Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!
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Mutant Diversity... | Locked | |
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Oct 22 2016 Anchor | ||
I'm dearly hoping that someone's open to the idea of releasing a version of this mod or creating an addon for it that incorporates a broader range of mutant types throughout the Zone. It would help to keep it interesting and deepen the sense of immersion. There's a mod out there that has done a TERRIFIC job of diversifying the mutants, Novaja Mutacija. I can't emphasize how GREAT this mod is. ferr-um's work goes so far as diversify dog packs - they're now made up of mixed BREEDS of dogs - wow, that really increases the sense of immersion! He also has tarks, mutated horses, in it! My only complaint is that the cats are insanely powerful. One hit equals instant death. I strongly advise to try his mod to see the wonderful work he did there with diversifying the mutant population. The mutant encounters are well setup in this mod. Stalker-mods.clan.su . That's all of the time that I can devote to starting this thread. I strongly believe that the community would love an increase in the diversification of the mutant population. |
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Oct 25 2016 Anchor | ||
Surprised someone does make it an addon. CoC has borya but it's not add to any respawners. Edited by: Alundaio |
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Nov 3 2016 Anchor | ||
Nov 4 2016 Anchor | ||
Thank you for the link to your mod, as I can't wait to try it. I'm happy to hear that you tried out the Novaja Mutacija mod, as it's amazingly well done. I believe that the mod's creator, ferr-um, just released another mod that's similar. I'm too busy now to try it out to see how it's different. ferr-um has wolves in that mod too, although they're initially very rare to encounter. I dearly wish that someone would port over the mutants from that mod to CoC, it does SO much extremely well. I don't like the very low light level conditions though, and the one-hit-and-your-dead-cats have to have their damage stats changed, as they're the most dangerous mutant in the Zone! Novaja Mutacija seems to have all of the original mutants left in the mod as well. I don't know how he did it, adding all of those new mutants, and maintaining the old ones as well. I love his creature selection for the pseudodog. I don't know what it is exactly, but it's frightening to see and encounter. The packs of mixed-breeds dogs is very effective at deepening immersion. Yeah, that mod's approach towards diversifying mutants, zombies, and the new equipment for NPCs, is really something to experience. Almost feels like a whole new game with its more realistic approach. Makes it much scarier in my opinion. |
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Nov 4 2016 Anchor | ||
Thanks, added some mutants here - Moddb.com . |
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Nov 5 2016 Anchor | ||
What? You did? *checks link* YESSSSSSSSSS!!! This is what we need - definitely! THANK YOU for putting the time and sweat to making this possible! |
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Nov 5 2016 Anchor | ||
Hi, could someone provide a download link for Novaja Mutacija? It looks very interesting but all I'm getting from that site are links that want to add extensions to my browser. |
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Nov 5 2016 Anchor | ||
Novaja Mutacija - Yadi.sk . |
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Nov 6 2016 Anchor | ||
Thank you so much! Is anyone else getting this error? FATAL ERROR |
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Nov 6 2016 Anchor | ||
I'm sorry that I can't assist you with your error, as I have had no issues with running the mod. Just so you know, I did have all kinds of web issues when using Firefox, Chrome or Internet Explorer on the site that I supplied a link to. That said, Opera works GREAT with said site. I'm not joking, but with Opera, I can have over 25 tabs opened up and have almost no performance issues. None of the other internet browsers can do that. Do you have an account setup with Stalker-mods.clan.ru...? Accessing files for downloading purposes wasn't an issue as long as I was logged in. For when you get it running, I want to warn you a bit about Novaja Mutacija: (1.) The cats are ridiculously quiet and overpowered. They are nearly impossible to hear, and they will kill you with one hit. They are THE most powerful creature in the game, and nothing else comes close. You MUST kill the cats first. Get to high ground as fast as you can, and scan the region with your binoculars for them. (2.) After the very first blowout, the area around the Skadovsk will be SWARMED with HORDES of mutants. You will NOT be able to explore the Zaton map at all till the hordes are greatly thinned. The best tactic is to get on the tugboat and kill anything close, and then rush out to loot their corpses as much as possible. The harvested organs can generate a decent enough income to pay for weapon repairs and ammunition. It took me over three hours' to see the hordes thinned enough that I could explore the rest of the map. Novaja Mutacija is a HARD mod. Don't plan on going out to wipe out the mercs at the water station without taking a lot of ammunition with you. My supply was just under half by the time I got to the walls surrounding the site due to all of the mutants I had to kill on the way. (3.) You need to manually reduce the corpse stay time. By default, the mod has it set to a ridiculously high number, and the quantity of corpses is going to severely impact your computer's performance. It was easy to find an online guide on how to do this. I set my corpse timer to last 6 hours and had no performance issues afterward. |
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Nov 6 2016 Anchor | ||
I got it to work. Just deleted the localization.ltx file in Gamedata\configs. And YES, YES, YES...you're right about those bloody cats! |
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Nov 7 2016 Anchor | ||
Mutants Model Pack #2, including the spider - Moddb.com . |
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Nov 7 2016 Anchor | ||
Hegel - I'm happy that you got it running on your system. That mod is a TREAT, but those Cats are a major curse. I wonder why ferr-um released them that way. Thales - what can I say that I haven't already said in the comments section to the release of your second pack of mutant models? Just look at how many fans are thrilled with what you're doing. Terrific work, and thanks again. |
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Nov 7 2016 Anchor | ||
Wait for the next release, you will get stumped. |
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Nov 7 2016 Anchor | ||
From Thales:
I'm shaking in anticipation...! Can't wait! :-D |
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Nov 8 2016 Anchor | ||
Ive sent you a pm Kyle. |
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Dec 15 2016 Anchor | ||
* Has anyone seen or heard anything from thales? It's been a very long time, and I'm worried. |
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