Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

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Media RSS Feed Report media v20 "Ragdoll Physics"
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RS|Robert
RS|Robert Apr 17 2014, 10:16am says:

This mod brings an evil grin on my face. :)

+7 votes     reply to comment
Stiegi
Stiegi Apr 17 2014, 10:21am says:

very cool!!!

+2 votes     reply to comment
HectorShiroi
HectorShiroi Apr 17 2014, 11:29am says:

AWESOMESAUCE!

+2 votes     reply to comment
WeeGee9000
WeeGee9000 Apr 17 2014, 11:30am says:

oh boy does that look good!

+2 votes     reply to comment
phillon
phillon Apr 17 2014, 12:19pm says:

Incredible work Sergeant! Who would have thought! Ragdoll physics in Doom haha; it is awesome and very impressive. Can't wait to see this with the rocket launcher or double-barrel shotgun! Thanks for all your (and anyone else involved) hard work on this, it is appreciated.

+7 votes     reply to comment
CyberP
CyberP Apr 18 2014, 3:48pm replied:

Seconded :) I love Brutal Doom.

+1 vote     reply to comment
lee-perry
lee-perry Apr 17 2014, 1:30pm says:

Great idea and very well done like always !

+3 votes     reply to comment
Valherran
Valherran Apr 17 2014, 1:43pm says:

You gotta do special wall splats for when they get hit hard enough by something, that would be epic. lol

+6 votes     reply to comment
OdinM1
OdinM1 Apr 17 2014, 9:49pm says:

Sweet Monkey Jesus that's sweet!

+3 votes     reply to comment
bigfutus
bigfutus Apr 18 2014, 1:39am says: Online

Cool

+1 vote     reply to comment
Serathis
Serathis Apr 18 2014, 3:14am says:

I thought Sergant is working on Brutal HeXen.

+1 vote     reply to comment
SectorC
SectorC Apr 19 2014, 7:18am says:

I think when you hit an enemy with another "ragdoll" it should fall over like what happens when you kick an enemy. Causing minor damage as well.

+1 vote     reply to comment
Thales_The_Unstable
Thales_The_Unstable May 7 2014, 3:36pm says:

The mod-fu is strong in this one.

+1 vote     reply to comment
Dzev
Dzev May 14 2014, 1:56pm says:

Thats stupid, these flying bodies from gunfire is unrealistic..

+2 votes     reply to comment
infraviolet
infraviolet Jun 10 2014, 12:29am says:

I still think it's pretty badass when zombies pull out their sidearms to shoot you after being incapacitated. They're like "muthafucka I ain't done yet!"

+2 votes     reply to comment
xage
xage Jun 28 2014, 6:19pm says:

That add a nice touch, love it!

+1 vote     reply to comment
Reinc
Reinc Aug 20 2014, 4:48am says:

I don't like this idea.

+1 vote     reply to comment
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Description

On v19 we only had explosions and kicks causing ragdoll-like effects on monsters. Now on v20, Shotguns will cause it too.

I have been playing a lot of Killing Floor lately and noticed how small zeds are sent rolling on the floor when killed by shotguns at close range, I love this effect, then I thought about making something similar on Brutal Doom. Of course it will not send almost every enemy flying away like in the video. I will reduce the minimum range from 300 to 200 units. I mean, the shotgun will only send flying enemies that are VERY close to the player, and shooting on the legs or heads still causes amputations.

Monsters sent flying by shotguns will act almost like real ragdoll actors. They will push barrels and other objects on contact, they will stop rolling if they find a wall (even leaving a bloody smear behind it), and cause minor damage when hitting monsters (as seen on 0:10).

Video Details
Type
Demonstration
Date
Apr 17th, 2014
Length
00:46
Filename
BD20_Ragdolls.mp4
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