Prepare to see the most disturbing, sadistic and morbid manifestation of violence that you ever seen in your life. This is the definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Warning: After you see it, it cannot be unseen!

Post addon Report content WW Doomguy Visor hud v1.1a
Filename
doomvisor_hudWWv1.1a.rar
Category
HUDs
Licence
Proprietary
Uploader
TheUnbeholden
Credits
WildWeasel and Mike12 for the original, 3 versions by undead003, Doom64 style is by 2800fps
Date
Size
3.3mb (3,464,276 bytes)
Downloads
8,601 (14 today)
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Description

We've seen the original, here we have WildWeasels edit to the DoomVisor hud by Mike12.

Preview
WW Doomguy Visor hud v1.1a
Post comment Comments
erikwijnands
erikwijnands

Wow looks cool, reminds me a bit of Republic Commando

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Kryllic
Kryllic

every time I try to play the Doomvisor_hudWWDN.pk3 file, it gives me a Bad Syntax error. Help?

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Azatoth027
Azatoth027

Same here.

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MachoMan89
MachoMan89

is your Zdoom, GZdoom, etc etc the latest version?

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Kryllic
Kryllic

just downloaded the latest version, and it still gives me the same error

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Quaker540
Quaker540

I guess you are using Zandronum. Wild Weasel has not created a separate file for Zandronum compatibility, so use G/ZDoom instead.

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Jas691
Jas691

What is in your opinion better, GDoom or ZDoom.
Because I was always been using Zandronum.

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MachoMan89
MachoMan89

i like the look and feel of zDoom the best, but gzDoom has some graphic and other advantages. I have both depending on the mod, if it requires gzDoom then I use that, if not i just stay with zDoom

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EasedSpice245
EasedSpice245

Hey sir, do you have any idea how to extend the ammo count? Because it's very hard to tell how much ammo I have for each weapon, knid of stupid it only reaches up to 99

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MachoMan89
MachoMan89

is there away to make the doom face the original and change the name = )

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JSandman
JSandman

"Execution could not continue.

Script error, "doomvisor_hudWWDN.pk3:sbarinfo.txt" line 7:
Bad syntax."

With Zandnorum -_-

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TheUnbeholden Author
TheUnbeholden

Wild Weasel has not created a separate file for Zandronum compatibility.

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awing
awing

This one is great! along with the cracks when you get hit from brutal doom it really makes you feel you're Doomguy, but i wonder, why do the ammo counter only gets to 99? it's hard to know how much ammo you have left since the ammo limit for the bullets and power cells are 400 and 600. And, could you please make a version with the original face? keep up the good work man!

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mutag3ne
mutag3ne

It looks like the counters for magazine and max ammo are reversed. Should be a simple fix if the author gets around to it.

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TheUnbeholden Author
TheUnbeholden

It was updated by undead003.

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8SCARFace8
8SCARFace8

When can we expect Zandronum compatibility ?

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Quaker540
Quaker540

WildWeasel has not created a separate file for Zandronum compatibility.

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mawyman2316
mawyman2316

how i install

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Quaker540
Quaker540

Drag the file onto G/ZDoom.exe

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Lightbearer
Lightbearer

Why has doomguy a picture of ironman in his visor?

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undead003
undead003

What's the font?

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Guest
Guest

How to install? HALP PLIS

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Quaker540
Quaker540

Drag the file onto G/ZDoom.exe to play.

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scorgon48
scorgon48

can u tell me how to git this ultimate doom visor to work I'm a little slow but I got my mod working just cant git my visor to show at all and I'm using the latest gzdoom

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Guest
Guest

is there any way I can use the original mug of doomguy instead of the eye-patched one??? Great hud btw...

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Quaker540
Quaker540

You need to open the file with a program that can extract PK3 files like SLADE (That's what I use). After you install it, delete all the faces in the folder "Sprites" (In the Archive).

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undead003
undead003

Guys, a tweak to make this pretty much fully compatible with vanilla Doom can be found in the link below. Ammo counters and proper font colors are included, and the original status bar face is available as an option. I think this is useless now.

Forum.zdoom.org

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Quaker540
Quaker540

Hey, you're the one who had an creepy avatar before?

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undead003
undead003

Yes. Also, here's an update. Forum.zdoom.org

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Quaker540
Quaker540

Thanks!

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kiler141
kiler141

So wait how can I mix this with Brutal doom because its a good Visor.

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kiler141
kiler141

Whoop nevermind found out

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Derklord
Derklord

I'm having a bit of an issue here.
Using the click-and-drag method, along with brutal doom (v19), the mod doesn't seem to want to work correctly. None of the cosmetic elements of the HUD will actually be rendered, just the health, armor and ammo counters. It's not a game-breaking problem, but it's certainly annoying the Hell out of me. Using either in varied load orders in a .bat doesn't function right, either.

And no, I'm not touching Zandorum. For some reason, it hates my system.

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Guest
Guest

I was going to download this until I saw that Doomguy has been named Taggert when his last name is actually Blaskowitz.

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SwiftyMagee
SwiftyMagee

His name was Flynn Taggert unofficially in the Doom novels; it was only until one of the mobile Doom RPGs (the second one I think) that id software tied the Doomguy and BJ from Wolfenstein together in official cannon. Not trying this HUD because of the name the author gives to the Doomguy - one of the most generic, nondescript protagonists in gaming history - is pretty dumb if you ask me.

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Devianteist
Devianteist

This is possibly my fault, but, I'd like to report a small glitch/bug/inconvenience.

When using this mod in conjunction with the Classic Pistol for Brutal Doom, the total ammo (not in clip) does not subtract. This only happens when the ammo reaches 99. (It may be my fault because I have, thanks to another user, enabled use of the Rifle as well).

This will be posted in the Pistol's thread as well.

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Devianteist
Devianteist

It seems that this glitch remedies itself when the Chaingun/Minigun is acquired and fired.

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banned_account
banned_account

Question: How come Doomguy's face is somewhat different? From having an eyepatch, a scar, to a scruff beard? Please don't tell me you're ripping off Pirate Doom.

And what's with "CPL. Taggart"?! What on Earth! Okay, I'm not gonna rant anymore. I'm not gonna download this.

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supamesican
supamesican

Is this compatible with normal/non brutal doom? It looks cool.

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TheUnbeholden Author
TheUnbeholden

Yeah, all the huds are, same goes for the music packs.

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lukeman3000
lukeman3000

This doesn't seem to work for me using the most recent version of GZDoom (g2.0.05) and Brutal Doom v20. I get some very basic aspects of the HUD but most of it doesn't show up at all.

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scorgon48
scorgon48

how do u git ure hud to work I cant do it at all

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Youda008
Youda008

How do i load this??
When i use -file doomvisor_hudWWDN.pk3, nothing happens

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bjspartan0
bjspartan0

I wish it a 3 digit clip counter up to 999 and a reserve counter to 999.

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bjspartan0
bjspartan0

If there is a way to change that please tell me.

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TheUnbeholden Author
TheUnbeholden

Yeah its been updated. Thanks to undead003.

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johnazq
johnazq

Plz help. How to get weapon zoom with that hud?

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