The chronicles of Azeroth include the remake of the three original Warcraft game (orcs and humans, Tides of Darkness+Beyond the Dark Portal, Reign of Chaos+Frozen Throne) and new ones based on wow lore (vanilla-Temple of Ahn'qiraj, Burning Crusade, Wrath of the Lich King, Cataclysm + maybe future wow expansion) with campaign and multiplayer melee gameplay.

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We've been working hard to give you guys even more. We released a new patch for both Warcraft 1 and Warcraft 2 which changed a lot of things. Also with the new version a new map came and we created an in game group too as the first step to boost our community. So lets get into the details.

New Warcraft 2 map: One Way In, One Way Out

our newest map

This 1v1 map can be familiar to Warcraft 2 veterans. There are destructible rocks on the middle of the map with only one connection to the other side. First the center of the war will be this one connection but later you can crave your own path to the enemy with Goblin Sappers or Dwarven demo squads. You have multiple Gold Mines on each side. Fierce battles are ensured.

Walls, Walls everywhere

We added Wall building to Warcraft 1 and Warcraft 2. In Warcraft 1 you can build Walls from the Town Hall like the Road. You must place these Walls in the range of your structures or next to another wall.

In Warcraft 2 Walls are built by your Peons or Peasants. They build Wall pieces one by one. Hold down the shift key to order the construct of multiple Walls.


Starcraft 2 Options won't cause issues anymore

Some people experienced issues like couldn't see the build list of the workers. These issues were created by the options of Starcraft 2. Many people don't know about these options and think it was a bug of our mod so we had to solve the problem. Now the game will force the following options:
-Simple UI disabled
-Enemy unit selection enabled
-Alerts enabled.

Don't worry, once you finished the match your Starcraft 2 options will reset back to your preferences.

full patch notes

Warcraft 2:

New Map: One Way In, One Way Out. 1v1 map with destructible rocks in the middle.

-The following player options will be automatically enabled/disabled:
-simple ui disabled
- alerts enabled
- enemy unit selection enabled
-cancel button fixed for training,researching and upgrading
- reduced supply bonus on farms and town hall in modern gameplay mode from 6 to 3
- peons and peasants can build wall now (hold shift to place multiple ones)

- Invisibility and Unholy Armor properly kill Sappers and Demo Squads
- units with Invisibility won't attack automatically and can not be detected
- Death Knights and Mages won't auto attack or flee while casting Death and Decay and Blizzard
- Death Knights and Mages won't be damaged by Death and Decay and Blizzard if they cast it on themselves
- Death and Decay and Blizzard deal more damage
- Death and Decay can target air and structures now
- changed Polymorph hotkey to y

-Towers will change their actor
- Replaced Elven Ranger model to help distinct it from Archers
- Replaced Troll Berserker model to help distinct it from Axethrowers
- Paladin heal actor fixed (again)
- Paladin received glow to help distinct it from knight
- Paladin movement speed actor slowed
- death and decay received sound
- changed the sound of blizzard
- Church building birth fixed
- added gold mine sound

Warcraft 1:

-The following options will be automatically enabled/disabled for every player:
-simple UI disabled
- enemy unit selection enabled
- alerts enabled
-Added walls to the game, you can build them from the Town Hall now
-reduced train, building and research times
- reworked casters: increased mana to 255 and changed the costs of the spells
- reworked rain of fire ability: will cost 25/sec, won't damage caster and need caster to be alive and stand still
- Cloud of Poison won't damage caster
- summoned units won't instantly die when their timed life expired, instead they will take periodic damage

one way in one way out gameplay

In Game Group, join to us!

We created a Starcraft 2 in game group called Chronicles of Azeroth official on the Europen Sc2 server. Join us to find players easier, get the latest news and participate in our future events.

How to find our group:

-When you are in the in game main menu click on the button marked with "1" on the picture below. It will open the groups and clans menu. Then click on the find button marked with "2"

first steps

-After you opened the find groups menu click into the filed marked with "3" and write into the search field "Chronicles of Azeroth". It will find a group called "Chronicles of Azeroth official". Join to it.

second steps

What happened since last big post

What happened since last big post

News 3 comments

New map, patches, future plans etc. A lot happened since our last news.

Submarines, Giant Turtles and small update

Submarines, Giant Turtles and small update

News 0 comments

A quick updated added for the sc2 remakes. Submarines and Giant Turtles are back.

New map and patches

New map and patches

News 3 comments

We've released our new multiplayer map for the Wc2 remake and added numerous fixes and changes with our newest patches.

