ATTENTION!!! ВНИМАНИЕ!!! ACHTUNG!!! Patch 1.5.1 release!!!!! Rage of Dark Gods. Battle for the Empire Total War (Former "Call of Warhammer") Every Chaos god now has a Champion, who want to unite the North and march to the South and conquer it. Do not forget to vote for Mod ;) There are too many Orcs in the Badlands again, and little space for them, a new WAAAAAAGH! lead by the Big Boss begins. Fenix King sends his expedition to the Old World to help the Empire and Kislev, because if the North unites, they won't have a chance to survive And the Empire and Kislev... they just have to save the world one more time, and stand once again for the South...

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0 comments by SHREDDER_OiM on Dec 29th, 2011

Rage of Dark Gods. Battle for the Empire v. 1.5.1

FULL ver. Call of Warhammer: Total War" МOD v. 1.5


A translation into English

Changes of the 1.5 patch:

  • New Faction – Chaos Dwarfs.
  • New provinces on the strategic map.
  • New units, including: the Knights of Origo, Deserters, Anakonda’s Amazons, Golfang Maneater’s Ogres, the Black Mountain Boyz, Notlob's Orc Artillery, Mudat’s Half-Orcs, Dragon Company, Dark Lands Marauders, Shield Maidens, Chaos Ogres, Chaos Trolls, Stone Trolls, Norsca Dwarven Warriors, Norsca Dwarven Crossbows, Forest Goblin Spears, Forest Goblin Archers, Oglah Khan's Wolfboyz, Anvil of Doom, Earthshaker Cannon ,
    Death Rocket, Vidovdan Guard, Cataphracts, Raiders, Triumphalists, Minotaurs, Various Hobgoblins, Chaos Warriors and Marauders reskinned into the colours of their Dark Gods.
  • Slaaneshi Warriors revamped.
  • New battle AI, ReallyBadAI by Germanicu5
  • New settlement strat models
  • New general strat models
  • New unique generals for some factions
  • New scripts, including:
    - Conclave of Light factions cannot fight each other;
    - new scripted battles fol all factions (except Elves and Chaos);
    - new interesting quests with various powerful rewards;
    - AI armies strengthened, boasting more unique and elite units;
    - settlements change names when captured by another faction;
    - scripted alliance between Chaos Dwarfs and Chaos or Orc factions;
    - new mercenaries and unique units scripts.
    - new Crom invasion script, closer to fluff.
  • Tons of new videos – new mercenaries, unique troops and events.
  • New and expanded texts and descriptions.
  • New units cards and info pictures for some factions.

    BEFORE INSTALL AND PLAY (ANY VERSION!!!):1) remove version 1.4.4 (if installed)
    2) Disable UAC and other things if you are Win 7 or Vista user
    3) Run installer and game as administrator, it is absolutely necessary
    4) delete all map.rwm files from data\world\maps\ - do that each time after updating mod files
    5) delete strings.bin files from data\text\ folder - rarely necessary

Release patch 1.5.1

Description of changes links

Fix for 1.5.1

English Menu Fix for 1.5.1 and English translation


English voices for CoW 1.5.1


Steam Tool
Having Trouble with Siege battles?

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Post comment Comments  (20 - 30 of 2,132)
Kodojo Jan 9 2015, 3:20pm says:

Do i need Medieval II:total war and Kingdoms or just Kingdoms to run the mod?

-3 votes     reply to comment
NIKI87 Online
NIKI87 Jan 10 2015, 5:27am replied:

You can't have Kingdoms without vanilla Medieval 2 installed.

+3 votes     reply to comment
adriaac91 Jan 8 2015, 7:40pm says:

One doubt! I'm playing with Chaos Dwarfs and there's no alliance with orcs? Is it normal? I remember that in a previous campaign in first turns we became allies...

+1 vote     reply to comment
adriaac91 Jan 10 2015, 6:05am replied:

Solved! It was about discovering enemy orc frontiers or not!

+1 vote     reply to comment
marco.bombasa Jan 7 2015, 1:40pm says:

Hi, know if there is some patch or translation to the Spanish?

+1 vote     reply to comment
adriaac91 Jan 7 2015, 3:52pm replied:

Estoy casi 100% seguro que no, pero que no te eche para atrás porqué es de lo mejorcito que hay para Medieval 2

+1 vote     reply to comment
marco.bombasa Jan 8 2015, 4:08am replied:

ok gracias amigo salu2

+1 vote     reply to comment
adriaac91 Jan 8 2015, 5:11am replied:

A ti;)

+1 vote     reply to comment
TheEtherealLord Jan 1 2015, 11:18am says:

Will the 1.6 version have those events where you get an army out of nowhere to help other factions like in 1.4? In 1.4 when i was helping Kislev breaking the siege of Praag the game allways crashed. Oh and i think it's just a bit unfair while playing as Nordland that two full Tzeentch armies spawn out of nowhere on turn 8.

+2 votes     reply to comment
goldfang17 Jan 4 2015, 7:42pm replied:

yeah, most factions are ****** like that. also, you notice when if you attack a town with like 1 unit of guys in it, they suddenly get like 10 extra units of guys for no reason?

i think orks and the orange soutehern faction dont suffer from it though.

+1 vote     reply to comment
TheEtherealLord Jan 5 2015, 6:38pm replied:

Yeah the garrison script, it's not that bad in this mod because with the right units(tanks, canonns, wizards) pretty much all the enemies are weak and die fast but in Third Age Total War playing as Mordor i sieged Osgiliath and Boromir was there with 70 men i think? When i attacked it, 8 gondorian swordsman groups spawned, luckily if you siege them for enough time everyone dies without a fight.
The thing about Nordland is i get harassed by the goblins 4 turns in but they are easilly killed. 4 turns later two Tzeentch armies spawn with sorcerers and trolls! A few turns after i capture Marienburg 2 full Dark Elves armies spawn right near the city. WTF?
When Archaon comes with 40 armies i can barely defendmy kingdom from all the beatings and teleporting armies from before.

+1 vote     reply to comment
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Medieval II: Total War: Kingdoms Icon
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Released Dec 23, 2009
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409 votes submitted.

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Highest Rated (30 agree) 9/10

This mod might have more dl. if they upload the mod on moddb

Jul 12 2011, 1:11pm by Fridgemaster

Lowest Rated (13 agree) 1/10

Having to pay to download it? Nope.

Make a completely new game, then I'll think about paying for it, lol.

Aug 5 2012, 5:54am by Freke

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