ATTENTION!!! ВНИМАНИЕ!!! ACHTUNG!!! Patch 1.5.1 release + beta 1.6!!! Rage of Dark Gods. Battle for the Empire Total War (Former "Call of Warhammer") Every Chaos god now has a Champion, who want to unite the North and march to the South and conquer it. Do not forget to vote for Mod ;) There are too many Orcs in the Badlands again, and little space for them, a new WAAAAAAGH! lead by the Big Boss begins. Fenix King sends his expedition to the Old World to help the Empire and Kislev, because if the North unites, they won't have a chance to survive And the Empire and Kislev... they just have to save the world one more time, and stand once again for the South...

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Version 1.5 Released

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Rage of Dark Gods. Battle for the Empire v. 1.5.1+beta 1.6


FULL ver. Call of Warhammer: Total War" МOD v. 1.5.1 + beta 1.6

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A translation into English

Changes of the 1.5 patch:

  • New Faction – Chaos Dwarfs.
  • New provinces on the strategic map.
  • New units, including: the Knights of Origo, Deserters, Anakonda’s Amazons, Golfang Maneater’s Ogres, the Black Mountain Boyz, Notlob's Orc Artillery, Mudat’s Half-Orcs, Dragon Company, Dark Lands Marauders, Shield Maidens, Chaos Ogres, Chaos Trolls, Stone Trolls, Norsca Dwarven Warriors, Norsca Dwarven Crossbows, Forest Goblin Spears, Forest Goblin Archers, Oglah Khan's Wolfboyz, Anvil of Doom, Earthshaker Cannon ,
    Death Rocket, Vidovdan Guard, Cataphracts, Raiders, Triumphalists, Minotaurs, Various Hobgoblins, Chaos Warriors and Marauders reskinned into the colours of their Dark Gods.
  • Slaaneshi Warriors revamped.
  • New battle AI, ReallyBadAI by Germanicu5
  • New settlement strat models
  • New general strat models
  • New unique generals for some factions
  • New scripts, including:
    - Conclave of Light factions cannot fight each other;
    - new scripted battles fol all factions (except Elves and Chaos);
    - new interesting quests with various powerful rewards;
    - AI armies strengthened, boasting more unique and elite units;
    - settlements change names when captured by another faction;
    - scripted alliance between Chaos Dwarfs and Chaos or Orc factions;
    - new mercenaries and unique units scripts.
    - new Crom invasion script, closer to fluff.
  • Tons of new videos – new mercenaries, unique troops and events.
  • New and expanded texts and descriptions.
  • New units cards and info pictures for some factions.

    BEFORE INSTALL AND PLAY (ANY VERSION!!!):1) remove version 1.4.4 (if installed)
    2) Disable UAC and other things if you are Win 7 or Vista user
    3) Run installer and game as administrator, it is absolutely necessary
    4) delete all map.rwm files from data\world\maps\ - do that each time after updating mod files
    5) delete strings.bin files from data\text\ folder - rarely necessary


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Post comment Comments  (70 - 80 of 2,336)
NIKI87
NIKI87

Any news on a new version?

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Shiprot
Shiprot

The worst part is that I can tell this is going to be so much better than the actual Warhammer: Total War game, mostly due to the inevitable 100 dollars worth of dlc/should have been release content.

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blaster24680q
blaster24680q

Have you seen the director's commentary of the battles they've shown yet? In my opinion they're doing a pretty good job so far.

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Shiprot
Shiprot

I have, and creative assembly is great at its job. My only problem is Sega willingly withholding content to make a quick buck (at least a while back expansion packs were loaded with content and worth it, but I would like to actually play my favorite factions on release).

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marianoshadow
marianoshadow

What factions does it include?

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blaster24680q
blaster24680q

Orks and Goblins, the various provinces of the Empire, The Border Princes, the four factions of Chaos, Slyvania vampires, Dwarves, Kislev, High Elves and Dark Elves. They're planning to add in Skaven and Tomb Kings in the future.

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To9thecreeperorc
To9thecreeperorc

The next update is not really that far away, i can feel it. They are also planning to add the Norsca, bretonnia and Wood elves. I hope they remove a province of the Empire so we can have the Lizardmen, cause they are a Must have.

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German_Wafflewerfer
German_Wafflewerfer

Edit: Beastmen are the most OP things I've seen. Suddenly popping up around the map with five full armies and no one can do anything about it.

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Thorvaldo
Thorvaldo

You can't do anything... if you're a fool! haha Just gather an army of imperial troops and crush them, soldier! or you are a coward? :)

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German_Wafflewerfer
German_Wafflewerfer

Heh, I appreciate your comment. And although they are easy to beat (apart from 20 minotaurs), sometimes even the Gors turn very over powered in a way that not even heavy cavalry can beat them. Might be a bug, might not, but we shall see that in 1.6

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Guest
Guest

Pistoliers my friend. Ride out with some at the beggining of the fight and bait the minotaurs to chase. Separate them, then just shoot them to death with pistoliers. Been my go to tactic and I fear not the minotaur

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kumbenc123
kumbenc123

that is a script, it's supposed to be like that :)

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German_Wafflewerfer
German_Wafflewerfer

Should've guessed, thank you for the feedback!

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Medieval II: Total War: Kingdoms
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Highest Rated (50 agree) 9/10

This mod might have more dl. if they upload the mod on moddb

Jul 12 2011 by Fridgemaster

Lowest Rated (25 agree) 1/10

Having to pay to download it? Nope.

Make a completely new game, then I'll think about paying for it, lol.

Aug 5 2012 by Freke

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