Hello Shockwave Fans,
Roughly a year ago we made an announcement of one last update for ShockWave being in the works to celebrate its 10th anniversary.
Unfortunately some issues with Rise of the Reds development caught up with us. This unfortunately forced us to delay all of this much longer than we initially wanted.
Thankfully, this is no longer the case, and I'm happy to say we have been actively working on improving this old mod by fixing bugs, addressing age old balance issues as well as adding a few cool new things.
One of these things we can show off right now is the new, modified Toxin Jarmen Kell available to Dr.Thrax:
Unlike the old version, he no longer creates toxin puddles on impact, but rather any infantry killed by him will melt into a puddle and create some toxic clouds that linger in the direct area.
Any other infantry killed by these toxic clouds will create even more toxic clouds with the possibility of triggering a chain reaction just like the Virus Sniper did in Red Alert 2: Yuri's Revenge.
More cool features and improvements are in the works and we will be posting them here and on other media so keep your eyes peeled for more updates!
Also this upcoming Sunday, Hecthor Doomhammer will be mixing up his usual streaming schedule by streaming the first livestream of our internal version of ShockWave.
He will be joined by Generalcamo and myself. In addition to the new Toxin Jarmen Kell, there are a couple of other things that are in the internal version that haven't been announced yet, but could be showing up in the stream.
Are you planning on adding the new smaller ui hud mod to shockwave like in rise of the reds?
Thats actualy a fan mod and not something we made.
You'd have to ask whomever made it.
Please fix multiplayer music issue...
Great news indeed!
Oh **** yes that's the good stuff
Can we has a Shockwave + ROTR merger?
If not, I'll be happy with just a shockwave update anyway.
GOD YES! I'd kill to pit the Manticore against other super heavy tanks!
But you're right, an update is good anyday.
They wouldn't have to even merge them, they could make them cross compatible somehow.
P.S.: whoever downvoted my original comment must hate fun.
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No. It's just ridiculous and impossible.
Technically AND gameplay-wise.
What do you mean cross compatible?
OH MY GOD ANOTHER UPDATE?! OHMYGODOHMYGODOHMYGOD! Shockwave was the first mod I played not only for command and conquer, but for a video game in general!! OOOOOH I CAN'T WAIT TO SEE WHAT YOU'RE COOKING UP NEXT!!!
*Ahem* Good to see Shockwave getting some attention after a while.
If you remember that warhead back then (I think it's called SSVR, but I'm not sure) will it come back on the nuke cannon for general tao?
SSNR. Close. Last I checked it was still in the game and was available for his seige cannons.
I called it SSVR instead of SSNR because I've to play this mod more than 2 years! And I didn't say Siege cannons but NUKE cannons. It existed before the latest current update (the previous one, 1.0).
It won't come back to the nuke cannons.
OHMYGUSH YES! It's been a long time since another perfect mod was released, I would be delightful indeed to have various new updates applied to C&C Shockwave. :D
mrmrm Punks not dead)
Hope Shockwave Team can add in some new generals with Tesla Coil or Solar Energy or something very new to player. XD
The unit in the picture belong to Super-Weapons General right
1/Are you going to enhance the texture and models like in ROTR like GLA Technicals for example.
2/Are you going to fix all the bugs that have been founded in the original game like the USA barracks model bug Moddb.com.
3/Can you please add a helicopter to General IronSide.
4/Please find a way to allow the player to have protection against Aurora Bomber Or just make it a general promotion for air force general only.
Dunno why but i'm more exciting at this mod's announcement even more than ROTR. No hard feeling here, I just can't bring myself to play it until it got all the unique generals in.
Happy To see its not dead ! GL !
Few questions:
What was the ROTR issue exactly? Was it an engine limitation or something? More importantly, was it resolved successfully?
Second, do you have an estimate or some rough list of things that need to be done before new Shockwave version will be released?
Third, salvage general doesn't have any sort of AI, is this an engine limitation that cannot be overcome or what? Sorry if I missed out on that info.
Development of 1.851 took much more time than anticipated, after which the developers went on a vacation.
Shockwave update! < excitement levels peaking!
The funny thing is,
That the notification message i got regarding an update to this (as you say) "old" mod had me more excited than any update notice ive gotten on Moddb for a LONG time.
Old or otherwise - For me, Shockwave will always be one of the best mods for any game that has ever been made. If i am honest, Shockwave is responsible for sparking my initial interest in game mods, and the reason for me first joining the Moddb community.
"welcome back, Commander......"
It's amazing to hear that considering how old the game and the mod is good luck guys hopefully this might make me remove the dust on my ZH game...
wooooow thats some news right there!
could someone go in detail about "some cool new stuff" ?
shockwaaaaaave im in awwe
Awesome news. I look forward to the future updates.
Will the the Earth Shaker Weapon set will be fixed? I encounter when the SECONDARY set fires and I accidentally click on the targeted enemy unit or building it will stop firing and go back to reloading
Is this mod compatible with EA's Origin? Because so far I'm unable to install it and I really want to play this awesome mod!
This is very interesting news, as I was a huge fan of Shockwave back in the day.
What is the best way to run Generals/Zero Hour on a modern Windows 10 machine? It's not on Steam, sadly.
can u make it where it works for origin I have ROTR and it works for it just wondering if yall can make a download that works for origin thanks
how do I install it with origin every time I install it to origins where command and conquer generals zero hour is it doesn't work I launch the mod and it just plays the original zero hour any solutions ?