Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!
No that many people will make use of it, but I'm studying ways to implement stealth on v20, and make the enemies lose your track after you get out of sight for too long and keep searching around for you, and still allow the player to lure them closer with taunts and gunfire.
The stealth is entirely optional. If you decide to go with all guns blazing, you will probably not even notice this mechanic.
I do also plan to add an "intelligence meter" for monsters. Smarter enemies such as the nobles (Hell Knight, Baron of Hell, Cyberdemon) will take twice as much the time to lose track of the player. Dumber monsters such as the Mancubus will only take half of the time to stop chasing the player, and the Masterminds and Arachnotrons will able to track the player's position with telepathy and never lose it's track, and Masterminds will even able to talk to other monsters by use of telepathy, and make all enemies know where you are while the Mastermind is alive.
P.S.: I highly increased the stealth rate factor before recording this video just to better show the mechanic. On the release version, you will need to stay out of their line of sight for around 25/30 seconds, so, stealth will not be always an option, and they will not look like dumbfucks who can't find you.
P.S.2: The third person camera is not a part of the mod, it's a part of the sourceport. I just used it to better show how the system is working.
Sorry for the random freezes. Looks like Zandronum, my new GPU, and Fraps are all having some disagreements lately.