The definitive gameplay enhancement mod for the GZDoom and Zandronum engines. Adds realistic gore, dismemberments, headshots, executions, lightning effects, particles, makes enemies smarter and harder, makes gun louder and beefier, and adds epic new boss battles.

Description

Replaces all weapons with alternate versions, that are slightly more oldschool and some more futuristic (except for Rocket Launcher, Plasma Rifle and BFG). And adds 3 alternate weapons, Hammer, Revolver and Super Rifle.

Preview
DoomNukem BrutalDoom Pack test 3
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SweetRamona
SweetRamona - - 5,114 comments

This is such a badass weapons pack! :D

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leehandwave5
leehandwave5 - - 200 comments

u are full of surprise sgt

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Quaker540
Quaker540 - - 2,150 comments

DoomNukem made this.

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Guest
Guest - - 690,831 comments

it doesn´t work on zandronum?
is says

Script error, "DoomNukem_BrutalMod_Test3.pk3:decorate" line 1:
Replaced type 'Doomer' not found in Doomer2

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SweetRamona
SweetRamona - - 5,114 comments

It does work in zandronum...

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Guest
Guest - - 690,831 comments

mine works well, did u run any more file with it??

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SwiftyMagee
SwiftyMagee - - 331 comments

Make sure you have both files necessary in the "skins" folder. You should have the "brutal19.pk3" file and the "DoomNukem_BrutalMod_Test3.pk3" file in the "skins" folder, and the game shouldn't give you any errors...just having the DoomNukem file in "skins" won't work.

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Guest
Guest - - 690,831 comments

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Guest
Guest - - 690,831 comments

Please, how to install this ? I have Zandronum for Brutal Doom but I can get this to work, when I copy this weapon pack file to a Skin folder in Zandronum directory, it does not start with error:

Script error, "DoomNukem_BrutalMod_Test3.pk3:decorate" line 1:
Replaced type 'Doomer' not found in Doomer2

Your help is really appreciated...thanks in advance.

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Guest
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SwiftyMagee
SwiftyMagee - - 331 comments

If anyone is having problems running this in Zandronum, just follow this checklist.

1. Do you have a "skins" folder in your main Zandronum folder? If not, create a folder in your Zandronum main directory and name it "skins".

2. Download the brutal doom and doom nukem zip files.

3. Extract the "brutal19.pk3" file from the brutal doom zip and place it in the "skins" folder. Do the same to the "DoomNukem_BrutalMod_Test3.pk3" file that's found in the Doom Nukem zip.

Once both files are in the "skins" folder, launch Zandronum and try to play. Everything should work fine as long as the two files are in the "skins" folder. No need to do any bothersome command line work...one of the reasons why I like Zandronum so much!

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SwiftyMagee
SwiftyMagee - - 331 comments

A quick note: I cannot get the "DoomNukem_Visor.pk3" file that comes included with the Doom Nukem zip file to work. Anytime I add that in the "skins" folder I get errors.

Luckily, the visor HUD is just a slightly different variation of the original "Doomguy Visor Hud" mod made by Mike12 at the ZDoom forums. So if you can't get the DoomNukem Visor hud to work, you can download the original here: Forum.zdoom.org . There are three different versions in the zip file, so just choose whichever one you want to use and place it in the "skins" folder.

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Guest
Guest - - 690,831 comments

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Angel_of_Death2
Angel_of_Death2 - - 706 comments

Does the sledgehammer replace the chainsaw?

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SwiftyMagee
SwiftyMagee - - 331 comments

No, it doesn't replace the chainsaw. It's just an additional weapon.

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Angel_of_Death2
Angel_of_Death2 - - 706 comments

Thanks for the reply.

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Guest
Guest - - 690,831 comments

HOW DO YOU GET THE SLEDGEHAMMER

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SwiftyMagee
SwiftyMagee - - 331 comments

I think I picked it up once when it was in a spot where the chainsaw normally would be. I remember having both weapons, though, so maybe it works like there is a chance the chainsaw will be replaced with the sledgehammer. If you have trouble finding it, you could always just enter the all weapons cheat and it will show up. Frankly, the sledgehammer isn't that great; it looks kinda weird (sort of small and scrunched up) and looks just...off...when you swing it.

Also, please don't type in all caps. It's just one of those Internet etiquette things...makes the poster seem dumb, like they can't find the Caps Lock key or something.

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Quaker540
Quaker540 - - 2,150 comments

Ahm, not exactly. Sledgehammer replaces fists.

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Guest
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ippiki
ippiki - - 19 comments

For some reason, when running this with GZdoom, I can only use weapon slots 1 and 2, even if I have all the weapons. Anyone know a fix?

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parkerluka
parkerluka - - 8 comments

will it have this plasma rifle Forum.zdoom.org

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Blak-Dragon
Blak-Dragon - - 168 comments

Quite awesome array of weapons, the revolver especially. I Did find it odd that the sprite is left handed. Hope to see more later on.

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HAELION01
HAELION01 - - 68 comments

NOT BAD! JUST PLEASE ADD IRON SIGHTS FOR PISTOL!

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JetBlackAngst
JetBlackAngst - - 109 comments

Nice weapon pack, brother. I personally like the Super Shotgun and the Rocket Launcher modification. However, I would like to suggest about the sledgehammer. The primary animation is kinda... "out-of-picture", if you know what I mean. But the secondary one is not that terrible, though. Other than that, good job.

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Guest
Guest - - 690,831 comments

Okay, feel like an idiot saying this, but I'm new. How do I get this to work with GZDoom? Brutal DOOM works okay, but I can't figure out this particular addon.

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RainboWarrioR
RainboWarrioR - - 114 comments

its all in the load order just load it after BD and it works.

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RainboWarrioR
RainboWarrioR - - 114 comments

hey i was wondering if anyone has the original release of this mod with the revolver that has a quickshooter function for the altfire?

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⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

its on a zdoom form! Forum.zdoom.org

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Guest
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GamingFanX
GamingFanX - - 492 comments

How about a version for normal doom 2?

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TwistedStieve
TwistedStieve - - 14 comments

Awesome sprites!

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LJG2023
LJG2023 - - 54 comments

Is this compatible with v21?

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Guest
Guest - - 690,831 comments

It doesnt work with BD v21 please help me.

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Addontester
Addontester - - 478 comments

its for v20(i think)

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