Call of Pripyat: Redux is the premiere realism/difficulty modification for the latest game in the S.T.A.L.K.E.R. series. Version 1.0 (released) brings numerous enhancements and tweaks to the game while retaining its original charm, but making the Zone a much more difficult place to survive. Version 2.0 (in development) will build upon the success of v1.0 and bring a huge range of improvements over its predecessor, including new missions, NPCs, script systems and even levels.
The first Status Update for Call of Pripyat: Redux v2.0 - inside, new level reveal, and various mod progress!
Posted by Beac on Sep 27th, 2011
So, now that we've embarked upon this great raid, I thought I'd fill you in one what's been going on since the great announcement.
Lots of work has been done with the COP SDK and Level Editor, and the first of many small tweaks and fixes applied to Redux files to fix/improve things from v1.0.
As you might be able to tell from the Work-In-Progress screenshot above (right click + view image for full size), Redux v2.0 will include new levels. The first of which I'm happy to announce, is the Red Forest.
The Red Forest is a player favourite, and taken from Clear Sky and re-worked for use in Redux, the Forest will once again immerse you in pant-wettingly-atmospheric surroundings. Whether you're hunting for artifacts, hunting the local mutant population, scavenging for stashes or doing missions, you'll want to keep your wits about you here.
I've been working on various things in the Level Editor, so far increasing (creating!) the presence that both Duty and Freedom have in Zaton. You may have seen the screenshot I uploaded recently of Duty's recruitment team in the Skadovsk - Freedom has their own representative on the swamp icebreaker in the form of Walrus and his personal guard.
A more 'concrete' faction presence in the area is also in the works, but isn't at a demonstrable point yet.
Niggling outstanding (but not game-breaking) bugs and problems with Redux v1.0 are also being worked on and various things improved. Some are very quick to fix, some take a bit more time. Here's a couple of the things I've done recently:
Little tweaks like this are oft-overlooked, but I consider them to be very important in creating a great Redux experience for v2.0.
I hope you've enjoyed the very first Redux v2.0 Status Update, and stay tuned for more exciting news in the near future!
Until then, keep on stalkin'
CoP: Redux v2.0 Dev Team Lead