New warcraft 2 patch

New warcraft 2 patch

News 0 comments

New warcraft 2 patch has arrived for Dark Peninsula.

RSS Files
Terrain Showcase: Remake of Moonglade

Terrain Showcase: Remake of Moonglade

Prefabs 0 comments

The remake of Moonglade made by TheHolyArk. test and enjoy it

Comments  (0 - 10 of 101)


-unholy armor and invisibility cant be used at sappers;
-decay is not destroying any buildings;
-mage should not automatically attack when invisible;


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Rommper Creator

I released a new patch which fixed most of the issues you mentioned.

Reply Good karma+1 vote

Thank you.

Some additional things:

-enable build walls (very helpful for humans - i think it is not very easy to you guys to create it.. but.. we love walls);
-I didn't test again, but a I guess paladins are stop attacking when heal is zero mana (they simply stop attacking, in the middle of the battle - I have to quickly disable auto heal to keep the attack, if no they die);
-The new map is very good but has one problem: Player that is in the bottom can be attacked by blizzard (in the middle gold mine) from upper player. This wont happen with upper player;
-Please check if fireball is giving too much damage (it's hitting about 300, i guess it was about 100 damage to buildings);
-sugestion: bloodlust could be automatic when ally unit is attacking, not when it is under attack; The same could the assumed to "haste". Think about it (or remove auto speel of "slow", to keep it balanced);
- Suggestion: I guess you guys intentionally has created dark peninsula with 3 islands. Change for 4 islands, just to make it fair. No one can complain when lose the game.
-flame shield can be cast at enemies;
-Runes blink about every 15 seconds so that you can see them.
-Increase the size of orc's guard tower and cannon tower (or decrease size of watch tower). The orc's cannon tower is not attacking nearby units ( I dont remember it at original game);

I don't remember anything else except this. The game is perfect. Powers, ships, the game engine, congratulations! amazing! you´re doing a 35 years boy happy again. I used to play it 20 years ago with my old brother and friends and now i'm doing it again! I´ve been searching for some map like this for years.

Sorry for my english.

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Rommper Creator

-added walls. You will need to hold shift to place multiple ones thou
-Paladins aren't stopping attack anymore as far as i know
-Moved the top gold mine closer to the rocks, so now you can target it with blizzard if you are positioning it good
-Cannon Towers can not attack enemies standing too close to them, just like Catapults
-Dark Peninsula is a remake of an original Warcraft 2 map so i don't want to change it. The one position without island has its third mine behind trees. Warcraft 2 maps were mostly asymmetrical.
- I changed slightly the size of guard tower

Other stuff you mentioned: i will look into later. Also i'm happy you are enjoying our mod. :) Pls join or in game group, Chronicles of Azeroth official.

Reply Good karma+1 vote

This mod is amazing! I always whished that!
congratulations, Im a wc2 eternal fan,
I am thrilled ;)

Things that you can fix in next update:

-there is no limit of peasants inside de goldmine. Its different of Wc3;
-chance the model of guard tower and cannon tower when upgraded;
-allow build walls;
-unholy armor cant be used at sappers;
-i think that farm increase 4 at food;
-is the submarine invisible?
-nothing can se de invisility cast by mages;
-you can cast slow and other speels in your army;
-sometimes the basic menu of peasants dont appear;
-decay is not destroying ally buildings;

Im waiting for it! Congratulation again!

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Rommper Creator

Thank you for trying out our mod and the compliments :). I will look into the things you mentioned. However I can answer to these points already:
- Farm gives 4 food in the classic mode, in the modern gameplay mode we added extra food to the farms.
-submarines/turtles are invisible already, only detectors can see enemy ones.
-You could cast on enemy and friendly units some spells like slow in the original game but i found it problematic so changed it.
-"sometimes the basic menu of peasants dont appear" If you encounter with this you probably enabled simple command card (or the game reset your option about it). Turn off simple command card in the menu.

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Hi. I'm noob, but where can i take this mod?

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Rommper Creator

You need to get Starcraft 2. Either buy the game or download the free starter edition. Then choose Europe as your server in the launcher and launch the game. Choose Arcade in the menu and search for Coa. It will list all of our multiplayer maps.

Reply Good karma+1 vote

I don't understand. I sought Coa. Is it all multiplayer maps? Campaigns are not ready yet? Map is very beautiful. Respect for you all, I'll wait cappaign. Sorry for mistakes, my english is not good.

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Rommper Creator

only multiplayer is available at the moment.

Reply Good karma+1 vote
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