Capital Ship Rebalancing Mod v1.2
Full VersionContains a release of the mod, with weapons balanced to vanilla rebellion. All other changes are listed in mod description
Changes:
-Increased health for all capital ships
-Most capital ships now have anti-fighter damage
For each faction, one weapon type can target fighters on capital ships:
-TEC: Autocannons
-Vasari: Beams
-Advent: Lasers
-Upgrades targeting system for capital ships. Targets are now assigned based on weaponry of each capital ship, and weapon stats have been rebalanced accordingly.
-Each faction has one capital ship with a remarkably overpowered ability. Included will be instructions to disable this.
-TEC: Kol Battleship's Gauss Blast now does the damage it should according to science. When upgraded, one shot will kill a frigate or cruiser.
-Vasari: Vulkoras Desolator's Phase Missile Swarm can now decimate an enemy fleet when upgraded.
-Advent: Radiance Battleship's Cleansing Brilliance ability will now immolate any frigate or cruiser and severely damage capital ships
And finally, were you ever confused as to how capital ships magically gained hangar space as they leveled up?
-All capital ships will now start with full strike craft complements (except carriers with ability that upgrades hangar space)
I'd also love to know why Moddb did weird things to my banner photo...
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Contains a release of the mod, with weapons balanced to vanilla rebellion. All other changes are listed in mod description
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a mod where capital ships are stronger and more use of strike crafts then frigs/cruiser would be awesome.
can you do this with the Star Wars Interregnum mod ????
Ah I love this mod! :) Love seeing my Kol battleships rip stuff apart, and my fighters swarming around! Is there an update planned?
Plaining on a display video to show us this in action? :)
I will after I rebalance it a bit. At the moment an upgraded kol can shrug off a titan one on one
(0.0) ....damn,
Haha no worries xbreed, the mod has since been rebalanced so that is no longer possible