The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.
Replaces all weapons with alternate versions, that are slightly more oldschool and some more futuristic (except for Rocket Launcher, Plasma Rifle and BFG). And adds 3 alternate weapons, Hammer, Revolver and Super Rifle.
- The sawed-off shotgun is back,
- The chaingun is available.
- The SLEDGEHAMMER was added ( crush some skulls with primary fire, alt fire removes the shoulders off anything lesser than a pinky demon. it shares the melee slot,
in future updates I will make chainsaw and hammer have a 50/50 spawn rate )
- adjusted revolvers reload speed to look less retarded.
- Fixed revolvers alternate fire ricochet shot, have fun!
- pistol reload frames could do with a few extra
- need to Fix Pistol Ammo counter < Help would be gladly appreciated
- cant kick or taunt while holding the sledgehammer and when you switch weapons the taunt plays < Help would be gladly appreciated
- fix SledgeHammer new sounds, I cant seem to get the sledge hammer to play my sounds ill have to fix that.
This comes with a altered Doomguys Visor
UPDATED TO DO LIST:
- lever action
- satchel charge < Help would be gladly appreciated
- Plasma Rifle - the post
- Rocket Launcher
- Machete and Knife
- Mancubus Cannon
- Revenant launchers
- New Taunt
- Rail Gun
- nade launcher
- bfg 9k
- hud - radar, nightvision, Flashing with warning sound for low health, change ammo bar to numeric value < Help would be gladly appreciated, need a bit of help porting over the one from RSL's 'the amazon', I no nothing of ACS
- Sounds < Help would be gladly appreciated