Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
Five different models for Boar (Spider is the replacer, ported from Metro Last Light), Bloodsucker, Flesh ("male" version, CoC default version coexists), Crow and Rat (ported from Metro 2033). Backup files included for all mutants/animals.
That is absolutely terrifying!
i agree, although some models from the wolf pack would be better than others here , ie the bloodsucker.
The flesh replacer seems nice IMHO.
How does one go about replacing or adding models?
Sp00ky
These ones are awesome, spoiders reminds me of...... CS Reborn.....
What is next Mr. Thales? More skins or new mutants? :D
Now i'm going to play man. :-)
i want giant chimeras
4put.ru
lmao, some Doom **** right here :D
Good job !
Thales... I think I found something weird here.
I'm not sure it's related. but probably is...
here is the bug report..
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 117
[error]Description : fatal error
[error]Arguments : Can't find model file 'monsters\fracture\fracture.ogf'.
stack trace:
0023:00B9717C xrCore.dll, xrDebug::fatal()
I haven't changed the fracture model, and you haven't even release the one with fracture on... which makes it weird.. it should be using default from database. but it crashed and cant find it...
Sry but there is nothing related to the fracture in this or the other mutant pack.
I can send you this ogf of you want, and you put it in a folder gamedata/meshes/monsters/fracture
sure.. if it not much trouble, it would help... i'm trying unpack the db actually... would take a long while
The "fracture" model is called izlam, izlem, izlim, izlom and izlum.ogf (five models), and not "fracture.ogf", what mods are you running ?
hold on... hmm probably my mistakes after all. I've been stealing from Misery from COC... they change the Fracture for some ways
probably it...
thank anw Thales.. :D this are great! keep them coming
Ah ok nice, thanks.
positively it then.. xD
Great job once again but why do you have to replace the boar ? Boar are a must have for STALKER. I would have prefered the spider instead of the stupid zombies with long arms in COC.
Each model has a type of skeleton attached, in this case it was boar's, the other way of adding would be creating a new mutant and editing the spawn files to add it as spider into the game.
I understand. Thanks for ur answer and your contribution to the Zone.
No, you don't have to replace boar.
In config/creatures/m_boar.ltx, add the section [spider]
In the same files, just replace the species species=boar by species=spider
In game_relation.ltx, add a new species named "spider" in the monster table and in the lines preceding the table
In config/misc/squad_descr, add your new section "spider" in a existing squad.
The game will respawn your new spider at the same time CoC monsters.
Just be sure to add neutral monsters in the same squad to limit the fight at respawn.
Yes, i noticed this method when i checked the files of that awesome one yesterday, gonna need to repack the wolf and spider this way so everything stays in game.
Thales - you ROCK!
I'm amazed at how quickly you can turn these out.
THANK YOU for helping to diversify the Zone.
The male Flesh is far more intimidating than its female counterpart. If you end up going "completely mega" with the overhaul, and include new creature spawns, then we could hopefully end up with mixed species in a group, like in the Novaja Mutacija mod.
I'm drooling at the thought of a mutated bear, or the Tark...
Keep them coming buddy!
There is something coming up that simply anihilates bear or tark or whatever you imagine m8, trust me, thanks to Borovos for the heads up.
From Thales:
"that simply anihilates bear or tark or whatever you imagine m8"
:-O
Whaaaaaaaaaaat...?
Ohhhh man, Thales, you've got me drooling at the mouth in anticipation. When I reflect on the HUGE catalog of mutants that I listed in the "mutant diversity" thread in the Forum ( Moddb.com ), it's hard for me to imagine what hidden treasure(s) Borovos (an official member of Team EPIC!) has found, and that you're going to help bring our way.
I am eagerly awaiting it, whatever "it" is.
In the meantime, could you give me a hand? Please take a look at my last post in the "More Believable Uniforms" thread, which can be found here:
Moddb.com
The subject of my query is right at the very bottom of that posting box.
Could you help me better understand the webpage that I linked to there? I'm always nervous about steering people to files that I'm not 100% certain about, and I want to ensure that I'm identifying the files correctly. Thank you in advance for whatever you can assist me with.
PM me man! I've got another small request.
Sure, i will check it and reply back, it looks great.
Replied in the thread.
Read it. Thank you for the reply.
I have one question waiting for you in said thread.
I just follow others modders. Some of them are really good and they have a lot of imagination.
@thales, this one should be fine with the frog made by Den Stash long time ago (Imo, frog need a new textures, and to be diminish.
Yep that's true, just after that one you pointed to me yesterday, the unbelieveable one.
Would be amazing if there were a way to make these only appear at night. Stalker nights could have been so much more terrifying and unique. The game overall lacks more creature types
Yes, I totally agree with you, which is why I'm hoping that someone will create a mega-mutant overhaul like the one I reference in my "diversify mutants" thread in the Forum.
I don't want to put words in Thales' mouth, but I believe that someone will (hopefully soon) bless us w such a tremendous gift.
Try this - Mediafire.com , spiders should appear only at night.
is possible to increase the speed of spiders?
Yes it is possible, i think they are fast now but if you want them faster you can edit the speed values in m_boar.ltx (gamedata/configs/creatures).
what value need change to attack speed?
You will have to play a bit with these values, compare with the .ltx of the other mutants.
Is there a way to make the legs more 'animated'? Or does that have to do with the boar skeleton?
Awesome mod!
Thanks, i think they look good, legs are quite "animated" lol, cheers.
Guys, i hope, somebody will create Spider as a "standalone" mutant. Looks great!
Oh. That spiders scare me the most. I like it.
Will you Possibly make the Spider a New NPC instead of a Replacement?
Yes, in a future mutant mega pack.
Will you add more zombie variation or change a bit their appearance, because their appearance look way off than their original, like there are no ecologist zombie so every ecologist just turn to army or other zombies, and please make them scary too
looks good, i will try
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