod)
Can anyone help me?

+1 vote     reply to comment
TotalWarFanatic
TotalWarFanatic Oct 23 2012, 11:19pm replied:

your download must have been corrupted, try reinstalling.

everything works fine for me and many other people.

large downloads have happened to be corrupted for me once in awhile with large mods. ;)

+1 vote     reply to comment
Anarchon23
Anarchon23 Oct 24 2012, 2:57pm replied:

Hi TWF,

Tried that. Still the same.
My download size says 820,670kb.
The same as first time I downloaded.
The download site says it is 840,365kb
Could something be getting chopped somehow?
And anything I can do about it?
Thx for yr reply

+2 votes     reply to comment
TotalWarFanatic
TotalWarFanatic Oct 24 2012, 3:42pm replied:

You redownloaded it and then reinstalled? If the download was corrupted that means you have to redownload it. Sometimes that size can indicate that its corrupted but most of the time its simply something that just happens.

BTW, I normally don't take a stroll around here to much, most of the time I am hanging out at twcenter.

Twcenter.net

All you can do about it is turn off your virus protection and make sure its not on when you install the mod. Sometimes cranky virus protection softwares think the executable is a threat because its not made by professionals.

+1 vote     reply to comment
Anarchon23
Anarchon23 Oct 24 2012, 4:44pm replied:

Yes, downloaded again.
And re-installed again.
Exactly the same result.
So you suggest I try a third downlad and install?

I dont hang out much anywhere, but if anywhere TWC also.
I am just Anarchon there.
Still awaiting help on prec javelins problem there!

I have been looking at & trying catw models.
I think I would like to use the catw models for my mod.
(Not the skins cos they clash with my system)
Please can you ask for permission for me to do this.

+1 vote     reply to comment
TotalWarFanatic
TotalWarFanatic Oct 25 2012, 12:42pm replied:

What I'm suggesting is you turn N360 off when redownloading and installing this time around.

If you could get me the link to this prec javelin problem perhaps I could give some advice. ;) As for permission the I'm sure it might be best to send a PM off to cocobongoclub-DJ before releasing it publicly. I am sure he is fine with you using his models but it is always best to do things the proper way. Might I also suggest you use Ferres models or the Variag team models? They are also on par with coco's excellent work and are located in the rome total war workshop in the sticky section of models and animations.

+1 vote     reply to comment
Anarchon23
Anarchon23 Oct 20 2012, 11:58am says:

Problem with installing;
I have downloaded catw1.1 and patch 1.5
And installed both.
And the shortcut.
When I click to launch i get the first screen (labelled 1.0).
And a ping
then nothing.

I have Rome Total War Gold Edition (ie with BI & Alex)
And the CATW folder is installed parallel to BI & Alex folders.
(As is my own working mod)
Can anyone help me?

+1 vote     reply to comment
el_wuachin
el_wuachin Jul 10 2012, 1:50pm says:

solo es compatible con el rtw o tambien con el barbarian invasion and alexander total war???

+1 vote     reply to comment
TotalWarFanatic
TotalWarFanatic Oct 10 2012, 5:07pm replied:

si (yes) (oui)

+1 vote     reply to comment
echuu
echuu Jan 22 2012, 2:27pm replied:

Yes, there won't be any problem.

+1 vote     reply to comment
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Platform
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Developed By
echuu
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Official Page
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Release Date
Released Aug 31, 2011
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