The chronicles of Azeroth include the remake of the three original Warcraft game (orcs and humans, Tides of Darkness+Beyond the Dark Portal, Reign of Chaos+Frozen Throne) and new ones based on wow lore (vanilla-Temple of Ahn'qiraj, Burning Crusade, Wrath of the Lich King, Cataclysm + maybe future wow expansion) with campaign and multiplayer melee gameplay.

Report RSS New features implemented over summer and autumn

Finally we got the time to tell all those new things we released to our mod.

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Brave soldiers of Azeroth, It's been a long time since our message-bearers managed to sneak behind the battle fronts the last time.
Even though We didn't have the proper time to update our moddb site, those who follow us on facebook may already know that
we've been busy this summer and autumn, putting out mayor contents for both of our Warcraft 1 and Warcraft 2 remake. Finally We've got
a bit of free time to make this article and share these great news with our moddb community.

Warcraft 1 Orc Base

Multiplayer AI

One of the most requested feature was the implementation of computer players. We made the first step and added computer players to both remakes.
Ai players build, train, research and send attack waves against their enemies since summer on land and air. For Warcraft 2, naval ai works on the Dark Peninsula map,
for Fierce Ocean Combat please wait for a later patch. In the future we plan to further improve our computer players.

Warcraft 1 Orc Lumber Mill comes in a future patch


New Arts

Chronicles of Azeroth recieved many new arts. Most of the Warcraft 1 structures are already live and Warcraft 2 received Berserker, Human Transport ship and Gnomish Submarine.
The next patch will include further new models including the Orc Transport Ship and Warcraft 1 Orc Lumber Mill

Human Transport and Submarine

Plains of Snow map for 8 players

New Maps

We released three new maps. Two for Warcraft 1 and one for Warcraft 2. Warcraft 2 received Plains of Snow which is a 8 player ground only map.
For Warcraft 1 we remade two original multipayer maps, we call them Swamp of Sorrows and Whispering Forest. They are all available to play on both Eu and Na Starcraft 2 Arcade.

Whispering Forest 4 player map for Warcraft 1

Patch Notes

we also made many gameplay changes, fixes etc. the combined full patch notes are the following:

Warcraft 1:

New maps:
- Swamp of Sorrows (4 player)
- Whispering Forest (4 player)

Gameplay:
-Ai players implemented. Computer players will train, build, research and send attack waves.(Swamp of Sorrows will get attack waves later)
-all units except catapults got 20% chance to miss their attack.
-unlimited amount of peons/peasants can enter the gold mine at the same time.
-fixed an issue with Cleric - Heal autocast where Clerics locked on a target indefinitely
-Catapults will no more auto-attack enemies if it leads to friendly fire. You can still manually order them to attack such targets
- road size decreased from 2x2 to 1x1
- fixed an issue where multiple caster could raise dead from one corpse with autocast

Art:
- human ui has been added

New models have been added for the following structures:
- Human Barracks
- Human Lumber-mill
- Human Town Hall
- Human Blacksmith
- Stables
- Church
- Conjurer Tower
- Orc Barracks
- Orc Blacksmith
- Kennels

new icons and wireframes have been added for the following units:
-Archer
- Conjurer
- Water Elemental

Warcraft 1 Human Structures

Warcraft 2:

New map: Plains of Snow (8 player)

Gameplay:
-Ai players implemented. Computer players will train, build, research and send attack waves (note: naval ai will be implemented later on Fierce Ocean Combat)
-unlimited amount of peons/peasants can enter the gold mine at the same time.
-unlimited amount of oil tankers can enter the oil rigs at the same time.
-melee units are able to attack naval structures now
-catapults/ballistas won't auto-attack if it would cause friendly fire. You can still order them manually to attack such targets
-Shipyards received a short range correction rally point ability in classic mode to fix the issue when ships couldn't leave shipyards.
-Fixed an issue where Mage - Fireball would change direction.
-fixed an issue with Death Knight - Raise Dead autocast where multiple unit could raise a dead from the same corpse
-Death Knight - Death Coil launch a missile before its impact effects
-fixed an issue with Paladin - Heal autocast where paladins locked on a target indefinitely

Art:
-human ui has been added
-new art has been added for Death and Decay
-new models have been added for Troll Berserker, Submarine, Human Transport ship
-Mage model has been improved.

Swamp of Sorrows 4 player map for Warcraft 1

Future

We are working on future improvements for our mod. Our current gameplay related focus is to ensure the units don't form a "death ball" as in Starcraft 2.
Currently we released a test map on Na and Eu servers of Starcraft 2 arcade called "Coa Wc2 Collision Test" where we made our units move more distinctly.
Please participate in our testing by playing this test map and telling your opinion. Units, Researches and Buildings are done instantly and you start with high amount of gold
to make the testing easier.
Also new arts will come in the future.
For single player we've got all 24 maps of the Warcraft 1 campaign therefore we need to finish only the attack waves, score screen and menu of it.
We also get the basic layout and gameplay of 14 out of the 28 Tides of Darkness campaign map.

Orc Transport Ships come in a future patch

Comments
Dr.VX
Dr.VX

This is,..absolutly absurd, this is the work of RNG Jesus, our gaming lord and savior you are doing here! Tides of Darkness+Dark Portal was one of the first 3 games I ever played, the others being X-COM: UFO Defense and A Link to the Past, keep it up! I will be scanning the Arcade for this with rabid anticipation!

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